TeshiAlair wrote:FR: Replace wand of cold with "Wand of one shotting hydras" plz
Only if you have put points into them, which is precisely why they become a useful decision maker. Untrained, you can easily use 5 or more zaps (often draining the wand if you havent ID'd it) and still leave the hydra alive.
At the same time, nobody ever finds a wand of lightning/fireball and thinks, "Hey I am going to turn off fighting for a little bit and drop some XP into evocations now, and while I am at it I might as well ID this thing even tho I havent finished out the ID minigame and I am expecting to find some jewelry in Lair as well..", or a little bit later, "hmm the wand is almost out of charges, maybe I should go ahead and burn a single ?recharge on this thing".
ontoclasm wrote:All of your arguments were "but X were useful and strong, while Y are not as strong. Why remove X?"
My argument was that some items had more enduring usefullness and others were inventory cloggers that were doomed to be floor trash, if you want to simplify that fine, but you lose the point when you do so.
ontoclasm wrote:You call lightning/fireball floor trash, but maybe now they're not, because the blatantly better ones don't exist any more, and you have to make do with what you've got instead of discarding things that are slightly suboptimal.
Exactly what I said isnt it, we get a "use it because it is better than nothing and you wont get anything else" nobrainer, and because it is suboptimal (slightly is a poor qualifier here, they are significantly so), it will be left on the floor ASAP and will not generate any real decisions for the player.
Im sure the Devs get tired of players whining for more power/why did you nerf me here, but, and I think I have made this clear, my argument is based on keeping useful, choice-generating items in the game, instead of superfluous, boring items of dubious usefulness. I will mention it again, if you want to add draw backs, you could just make powerful wands that much more noisy, or give them a miscast cloud effect centered on the user if you really want to be hard.