Spider Stomper
Posts: 234
Joined: Thursday, 30th April 2015, 08:29
Re: POLL: OP spells?
lv1 summoning does not get a titan, but, animate skeleton gets a titan.
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Spider Stomper
Posts: 234
Joined: Thursday, 30th April 2015, 08:29
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Sprucery wrote:Apportation: should be higher. Because of traps it is optimal to apport items instead of walking to them. This is bad and should change. Maybe it should just give contamination, so that you couldn't spam it but it would still be situationally useful.
tabstorm wrote:I seriously cannot understand how people think Haste is overpowered. You don't even get it castable until Depths most of the time, if you have light enough armor and high enough INT. It's good, but in heavier armor you're putting like 12-16 points into charms and several into spellcasting, when you likely have a wand of hasting and a decent stack of potions of haste.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
tabstorm wrote:I seriously cannot understand how people think Haste is overpowered. You don't even get it castable until Depths most of the time, if you have light enough armor and high enough INT. It's good, but in heavier armor you're putting like 12-16 points into charms and several into spellcasting, when you likely have a wand of hasting and a decent stack of potions of haste.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
Sandman25 wrote:tabstorm wrote:I seriously cannot understand how people think Haste is overpowered. You don't even get it castable until Depths most of the time, if you have light enough armor and high enough INT. It's good, but in heavier armor you're putting like 12-16 points into charms and several into spellcasting, when you likely have a wand of hasting and a decent stack of potions of haste.
There is a huge difference between limited resource and unlimited one. Here is my last character with Haste who was in extended.
As you can see I didn't cast it until late game but it didn't make the spell non-OP. It's almost impossible to die when you can cast the spell before every dangerous fight and even before entering every Pan level.
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Lasty wrote:Animate Skeleton is still completely bonkers, but to get the most out of it you have to play a little more aggressively than some players are comfortable with. If you're a "rest til everything is full after every encounter, spam highest level spells at each threat" sort of player,
it's only as good as a mid-level summon spell (still pretty good).
The fundamental problem is that skeletons and zombies are a significant fraction of the power of, say, spectres, making the results of rolling with your army of animate skeleton / animate dead not all that much less effective than Death Channel. The primary difference is that with the level 6 spell you get your minions immediately; with the level 4 version you have to take a turn to get your monsters; with the level 1 version you mostly don't get the minions until the next fight. Overall that really only matters when you're fighting against a horde.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Sandman25 wrote:Berder,
I am not sure what you are trying to prove. That level 5 spells are usually better than level 1 spell? Yes, it is true, usually.
My last character used both Animate Skeleton and Summon Hydra/Ice Beasts/Lightning Spire/Shadow Creatures and I cannot say that Animate Skeleton was worse. A skeleton of Elephant, Hydra, Death Yak for 1 MP is not OP, really?
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Tomb Titivator
Posts: 900
Joined: Sunday, 30th December 2012, 05:26
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Let's not forget about snowball effect. It's possible to kill some Sheeps, animate their corpses, kill some Yaks (with help of those sheeps), animate their corpses, kill some Elephants, animate their corpses.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Berder wrote:In my experience this is unlikely.
Necromancer is not a particularly streak-worthy background. Take a look at viewtopic.php?f=5&t=15936. Ne breaks a lot of streaks. If skeletons and zombies were so strong then Ne would be strong. But it's not. Observe that most of those Ne streak results were from before Animate Skeleton/Animate Dead were gutted, so it would be even weaker now.
Tomb Titivator
Posts: 900
Joined: Sunday, 30th December 2012, 05:26
Tomb Titivator
Posts: 886
Joined: Saturday, 3rd January 2015, 22:34
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
ZipZipskins wrote:I was just about to ask what species those streak breakers were, typically. I can't actually look at the graphic at work.
Berder wrote:Necromancer is not a particularly streak-worthy background. Take a look at viewtopic.php?f=5&t=15936. Ne breaks a lot of streaks. If skeletons and zombies were so strong then Ne would be strong. But it's not. Observe that most of those Ne streak results were from before Animate Skeleton/Animate Dead were gutted, so it would be even weaker now.
Crypt Cleanser
Posts: 747
Joined: Friday, 6th January 2012, 12:30
Sandman25 wrote:Analyzing poll results I see that Blade Hands is the most problematic spell, votes split almost in half (12 Yes, 15 No).
Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
they need haste spell because they want to say "chei is shit! because chei forbides haste!".
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
gammafunk wrote:No, they're not talking about the haste spell, they're talking about haste potions and the wand of hasting, because that's how most people use haste.
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
duvessa wrote:yes this conclusion definitely follows from that dataBerder wrote:Necromancer is not a particularly streak-worthy background. Take a look at viewtopic.php?f=5&t=15936. Ne breaks a lot of streaks. If skeletons and zombies were so strong then Ne would be strong. But it's not. Observe that most of those Ne streak results were from before Animate Skeleton/Animate Dead were gutted, so it would be even weaker now.
