Dungeon Dilettante
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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Dungeon Dilettante
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Halls Hopper
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Location: Houston, Texas, in the clouds
Ziggurat Zagger
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Tartarus Sorceror
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Barkeep
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You fall through a shaft!
The shaft crumbles and collapses.
Crazy Yiuf the Enlightened comes into view. He is wielding a quarterstaff of chaos.
Tomb Titivator
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zloan2 wrote:and lastly the forum sign up service is atrocious. what is this 2002?
Tartarus Sorceror
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Tomb Titivator
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Blades Runner
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twelwe wrote:It's like Blink, but you end up drowning.
Vaults Vanquisher
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Location: Aachen, Germany
Vaults Vanquisher
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BabyRage wrote:Yeah shafts are very annoying and sometimes can kill you outright.
Dungeon Master
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Cocytus Succeeder
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dpeg wrote:So glad I got shafts into the game.
Mines Malingerer
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Tartarus Sorceror
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Tartarus Sorceror
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Ziggurat Zagger
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Tartarus Sorceror
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dpeg wrote:So glad I got shafts into the game.
I have some ideas for later, extra-super plus versions of the shaft concept.
Dungeon Master
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Tartarus Sorceror
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and into wrote:You fall through a shaft!
The shaft crumbles and collapses.
Crazy Yiuf the Enlightened comes into view. He is wielding a quarterstaff of chaos.
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Shard1697 wrote:agreed, shafts are great
Blades Runner
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Slime Squisher
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Blades Runner
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CypherZel wrote:Shard1697 wrote:agreed, shafts are great
I think if this happened to me I would have legit quit crawl for a good week or two. That's as bad as getting banished from an ogre Mage at the back of the pack, glad that can't happen anymore.
Tartarus Sorceror
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Dungeon Master
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Tartarus Sorceror
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CypherZel wrote:Shard1697 wrote:agreed, shafts are great
I think if this happened to me I would have legit quit crawl for a good week or two. That's as bad as getting banished from an ogre Mage at the back of the pack, glad that can't happen anymore.
Blades Runner
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Tartarus Sorceror
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Tartarus Sorceror
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Location: Toronto, Canada
Laraso wrote:Being forcibly placed out-of-position into an unexplored floor full of out of depth monsters (comparative to your level) and being forced to travel back up three staircases, probably triggering timed portals on the way, all because "well you didn't passively detect that shaft trap", is not my idea of fun
70% of the time nothing happens, the other 29% you die, and then the last 1% is when it actually feels like an enjoyable experience (almost never)
Tartarus Sorceror
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CypherZel wrote:Shard1697 wrote:agreed, shafts are great
I think if this happened to me I would have legit quit crawl for a good week or two. .
Tartarus Sorceror
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dpeg wrote:As the author of the design philosophy, I decree that shafts are 100% in it, guaranteed!
3 Dynast the Charlatan (level 1, -1/12 HPs)
Began as a Tengu Artificer on June 2, 2015.
Killed from afar by a diamond obelisk (8 damage)
... with a tornado
... on level 2 of the Dungeon.
The game lasted 00:01:36 (156 turns).
153 | D:1 | You fall through a shaft!
153 | D:2 | Found a stormy altar of Qazlal.
156 | D:2 | Killed from afar by a diamond obelisk
Tartarus Sorceror
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Location: Toronto, Canada
dynast wrote:dpeg wrote:As the author of the design philosophy, I decree that shafts are 100% in it, guaranteed!
http://dobrazupa.org/morgue/Dynast/morg ... 155510.txt
- Code:
3 Dynast the Charlatan (level 1, -1/12 HPs)
Began as a Tengu Artificer on June 2, 2015.
Killed from afar by a diamond obelisk (8 damage)
... with a tornado
... on level 2 of the Dungeon.
The game lasted 00:01:36 (156 turns).
153 | D:1 | You fall through a shaft!
153 | D:2 | Found a stormy altar of Qazlal.
