Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Brainstorming new monster type
Something like
"Weird thing" (and a buffed version, "Very weird thing"), they are generated deeper than ugly things because they are much more dangerous and come in packs also.
Stats similar to (very) ugly thing but with variable base damage : 17 + extra 7 * HD damage - HD damage for every other hostile adjacent monster - HD/2 damage for every non-adjacent hostile monster in view. So "Weird thing" with HD 12 will have melee attack 17 + 7 * 12 = 101 when you don't have other monster in view.
89 when you are adjacent to another hostile monster also (it may be any monster, not necessarily weird thing).
77 when you are adjacent to 3 hostile monsters etc.
I hope you will have a potentially interesting choice:
1) do I want to kill other dangerous monsters first? But that will make weird things more dangerous... Maybe I will even let the Ironband convoker call some monsters.
2) do I want to buff vs packs? I can have easy time killing several weird things but still I will lose some HP and remaining weird things will deal more damage than the ones I have already killed
3) do I want to switch from axe to mace&flail (they crosstrain) to keep that popcorn alive while I deal with dangerous weird things.
4) do I want to fight Vaults 5 monsters in a kill hole? What am I going to do if Very Weird Thing comes to fight me (HD 18 means it can deal up to 17 + 7 * 18 = 143 damage in a single attack if I don't have other monsters in view).
Weird things have fast speed like ugly thing to discourage luring them to other monsters before fighting.
Edit. Changed base damage instead of new flavor.
Overestimated: AC, GDS
Twin account of Sandman25
- For this message the author VeryAngryFelid has received thanks:
- Sar