VeryAngryFelid wrote:Have you tried killing mummies with +0 whip and alike? I wonder how you train skills for VM before Ossuary if you don't have problems with the portal.
Well, of course you would have been training weapon skills as a VM before finding that ossuary. I mean, what else would you train, poison magic?
As for this thread, here's another recap on why I think VM/PM is terrible: Young Kiter's Handbook, two different rP-checking confusion spells in that book, having to run away from nearly everything any other mage background would run away from (and more), Poison Arrow is distinctly inferior to the alternative (and please don't start with the "it kills non-rP stuff" nonsense, that would only be an argument if non-rP stuff existed which they don't), Poison Cloud is distinctly inferior to the alternative though I expect the recent level adjustment to fix this, rP is handed to every monster like candy as part of "standard resistances" (why are there standard resistances? do ice fiends or devas need to be poison-resistant any more than orange demons?), Necromancy occupies the "great but selective early offense that is resisted by a lot of things late game" niche much better and has amazing support spells to make up for the lack of damage against demons/unliving (while PM gets no support spells).
And here's some old ideas on how PM could at least become an actual spell school before its inherent issues (read: rewarding tedious behavior in a game that hates rewarding tedious behavior) can be considered: Air/Poison asphyxiation spell in starting book with damage + shallow water-like fumbling effect on spells (ties in with the school because it's DoT and usable largely on the living), asphyxiation effect added to Poisonous Cloud, poison stacks extended to at least 8 so that you can fire and forget on some enemies instead of poison kite kite poison klte kite poison repeat (requires a concurrent Ignite Poison nerf), spell that heals you whenever a thing dies with poison counters on it, spell that buffs you considerably in return for poisoning you, at least one of Borgnjor's Revivification/Death's Door moved to poison (easy to retheme both spells, Necromancy really doesn't need four level 8 spells and two different emergency buttons within these), remove rP from a considerable number of demons, holies etc. so that Poison Arrow becomes "great offense against a select number of top threats, but not to be used against others" instead of "great offense against orb guardians and basically nothing else you'd want to cast a level 6 spell on", more poison support spells in general.
This has been your regularly scheduled PM wall-of-text rant. See in you in the next "remove PM" thread.