Tuesday, 11th August 2015, 02:50 by tabstorm
Let's compare the following combos: FoFi, HEFi - as a way of understanding different ways in which you can call things in this game good or bad.
You would probably say something like - "Of course, FoFi is better. FoFi is extremely resilient once it finds a shield, and can still use a 2h weapon, and has good aptitudes and normal HP." Now, let's say that in 99 out of 100 games, this is true, but in one game, you die in the mid-game due to -tele through no fault of your own. Someone might then say - "Well, assuming both characters were played optimally, the HEFi would not die in that game, and wouldn't have died in the other 99 (because it was played optimally)." So HEFi is a better combo, even though it's not nearly as resilient as FoFi.
Basically, FoFi is fairly mistake-resistant. This makes it a decent combo (imo). However, a lot of people think Fo is the 3rd or 2nd worst race in the game. This is because occasionally you will die without making a mistake due to -Tele.
Usually on here, things like races and gods are evaluated in terms of their contribution to the chance of unavoidable death - it's assumed that the rest of the game is played flawlessly. This is how you get people saying things like "Gr is a mid-tier race" occasionally. However, once you are past the early floors, Gargoyles are very mistake-resistant, which is why other people think of them as one of the best/easiest races. Usually implicit in the "unavoidable-death" evaluation system is the idea that after early D, the rest of the game is nearly trivial, so all that matters is in evaluating e.g. races and gods is how good they are on those floors.
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