Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
Eldritch Brain race
UNIQUE FEATURES
You cannot train melee or ranged skills. You can only awkwardly bump into monsters, never hit them.
You cannot wear or put on anything, but you can "wield" any item, including armors and jewellery. You get 1 slot.
Wielding/unwielding jewelery gives the same effect as putting it on / taking it off.
Wielding armor gives you its ego and magical properties, but not the AC/GDR/encumberance/enchantment.
So, wielding +2 FDA gives rF++ and rC- but no AC.
You can get AC from jewellery and weapons and shields but not from any other armor.
Wielding staves/rods is normal.
Curses, *Drain, *Contam, *Fragile etc. work the same. Ash considers you fully cursed if your 1 slot is cursed.
For example, wielding Maxwell's Patent Armor gives rCorr/rElec/MR+/-Tele/-Cast and no AC, and it may curse itself.
But you can unwield it quickly, if it's uncursed.
Innate Mutation: "Your intimidating presence psychically destroys weak foes." You kill hostile monsters that look "harmless" as soon as they come into view. (Turn them instantly into skeletons, heh.) This death aura is meant to reduce the tedium of always using spells to kill everything, even popcorn. Maybe this should extend to some "easy" monsters and/or use a game mechanic other than looks.
MISCELLANEOUS
Starting stats 3/18/3, +1 int every 3rd level, +20% HP, good MR, +3 fighting and stealth, -2 dodging, +0 other apts.
You have gelatinous skin, SInv, can fly innately, need flight to move (beware shambling mangroves).
You start with Magic Dart memorized regardless of background. A few backgrounds are unavailable.
Trog does not accept worship from you. Ru doesn't offer hand, durability sacrifices.
Brains pulsate instead of casting with their voice, so I guess you could cast while silenced? But then wouldn't you want Silence every game? Maybe silenced casting needs to be prevented or penalized. You can still use evo fine.
Would you want defensive transmutations every game? I guess so, in which case you can't transmute.
You are even more nonliving than gargoyles and thus immune to negative energy and torment but not vulnerable to holy energy nor holy wrath. The idea is to compensate for the inability to use more than 1 item at a time, which hits harder as you go on.
Makhbrain challenge: win EBMo^Makhleb without ever casting.
- For this message the author HardboiledGargoyle has received thanks: 3
- BabyRage, nago, Sar