Shoals Surfer
Posts: 297
Joined: Wednesday, 9th July 2014, 08:20
god of random skill training
The way this occurs may be entirely random (so that you can finish the game with 20 axes and 20 long blades, if you're incredibly unlucky), dependent on prior "decisions" (god made you train fire magic to 8, so it's more likely to choose fire magic to 12 instead of say, necromancy to 8, but it can still choose the latter), or dependent on pre-set "niches" (god wants your hill orc to be a stabber, so it forces experience into stealth, short blades and hexes). You would still have 1/4 experience for essentials like fighting, in case it asks you to train poison magic up to 27.
As for benefits, I'm partial to the "drinking potions/reading scrolls has a X% chance not to use up the item" mechanic, since it gives you an incentive to take up the god early instead of switching late game after your skillset is stable. The god also shouldn't give you weapons/books, since the point is to face the challenge of mediating between what the floor gives you and what the god wants you to train.
Thoughts?