Tuesday, 19th July 2016, 21:28 by jwoodward48ss
Then nerf them! They're really, really tedious and really, really broken.
Or if you just being MD back, I don't care about your weird experimental crystal-dwarf-thing. (I mean, mummies and gargoyles can regenerate, why not DD?)
People play dwarves because they are dwarves!
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On the topic of MD: I really think they shouldn't have been removed. These deep dwarves are a challenge class: for your sanity! If it's a showdown between HO, MD, and Mi, well, the devs would never mess with their beloved Beogh, so removing HO is out of the question. Mi overlap strongly with both MD and Og in that they are "strong melee," but MD were removed.
And why would you even argue that MD are "not as flavourful or interesting" as Mi? The hell? Flavour's never mattered at all before in dev decisions, why start now? And interesting? INTERESTING? We have a magic glass cannon. It's literally "awesome at everything magic, awful at everything else." A five-year-old could have developed it! Or how about Octopodes? "No armour, constriction, good at Tm and melee and stealth." I can sum Op up in a few words. Or Tr. "Awesome at melee, no body armour, fast regen and metabolism." So what if Mountain Dwarves are "good at melee and defense, bad at magics, good with evo"? That's still more detailed than DE! And don't even get me started on Felids! They're just "no armour, good unarmed and magicks." That's all?! Sure! I'm fine with that! Personally, I don't care. But if you apply the "huh, it's not unique or detailed enough" rule to the other races, you wouldn't have many races at all. And what's wrong with a staple melee guy? Humans have their jack-of-all trades thing, Minotaurs can be removed or merged into Og/Tr, Hill Orcs have their messiah thing, and Dwarves are experts at defense and magical devices, while being pretty good with axes and maces. There. THAT SEEMS GOOD TO ME.
twelwe wrote:It's like Blink, but you end up drowning.