New Monster: Cow
- For this message the author duvessa has received thanks: 5
- Arrhythmia, moocowmoocow, nago, Sar, Wahaha
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
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Sar wrote:new monster: holy cow
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Chicken wrote:maybe the interface should generate a notice "Holy cow!"
Sar wrote:new monster: holy cow
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twelwe wrote:i don`t just Fuckin get it, excuse the language but I just don`t get it when people have to say 2d4 instead of 2-8.
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MainiacJoe wrote:There is more than one way to get 2-8. Is it (1 to 7)+1? (1 to 6)+2? (1 to 3) + (1 to 5)? "2d4" specifies exactly what is going on. And besides, lots of us inherited being comfortable with the notation from tabletop RPGs e.g. Dungeons and Dragons.twelwe wrote:i don`t just Fuckin get it, excuse the language but I just don`t get it when people have to say 2d4 instead of 2-8.
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MainiacJoe wrote:(1 to 6)+2?
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bcadren wrote:what's the point?
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johlstei wrote:Please use mathematica to render a graph of the distribution of each dice roll.
What probably bugs me the most about these formulas is the absolutely huge top end damage that you'll never see. From the anydice link, the absolute max roll that ogre could get is 186, but in 200 rolls the highest one was 134 (in the vanilla damage roll section). There's over 50 possible damage values that never generated, and while there's a lot more than 200 attack actions over a game of crawl, it seems very strange to have what's basically a built in critical hit rate when you suddenly hit for 200 damage because 3 things rolled the max value.
You could chop off the entire final 50 damage range and players would never notice it.
Edit: To put it more exactly: You have less than a 1% chance (.93%) to roll any value from 128 to 186.
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RBrandon wrote:This thread is so dumb I want to tip myself
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