Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Crown of Eternal Torment
Now, I never used it and I'm not sure I would. The question I want to ask mainly is: why was that a problem if some players would overvalue torment protection? I mean, Necromutation already exists. I get why Crawl doesn't allow walking into lava or quaffing poison, but this kind of shooting yourself in the foot (using seemingly powerful randarts with uniquely crippling side effects) doesn't seem bad to me. What next, removing Gong? It's an objectively terrible item and a newbie trap too. Then we must remove Chei and Qazlal (not like I'm entirely against that, though) since they are just as bad and appear in every game!
Fun fact: I'm pretty sure most casual Crawl players would say this item was removed for being overpowered and completely breaking postendgame.