Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Dungeon Dilettante
Posts: 1
Joined: Saturday, 30th April 2016, 16:31
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Slime Squisher
Posts: 332
Joined: Wednesday, 19th December 2012, 13:23
Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
Crypt Cleanser
Posts: 747
Joined: Friday, 6th January 2012, 12:30
ZoFy wrote:On a related note, do people actually used nerfed Swiftness with non-AE's?
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
KoboldLord wrote:I don't really understand the reasoning of trying to fix buffs by making them absolute trash. If the objective is to make sure they are never used, it seems much more efficient and also honest just to straight-up remove them.
KoboldLord wrote:If your proposed defensive buff is worse than a brisk walk to the stairs, it is never useful. It needs to be worth investing xp, and it needs to be worth investing combat turns and mp, and it needs to do its job better than just walking away.
KoboldLord wrote:Exactly how much AC are you suggesting is worth being completely helpless after a short period of damage reduction? The other abilities that have similar drawbacks include a huge multiplicative damage boost and flat-out invincibility.
Swamp Slogger
Posts: 184
Joined: Tuesday, 4th November 2014, 07:22
Wahaha wrote:ZoFy wrote:On a related note, do people actually used nerfed Swiftness with non-AE's?
Pretty much the only situation where it is useful is when you're next to a melee monster, and you're not too far and not too close to stairs, and you cast swiftness to get a space between you and the monster as you walk to the stairs.
It's worth learning on many characters just for this use case.
It was kind of too good before.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Slime Squisher
Posts: 332
Joined: Wednesday, 19th December 2012, 13:23
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
dpeg wrote:Such effects belong on consumables, not on spells, for the reasons outlined in this thread -- starting with the OP: look what type of handicaps you have to put on a buff spell. None of that is needed on a potion (say), where simply "it's only available in a small number" is sufficient to generate decisions.
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Shoals Surfer
Posts: 311
Joined: Wednesday, 15th August 2012, 07:13
ZoFy wrote:On a related note, do people actually use nerfed Swiftness with non-AE's?
Pandemonium Purger
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Joined: Sunday, 5th April 2015, 22:37
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