Crypt Cleanser
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Questioning Changes
Why are you doing this?
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Crypt Cleanser
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Halls Hopper
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Halls Hopper
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Crypt Cleanser
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duvessa wrote:the mutation basically didn't change
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Aule wrote:duvessa wrote:the mutation basically didn't change
Previously: randomly teleported nearby.
Now: deliberately teleported adjacent to visible enemies.
That, dear duvessa, is in fact change, so saying it "basically [did not] change" is just an unhelpful lie.
It is indeed a significant change, and one that can easily result in death. Imagine an OoF blasting you with this on an orb run. How fun and exciting to be tele'd adjacent to a Pan lord or more at the most inopportune moment after you'd done everything "by the book" to avoid senseless death and are on your way to winning.
Really, what is the point of this?
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Aule wrote:Well, thank you, Neil, for the clear explanation of what it does, but you did not answer the questions of why or what is the point.
This has turned a single rank mutation into something truly evil and dangerous, and needs to go. Seriously, this is just crazy.
Halls Hopper
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neil wrote:Aule wrote:The 33% increase in frequency was maybe based on an estimate of monster density from earlier in the game than Zot?
Aule wrote:This has turned a single rank mutation into something truly evil and dangerous, and needs to go.
Ziggurat Zagger
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neil wrote:The main point of the change was to make random teleport less annoying by having it actually do nothing when previously it would have put you in a non-dangerous situation.
Cocytus Succeeder
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duvessa wrote:it's not dangerous thoughAule wrote:This has turned a single rank mutation into something truly evil and dangerous, and needs to go.
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Tartarus Sorceror
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Tartarus Sorceror
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neil wrote:The main point of the change was to make random teleport less annoying by having it actually do nothing when previously it would have put you in a non-dangerous situation.
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Ziggurat Zagger
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gammafunk wrote:The increase was to help balance out the large portion of the time the mutation will have no effect. As neil said, it triggers half as often as a teleport ring, so still not very much, and many instances when it does trigger it will fail to find a monster and hence do nothing.
Ziggurat Zagger
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gammafunk wrote:The point of teleportitis was never to "take you from danger to safety". Pro Tip: there are consumables that actually allow you to do this though!
The increase was to help balance out the large portion of the time the mutation will have no effect. As neil said, it triggers half as often as a teleport ring, so still not very much, and many instances when it does trigger it will fail to find a monster and hence do nothing.
Tartarus Sorceror
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Tartarus Sorceror
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gammafunk wrote:The point of teleportitis was never to "take you from danger to safety".
Shoals Surfer
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Siegurt wrote:Now it's always a bad thing, and rather than it being something I get to adjust my play style around or even take advantage of in certain situations, it's just another way my game could increase in difficulty that I should get rid of as soon as possible. That's more boring for me, personally, but then I never cared that it interrupted auto-travel either.
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Odds wrote:Siegurt wrote:Now it's always a bad thing, and rather than it being something I get to adjust my play style around or even take advantage of in certain situations, it's just another way my game could increase in difficulty that I should get rid of as soon as possible. That's more boring for me, personally, but then I never cared that it interrupted auto-travel either.
What sort of situations did you take advantage of it in?
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Crypt Cleanser
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Ziggurat Zagger
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bcadren wrote:The one thing I dislike about new Teleportitus is it removes the point of passively wearing a +/*Tele ring without evoking it. [More being pulled to new locations in Abyss, exploring new floors faster (looking for a timed portal)... randomly getting pulled away from a bad (pillardancing) situation, etc.]
Crypt Cleanser
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gammafunk wrote:And I'd like to thank MarvinPA as well!
So that change has been reverted, and teleportitis is again available as a bad mutation. We'll look at tweaking the frequency of the mutation triggering (i.e. the 33% increase) and adjust, if need be.
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Shoals Surfer
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Aule wrote:gammafunk wrote:And I'd like to thank MarvinPA as well!
So that change has been reverted, and teleportitis is again available as a bad mutation. We'll look at tweaking the frequency of the mutation triggering (i.e. the 33% increase) and adjust, if need be.
This is nuts. It's a single-rank mutation, and it's now dangerously detrimental. Who cares how "infrequent" you make it? All it needs to do is trigger upon entering a new level, and you'll see exactly how detrimentally dangerous it can be. No other single-rank mutation is of this caliber. I could understand this being an effect of two or three ranks of the mutation, but, seriously, this is not in line with anything previously done, here.
