Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Ideas for a fork
1. Numbers for everything. It's probably an effect of AoE2, where pretty much anything was expressed through numbers which you could see. Health, MR, spell cost, abilities, damage ranges, weaknesses... everything would be visible to the player in the clearest possible way.
2. Micromanagement: Summoners and similar would be allowed to micromanage with the chance of shouting an order to only a category of allies or all of them or a single one, these orders, however, would each take a turn to issue. Different intelligence levels would mean different understanding of orders. High sound = high chance of orders being misheard. Different chances for orders to be ignored.
3. Half XP gained by seeing a monster, the other half by killing it personally. If an ally helps, the remaining XP is shared between you and your ally according to the percentage of damage dealt by each on the dead enemy.
4. Less floors, but larger. I'd probably cut away at least 1/3 of levels currently present in most branches. I'd also go for less random levels and more levels like the ones in the Depths, which I find beautiful. Maybe a mix, if there could be vaults inside the vaults, or many different vaults connected to create a level.
5. The number of stairways would increase and I'd do away with trapdoors.
5. An half-assed attempt at making π=3,14 rather than 4, but I don't know how it would work.
6. I hate inventory management (in every game, not just DCSS). I probably would limit the number of non weapon, non armour items.
7. All rings and amulets would have a fixed evocable property added to the status effect.
8. Randarts would likely disappear, but there would be an attempt to make more unrandarts appear and to create new ones with special abilities like the Singing Sword and such.
How would your fork be?