Shoals Surfer
Posts: 273
Joined: Monday, 23rd November 2015, 23:18
Implied Abilities/Facts/Things of note
Pertaining to the player characters as a whole:
- We are literate. We come to the dungeon with the ability to read.
- We are able to understand, manipulate, and evoke magical wands and decks.
- We are particularly courageous for our species. Even near death, we fight at our best and are undeterred by adversity.
- We can all theoretically cast the vast majority of all of the spells in the world with enough knowledge, time, and experience.
- We are average for our kind, even if our kind isn't average.
- Our gender and sex mean nothing to the dungeon.
- We burn in lava.
- We lead a functioning life before entering the dungeon, and we are youths of our kind. Our gain in level coincides with our age as well as our experience as a dungeoneer.
- We come to the dungeon of our own free will.
- We move at a brisk pace (for our race) to keep our speed consistent, even in mortal danger.
- We have the ability to speak. We are not silent protagonists.
Zooty wrote:Also, our complete disregard for pants.
We won't grow feeble from age and could survive until apocalypse if it were not for our violent lifestyle.
Sprucery wrote:Our physical characteristics don't make any sense. Doesn't matter if we're small or large, strong or weak, we can always carry 52 plate mails but still not more than 52 daggers.
Pertaining to the dungeon as a whole:
swoonis wrote:The Spriggan Baker is a cold blooded murderer.
duvessa wrote:that elves are pretty
pubby wrote:That orcs and elves are a georgist metaphor for the struggles of the working class.
WingedEspeon wrote:Every adventure enter a dungeon in a parallel universe, and the consumables in each parallel universe have different appearances.
Post more. They will be added.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling
duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out