Friday, 28th July 2017, 15:19 by Shtopit
Frustrating things: not being able to adopt a basic tactic like being two at the end of a corridor and forcing the monsters to come one by one. Tactical lack of agency once you have summoned the ally. Extreme tedium if you want to maintain some agency. Having to summon one by one. TeAE of Hep. Otherwise, most of what Majang said. (Lucy was a mistake on my side).
Part of the problem is due to how many ways you have to gain allies.
If it were just summoning spells, I'd say, "OK, let's raise the level of a few spells, so that they become mass summoning spells, if you are allowed to summon more than one monsters of that kind" (call imp, spammals, that sort of things). This would remove the "one by one" aspect. (Makh summon lesser demon might work like dragon call and burn HP while it's active?).
I think that the XP thing is not good because it's a way to penalize what is a main technique, with a whole school based around it. If it were just summonings spells, I would say, "OK, limit the XP to the player, but allow the lost XP to go into the spell that summoned the creature. In other words, let the XP that went into the creature cause a slow spell power increase for the spell that summoned it". This way, XP to the player would be limited, but it would not be lost; it would be more of a trade.
Limited XP works imho well with non-spammable strong powers, like banishment and probably some god allies. The reason is simple: you can't keep using them to solve any and each encounter. So you are already making a trade-off by giving up some piety and the option to use them later. If you are a spell-based summoner, however, summons are supposed to be your daily bread, and it's strange to ask for a permanent tradeoff for it. Now sure, summons are powerful, so they need balance, but I am sure that there are other ways (-HP %, contamination, noise, directly nerfing the spells, adding a school to all summoning spells...). As it has already been noticed, this also adds to weird XP management in which you want to pour as much XP as possible into summonings, but use them as little as possible.
Allies also are an indirect nerf to Quetzal, although I don't see any reason why they shouldn't be immune to Quaz clouds.
These are just little patches, however. Ally control would still be as bad as it's now.
I Feel the Need--the Need for Beer
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