Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Consumable pass to upstairs
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Create a new consumable (call it "upstair pass"). If you are at upstairs and there exists some monster on the current level which knows your location (in or out of LoS), going upstairs consumes one upstair pass. Downstairs are treated as normal.
(A variation of the same idea: drain the player instead of making it a pass)
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Advantages:
(a) Harder to break up packs and escape from dangerous monsters.
(b) The restriction to the cases where monster is chasing you allows you to visit stashes like normal.
(c) You can save up passes for the hard floors like V:5 or Tomb:3, or cases where you cannot fight the monster (hydras, uniques etc.)
This could be technically flavoured as a god, with the pass flavoured as a chunk of piety (I don't like this, for reasons I'll explain below). I know that there was a god proposal (Wulndraste) which did something like this. I never played it, but from what I understand, the issues with the god were manifold:
(a) It used penance instead of piety loss.
(b) There was some tedium involved due to interface issues and stashes.
(c) The god wasn't viewed as offering anything too different from normal crawl. In my case, I am saying that this is a feature, not a bug; I don't want the item to make the experience too different from normal crawl. A god would need a lot else besides this feature to make it interesting and perhaps Wulndraste didn't manage to succeed? Or, in other words, I am deliberately setting expectations to be low.
- For this message the author bel has received thanks:
- TrumpTrain