Lair Larrikin
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Joined: Sunday, 17th March 2013, 00:09
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Lair Larrikin
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Slime Squisher
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Lair Larrikin
Posts: 16
Joined: Sunday, 17th March 2013, 00:09
Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
warren wrote:The item spawn rate of boots/gloves/helm/cloak is too low now. Through many versions it was far too high so it is good that it was reduced, but in many runs now I am reaching D10 (clearing full levels) and still not having seen a single boot/glove/helm. I usually find a cloak somewhere by then, and MAYBE one of the others. But having a +0 non-ego version of each armor slot by D10 seems a reasonable target for itemization. I understand that the random nature of spawns makes it random, but perhaps a setting in between the current one (my kingdom for a hat) and the past one (clothing yard sale) could be tried. Thanks.
Tartarus Sorceror
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Cocytus Succeeder
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Slime Squisher
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duvessa wrote:The current one is the same as the past one.warren wrote:The item spawn rate of boots/gloves/helm/cloak is too low now. Through many versions it was far too high so it is good that it was reduced, but in many runs now I am reaching D10 (clearing full levels) and still not having seen a single boot/glove/helm. I usually find a cloak somewhere by then, and MAYBE one of the others. But having a +0 non-ego version of each armor slot by D10 seems a reasonable target for itemization. I understand that the random nature of spawns makes it random, but perhaps a setting in between the current one (my kingdom for a hat) and the past one (clothing yard sale) could be tried. Thanks.
Abyss Ambulator
Posts: 1111
Joined: Monday, 18th March 2013, 23:23
Rast wrote:While I don't think OP's complaint is truly a problem, I'd favor adding aux slot items to a few more early uniques. Especially the nastier ones. Incentivize the player to fight them.
Vaults Vanquisher
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Ziggurat Zagger
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prozacrelf wrote:I do frequently fight Yiuf
Ziggurat Zagger
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Ziggurat Zagger
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Barkeep
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Halls Hopper
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Spider Stomper
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PowerOfKaishin wrote:Why doesn't Joseph drop a hat?
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Doesnt wrote:Monsters don't actually have an aux slot; the things that have them cheat and wear them in other slots. Robin wears her helmet in the shield slot. This won't work for Joseph because he wields a quarterstaff, so he'd have to take his hat off to fight in melee.
Barkeep
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Doesnt wrote:This won't work for Joseph because he wields a quarterstaff, so he'd have to take his hat off to fight in melee.
Ziggurat Zagger
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Gozigzag wrote:I still prefer to take natasha and her 2 animated corpses to the exit.
Abyss Ambulator
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Joined: Friday, 16th January 2015, 20:20
Doesnt wrote:PowerOfKaishin wrote:Why doesn't Joseph drop a hat?
No room in the structure. Monsters don't actually have an aux slot; the things that have them cheat and wear them in other slots. Robin wears her helmet in the shield slot. This won't work for Joseph because he wields a quarterstaff, so he'd have to take his hat off to fight in melee. He also can't use his body armor slot like Gastronok does because he has leather armor, and he's got a sling and bullets clogging his launcher and ammo slots.
In theory, if one wanted to continue this pattern of hackiness, it could go in the jewellery slot though.
Crypt Cleanser
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Sar wrote:Gozigzag wrote:I still prefer to take natasha and her 2 animated corpses to the exit.
I leave her alive too, she did nothing wrong.
Abyss Ambulator
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Lair Larrikin
Posts: 16
Joined: Sunday, 17th March 2013, 00:09
bel wrote:Perhaps this discussion might benefit from some data. I don't really have an opinion about whether it's too low or high. But we can use objstat to determine the expected number of items found. See this file for the latest numbers.
From the spreadsheet, I see, from D:1-10, you are expected to get (by summing up the AllNum column):
Cloak: 0.1 + 0.16 + 0.15 + 0.16 + 0.14 + 0.14 + 0.15 + 0.2 + 0.16 + 0.12 = 1.48
Hat: 0.02+0.01+0.02+0.02+0.01+0.02+0.01+0.06+0.05 + 0.05 = 0.27
Helmet: 0.07+0.19+0.16+0.14+0.09+0.1+0.11+0.11+0.12+0.1 = 1.19
Gloves: 0.09+0.07+0.08+0.11+0.13+0.09+0.15+0.13+0.12+0.11 = 1.08
Boots: 0.07+0.07+0.08+0.08+0.07+0.1+0.09+0.1+0.08+0.08 = 0.82
Lair Larrikin
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Ziggurat Zagger
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Lair Larrikin
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