Tartarus Sorceror
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Re: How would you make Crawl harder, in a fun way?
251 total wins Berder hyperborean + misc
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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tartarus Sorceror
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Cocytus Succeeder
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duvessa wrote:here's another thing i forgot: get rid of "pack AI", or just packs altogether. being in a pack effectively kills a monster's speed, it's silly (and makes the game easier) that escaping from 5 death yaks in a pack is easier than escaping from a single death yak that isn't in a pack. regular non-pack swapping also produces some goofy stuff but not nearly as much as packs
Ziggurat Zagger
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le_nerd wrote:Remove all species except Op and all background except Wn. Or make nice variations of Op, more tentacles, less tentacles, more amulet slots, even less armor slots. OpWn forever!
Dungeon Master
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bel wrote:duvessa wrote:I don't understand this: how does being in a pack kill a monster's speed?
Tartarus Sorceror
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Slime Squisher
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tabstorm wrote:So, let's post things that would make the game harder in an interesting way, especially things that will never go in anyway since this is CYC. By "interesting" I'm thinking of things that aren't just tests of patience.
I'll start: Smaller floors would make luring enemies to cleared areas less of a good idea. It will never go in because it would be too big of a change.
tabstorm wrote:Even if you made the whole game like the early game wrt danger it would still be a pain in the ass in some sense imo. Imagine having to treat every floor like that floor on D:3 where you're always trying to avoid ogres. I would probably get tired of it after the 50th time.
Basically, it is still a test of patience. For me a speedrun is fun exactly because it is not a test of patience. But, it is hard to make the game not a test of patience without a radical overhaul. It is not like I expect this to happen. At least the game allows people to enjoy it in different ways.
Spider Stomper
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greedo wrote:-Rebalance races and never cut hp below average
greedo wrote:I personally don't think it's really possible to keep experienced players happy while keeping crawl a good game.
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Abyss Ambulator
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Swamp Slogger
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Ziggurat Zagger
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greedo wrote:Bump down every conjuration dual or triple school spell by a level (e.g. iron bolt, and firestorm, but not orb of dest or mystic blast), while increasing spell level of summons
Swamp Slogger
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greedo wrote:Particularly the length of the game, which is fine for most players since many of them will be discovering stuff for the first time, but not so much for people who have seen it all.
Slime Squisher
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tabstorm wrote:I would probably do something like this if I was making a "variant" (it would actually be pretty dissimilar to the current game, so it might be better to say "a game inspired by crawl")
...
Barkeep
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Utis wrote:The better players seem to be deeply disaffected with crawl. Maybe I should stay away from the community.
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Crypt Cleanser
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tabstorm wrote:-Smaller numbers for player and monster data.
Slime Squisher
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Barkeep
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Utis wrote:It's not so much that I have a problem with any singular proposition. It's more that in my opinion the gestalt of all of them together indicates a different game. ToME did start as an Angband variant.
Slime Squisher
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archaeo wrote:If, for example, TabstormCrawl or Dungeon Crawl No Soup ended up evolving into a different game altogether, that'd be fine and rad, in my opinion.
Shoals Surfer
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Barkeep
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Utis wrote:It is. I just happen to like some of the quirkiness of the current one.
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Sar wrote:greedo wrote:Bump down every conjuration dual or triple school spell by a level (e.g. iron bolt, and firestorm, but not orb of dest or mystic blast), while increasing spell level of summons
I mean, a lot of your other proposals in that post are what, but this one is simply what.
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Ziggurat Zagger
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Abyss Ambulator
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all before wrote:I'd try it if it were mac compatible and/or had source code I could compile...
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Lair Larrikin
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Vaults Vanquisher
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bjourne wrote:I think intelligent mobs should chase you up the stairs. Not only when they are adjacent to you which they can today. It is logical that if they are chasing you and are a few squares away that they can see that you are climbing upwards. Hoved animals like yaks wouldn't be able to though because they don't have the ability to walk in stairs. But bipeds can so they should.
Crypt Cleanser
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tabstorm wrote:It would probably be easier to just start over with mostly new code...
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lethediver wrote:Shorten all the branches by a lot and dont increase xp/item generation to compensate.
Dungeon: 10 floors
Everything else: 2 floors
Make abyss/pan not give any items or xp.
Boom, everything solved.
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Odds wrote:+1
One stair per level.
Monsters loiter near stairs.
Shoals Surfer
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arandomperson12 wrote:Odds wrote:+1
One stair per level.
Monsters loiter near stairs.
So then you are doomed when an ood ogre camps near the upstairs on d2? Or when grinder is next to the d3 stairs? A MiBe might be able to kill them, but weaker combos will not.
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