Aule wrote:This is nuts. It's a single-rank mutation, and it's now dangerously detrimental. Who cares how "infrequent" you make it? All it needs to do is trigger upon entering a new level, and you'll see exactly how detrimentally dangerous it can be. No other single-rank mutation is of this caliber.
Ziggurat Zagger
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Odds wrote:The bad effect of this mutation has got 33% more common. That is all. I really don't see how that can be described as "not in line with anything previously done". Teleportitis has always been deadly with bad luck and unexplored levels; that's just as true as it ever was.
---
I'm glad the boring bit of teleportitis has been removed - thanks!
Crypt Cleanser
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duvessa wrote:I think the following mutations are worse at rank 1 (also all other ranks): deformed body, blurry vision, frail, subdued magic, no device heal.
And like, you could just stop quaffing mutation potions. From the changes over crawl's lifespan it's pretty clear that the prevailing attitude among the devteam is that it should be a bad idea to mutate. I don't think you're going to change that by posting this.
Shoals Surfer
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Aule wrote:Deformed body places you at no immediate and random risk of potentially harsh consequences.
Aule wrote:Blurry vision means only that you have to think about scroll-reading earlier.
Aule wrote:Frail, wtf? 10% less HP is hardly dangerous by any stretch; you should be ashamed for even mentioning it.
Aule wrote:And no device heal is not a rank 1 mutation; reduced device heal is.
Aule wrote:Again, not dangerous.
Aule wrote:And like, you could just stop quaffing mutation potions. From the changes over crawl's lifespan it's pretty clear that the prevailing attitude among the devteam is that it should be a bad idea to mutate. I don't think you're going to change that by posting this.
Meaningless argument. Quaffing potions are the means of least concern for gaining unwanted mutations.
Crypt Cleanser
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duvessa wrote:neither does teleportitisAule wrote:Deformed body places you at no immediate and random risk of potentially harsh consequences.
teleportitis only means that you rest upstairs, which you already areAule wrote:Blurry vision means only that you have to think about scroll-reading earlier.
neither is teleportitis and you should be ashamed for posting a whole thread about a harmless mutationAule wrote:Frail, wtf? 10% less HP is hardly dangerous by any stretch; you should be ashamed for even mentioning it.
the mutation is called no device heal, not reduced device healAule wrote:And no device heal is not a rank 1 mutation; reduced device heal is.
yes obviously none of these are dangerous, NEITHER IS TELEPORTITISAule wrote:Again, not dangerous.
And like, you could just stop quaffing mutation potions. From the changes over crawl's lifespan it's pretty clear that the prevailing attitude among the devteam is that it should be a bad idea to mutate. I don't think you're going to change that by posting this.
okay, don't quaff potions and don't eat mutagenic chunks, thenAule wrote:Meaningless argument. Quaffing potions are the means of least concern for gaining unwanted mutations.
Ziggurat Zagger
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duvessa wrote:Aule wrote:Deformed body places you at no immediate and random risk of potentially harsh consequences.
neither does teleportitis
Barkeep
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Aule wrote:Deformed body places you at no immediate and random risk of potentially harsh consequences. Blurry vision means only that you have to think about scroll-reading earlier. Frail, wtf? 10% less HP is hardly dangerous by any stretch; you should be ashamed for even mentioning it. And no device heal is not a rank 1 mutation; reduced device heal is. Again, not dangerous. So whether or not you "think" these are "worse" than the new teleportitis, they are demonstrably far less potentially dangerous.
Crypt Cleanser
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archaeo wrote:And, honestly, I don't think you have any right to call out duvessa's behavior here, Aule. You seem to be getting pretty worked up about a video game, after all, whereas I'm pretty sure duvessa doesn't owe you a detailed list of reasons why he disagrees with you.
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Barkeep
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Aule wrote:That is simply ad hominem.
And, no, there is nothing Orwellian about that.
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archaeo wrote:Now this I agree with. Source: this is an Internet forum, and not a dystopian future in which a totalitarian government ruthlessly oppresses the people through propaganda and surveillance.
Crypt Cleanser
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duvessa wrote:i just don't think teleportitis teleports or dangerous, and malmutate will never hit you if you are paying attention unless you are doing abyss or clearing mnoleg's vault (why)
if i were going for "getting away with" something without getting a board warning, i would at least get my money's worth and say people are bad at crawl, which they are
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