156 | D:2 | Killed from afar by a diamond obelisk
http://crawl.akrasiac.org/rawdata/rumbl ... 225530.txt
http://crawl.xtahua.com/crawl/morgue/de ... 154602.txt
http://crawl.akrasiac.org/rawdata/cmpxc ... 174322.txt
http://dobrazupa.org/morgue/Dynast/morg ... 015056.txt
http://dobrazupa.org/morgue/user/morgue ... 100231.txt
http://dobrazupa.org/morgue/Sine/morgue ... 172945.txt
http://crawl.akrasiac.org/rawdata/Fanda ... 202440.txt
http://dobrazupa.org/morgue/Lifestealer ... 205132.txt
http://dobrazupa.org/morgue/Oroborous/m ... 024623.txt
http://crawl.berotato.org/crawl/morgue/ ... 001444.txt
http://crawl.akrasiac.org/rawdata/embom ... 182725.txt
http://crawl.develz.org/morgues/trunk/v ... 191553.txt
http://dobrazupa.org/morgue/grandjackal ... 152528.txt
http://crawl.xtahua.com/crawl/morgue/Mc ... 005403.txt
http://dobrazupa.org/morgue/dnasty/morg ... 014435.txt
http://dobrazupa.org/morgue/cciulla/mor ... 005922.txt
http://crawl.akrasiac.org/rawdata/tomas ... 030105.txt
http://crawl.akrasiac.org/rawdata/EricC ... 154332.txt
http://crawl.akrasiac.org/rawdata/CORNF ... 043626.txt
Glad i dit not waste my time reading it, then.
Blades Runner
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twelwe wrote:It's like Blink, but you end up drowning.
Barkeep
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Blades Runner
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Joined: Saturday, 18th December 2010, 04:50
Arrhythmia wrote:It's my idea of fun, though. Remembering safe ground is bullshit, dumb, and should be changed, but the core of it, forcing the player to find the upstairs on a level he's unprepared for, is a lot of fun.
Shoals Surfer
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Tartarus Sorceror
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Location: Brazil. RS, Santa Cruz do Sul.
Vaults Vanquisher
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Shard1697 wrote:I survived this situation just fine though.CypherZel wrote:Shard1697 wrote:agreed, shafts are great
I think if this happened to me I would have legit quit crawl for a good week or two. That's as bad as getting banished from an ogre Mage at the back of the pack, glad that can't happen anymore.
Temple Termagant
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Tartarus Sorceror
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Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
Alatreon wrote:Where with most rng, you can manipulate it or avoid it entirely, it is impossible to avoid shafts, or manipulate them.
Laraso wrote:Teleport traps are tolerable because usually half the level is already explored and it will never put you up against something that you wouldn't have ended up fighting on that floor anyway. Getting randomly unlucky by walking over shaft traps that you can't possibly tell are there and getting double shafted from D:3 to D:9 and landing in front of an orc warrior holding a glaive of distortion who then banishes you (this has actually happened to me) is a completely different experience and not fun in the slightest
Tartarus Sorceror
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Location: Brazil. RS, Santa Cruz do Sul.
Arrhythmia wrote:Strictly speaking, this isn't true, as Tabstorm points out, you can avoid them by remembering ground you've walked on
Arrhythmia wrote:It's a test of skill that very rarely comes up
Tartarus Sorceror
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Location: Toronto, Canada
dynast wrote:I would think there is something wrong when a game rarely requires me to test my skill
Also, out of curiosity, when was the last time you got shafted from v:3 to v:5 or tomb:2 to tomb:3?
Tartarus Sorceror
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Location: Brazil. RS, Santa Cruz do Sul.
Arrhythmia wrote:Yes, this is a big problem that crawl has.
I teleport on V:5 until I get some nice positioning, and I do it immediately after V:4, which is isomorphic with being shafted.
Tartarus Sorceror
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Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
dynast wrote:So you gonna agree with me that it is a problem and disagree with everyone that considers shaft to be one of those problems?
Not even remotely, you completely overlooked the fact that some players do v:1-v:4 leaving v:5 for later because they cannot handle it yet.
Blades Runner
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twelwe wrote:It's like Blink, but you end up drowning.
Tartarus Sorceror
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Location: Toronto, Canada
jwoodward48ss wrote:...because you CHOSE to?
Cocytus Succeeder
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Tartarus Sorceror
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Location: Brazil. RS, Santa Cruz do Sul.
Arrhythmia wrote:Let me be clear: I believe that the sparseness of "tests of skill" is a problem, and that the solution should be to increase them, rather than decrease them. That is, I want crawl to be harder. I think that shafts (not as implemented) are a good way of doing this, and wish there were more things like them.
Arrhythmia wrote:Yes, outside of the game it's different. Inside of the game though, what's the difference between taking the downstairs on V:4 and teleporting immediately after finishing V:4, and being shafted into V:5?
Lair Larrikin
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Arrhythmia wrote:
e: Like, how do these two characters look different? Do they have different resources, different skills? Is the best behaviour for them now that they're on V:5 different?
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