prozacelf wrote:Yes, you can use Ozo's in Dragon Form. Or at least it carries over if you cast it before casting DF. I don't remember if you have to do it in a particular order or not.
You can cast Ozo in dragon form and unlike blade hands there is no casting penalty in dragon. Op are basically the best dragon formers. Draconians are somewhat close but Op are better. Its not that likely that you get as high of AC as a drac will because rings of protection are that rare, but you will very likelu easily get at least 5AC and 5EV from rings and probably more in one of them. An Op will get basically the same defensive bonuses and still have 3-4 ring extra ring slots.
A decent dragon Op with Ozo armor can be somewhere around 30Ac and 20 EV and potentially 35/25 while having Troll level HP and can easily do 3-5 runes.
Statue form is superior defensively vs dragon form but that is acutally more because you can use a shield and will have about 10 more EV due to size penalty dragon + ozo is up to 28 AC which is close to decent spellpower Statue. Statue gets a bit more AC and also some extra slots. For an Op the difference is less than other species but the cloak/hat is roughly 5 ac so statue winds up being like 8 or so AC difference which is nice but not a big deal. 20SH is a much bigger deal. However dragon is much more damage. It hits somewhat harder and considerably faster. Depending on the auxiliary attacks of the species dragon form should be about 66% to 100% more damage. For Op since they have such good auxiliary attacks their statue form auxiliaries are roughly equivalent to the dragon form ones so its about 66% better due to the 50% slow and the extra base damage/+10 str.
Sadly using dragon form in many extended game cases is kind of pointless. Although it can be made to work using it over necromutation or statue form is not really adding much. I have a OpFi of mahkleb that just got his 5th rune he has statue form, dragon form and necromutation. I purposely made this guy to use dragon as much as possible but when I did slime pits I jsut did the whole place in lich form simply because of shining eyes and the removal of rMut. Sadly the way they have changed the game just makes the form situation extremely non-varying or interesting in your choices. The choice between statue form and dragon is often semi-interesting especially with TSO/mahkleb to giving you healing for higher offense this can even make up for torment resistance but since they removed rMut dragon form in abyss/pand/slime or even when summoners are around is not that great since lich form melee is still pretty good although certainly inferior to dragon or statue form. I am pretty sure I could dragon form 15 runes but since you already have the Tmut there is little reason to not get the other two spells and sadly they have neutered that tactical variety in forms as the only good defense on mutations is now lich form since they remove rMut and won't even put it in randarts. And even if you found something like alchemist hat you can't use that in dragon form anyway.
While other characters have similar issues a character with the ability to cast dragon form has only a minor investment to cast necromutation. Similarly although I would love to have dragon form be my goto thing against orbs of fire I just use necromutation instead solely because of malmutate. Its really boring. Yes I know about summoning blockers etc. Why would I do kludgy unreliable tactics when I can just go lich, its just silly. And when I use a summoning tactic I am basically abrogating the massive offensive tactic of dragon form since i have to hide behind things. So yes its boring.
Edit:
As to the OP specifically I don't actually like the Tr start very much for Op. I prefer to start as an OpFi and then find statue form. Statue form is basically the ultimate spell for a melee Op. But in general the melee form spells in book of changes are inferior to an unarmed Op with a shield. An OpFi with can consistently get to about 25/25 Ev/Sh. Neither BH nor IF can use a shield. IF gets some AC but also gets an EV penalty, additionally you lose out on Op auxiliaries (which are basically the best in the game when you train UC) and you lose constriction. So IF is actually similar damage with worse defenses. BH has more damage since you retain and even enhance your auxiliaries but has shitty shitty defenses and you can die to easily.
Obviously IF can be made to work, people do it with all kinds of species. Its just pointless to do on Op IMO. Unless you want the slow for hydra or need poison res or cold res.
Raw Op unarmed at about 10/10 Fighting/UC is generally good enough damage on its own, certainly much better than Spider form. In general conjure flame is more useful than any of the forms in book of changes. Blade hands itself is interesting for non-Op especially if they are chei since they can achieve pretty decent AC, but for Op blade hands sucks IMO. I'd rather use a shield and not have the casting penalty.
A raw UC Op using a shield with necromutation and just meleeing can win all 15 runes (although I would suggest you use statue form in tartarus).
Also lesser beckoning is a spectacular spell for statue formers of any sort especially if you are learning controlled blink anyway since you can get it to range 5-6 at that skill level.