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Tomb Titivator
Posts: 900
Joined: Sunday, 30th December 2012, 05:26
Berder wrote:To them I might mention that even if they deny the data directly implies the conclusion, the data is certainly supporting evidence for it, and where is their data?
tasonir wrote:Still the fact that necromancers are weak for streaking
Dungeon Master
Posts: 625
Joined: Thursday, 23rd October 2014, 03:08
ZipZipskins wrote:a VpNe who died in Snake
Shoals Surfer
Posts: 284
Joined: Friday, 20th December 2013, 00:43
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
ZipZipskins wrote:I looked at 2 of the DDNes, one was crate quitting on d:6 (probably because it was a DDNe),
one was a DDNe with neither animate skeleton or animate dead
There's a DsNe that blew themselves up with an inner flamed zombie,
a VpNe who died in Snake,
a VpNe with only 5 casts of animate dead
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Baldu3 wrote: I wouldn't call spectral weapon OP with any other weapon because it's so annoying and time consuming to use well that i end up not using it.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Sandman25 wrote:I am not sure what games you are talking about but it looks weird to me. If a player does not use Animate foo when it is castable, then the player is not playing optimal, there is no other explanation (unless it is with good god of course). I am sure there are players who don't play optimal even when trying to continue 4 games streak.
Commend about zombies protecting bad vs wand of fire is hilarious to me because having lots of allies with low EV (and zombies have the worse EV possible) is the best defense vs such wands. Do you know other backgrounds who provide a better defense?
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: m - a wand of fire (24)
Press: ? - help, Shift-Dir - straight line, f - goblin
Aim: a goblin
The bolt of fire hits the goblin.(damage 17)
You kill the goblin!
The bolt of fire misses the goblin.
The bolt of fire hits the goblin.(damage 18)
You kill the goblin!
The bolt of fire hits the goblin.(damage 16)
You kill the goblin!
This wand has 23 charges left.
Shoals Surfer
Posts: 284
Joined: Friday, 20th December 2013, 00:43
Sandman25 wrote:Baldu3 wrote: I wouldn't call spectral weapon OP with any other weapon because it's so annoying and time consuming to use well that i end up not using it.
What do you mean? With any other weapon you just don't fight in corridor. It is excellent with any weapon vs a single enemy (unless the enemy uses axe and even then it can be beneficial provided you get first attack or your weapon is good enough to deal more damage to enemy than to you).
Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
Baldu3 wrote:Just saying I find it OP with polearms because it's almost always possible then to use it for big increase of damage for very little cost and effort, while with other weapons it isn't almost always possible or desirable unless I spend wayyy too much time thinking about where i shoudl move to make it appear at a good spot and stay at a good spot further into the fight, and doing that makes the game not fun to me, so I don't do it.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Sandman25 wrote:So yes, I was right, the bolt had range 4 instead of 7 because it hit 3 goblins.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Tomb Titivator
Posts: 900
Joined: Sunday, 30th December 2012, 05:26
Berder wrote:a VpNe who died in Snake,
Would you deny the significance?
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
ZipZipskins wrote:Berder wrote:Would you deny the significance?
I sure would, because as is true with most of these deaths, a death in Snake tells you fuck all about the strength of someone's starting package or two given spells.
Sandman25 wrote:I don't need 3 blockers. When I see a monster near edge of the LoS, I retreat behind summons and I am safe.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Sar wrote:what usually kills me in Crawl is my own stupidity though
the only way axes could help here if I applied one directly to the forehead
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Berder wrote:Ridiculous. That's the same kind of logic as "I always fight enemies one on one so axes are useless." It applies only to an idealized version of crawl that does not exist. I attribute it to optimism bias, where people tend to remember situations where things went the way they want and forget other situations. In crawl, you need a pessimism bias, because the worst possible scenarios are the ones that kill you.
You wouldn't even know the orc warlord had a wand of fire until he zaps it, at which point he's likely to be quite closer than edge of LOS. If he's a square or two in from the edge of LOS, your skeletons/zombies won't do shit for blocking the beam. Even if you do run away when he's at edge of LOS, you're just going to encounter him later around a corner when he's closer to you.
Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
Sandman25 wrote:It's ridiculous how you are reading arguments.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
archaeo wrote:I'm pretty sure aggressively misreading arguments is the whole reason we're here dude
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Vestibule Violator
Posts: 1508
Joined: Monday, 21st November 2011, 07:40
Sandman25 wrote:It got me thinking. When someone says something and there is no qualifier like "usually, always", what is the default? It looks like the default varies, it depends on context.
"Huge AC is better than huge EV" - usually.
"TSO does not allow to stab orcs" - always.
Users browsing this forum: No registered users and 27 guests