Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Crawl Abridged
There's Sprint, of course - but Sprint is not that much like the regular game in terms of tactics and strategy. You're constantly underleveled in Sprint, you gain piety too fast so that an invocations-only Qazlal follower is a good idea, and there's very little running away/picking your battles in Sprint.
Instead I have a suggestion. Crawl Abridged. The idea is that it's the full game of Crawl, except you skip (or "abridge") some repetitive parts of the game without missing out on the loot, xp, and piety. You get all the loot, xp, and piety that would have been in the abridged levels instantly upon completing a prerequisite level.
- If there are abridged shops, the shops also appear once you complete the prerequisite level.
- Permanent portals from abridged levels appear after completing the prerequisite.
- Any timed portals from abridged levels appear one at a time after completing the prerequisite - if you enter and exit one timed portal, the next immediately appears. If any timed portal expires, you miss out on the rest.
- Piety from abridged levels is based on the monsters that would have been present in the abridged levels, minus piety decay and some assumed use of your god's active abilities. This has to be tuned for each god to approximately match regular crawl.
- The number of potions, scrolls, and phantom mirrors received from abridged levels is cut in half, on the grounds that you would have used some of them. This does not apply to scrolls of enchant armor, scrolls of acquirement, scrolls of enchant weapon, potions of beneficial mutation, potions of cure mutation, or other items that have a permanent effect.
To complete a prerequisite level means to kill 90% of the monsters in it.
Crawl abridged consists of the following levels.
D1-10 unchanged, because I find this part of the game interesting. Lair is guaranteed on D8-10, orc is guaranteed on D9-10.
D:14 contains the vaults entrance. D:11-13 are abridged, and D:14 is the prerequisite for them.
D:15 contains the depths entrance.
Lair consists of Lair:2, lair:7, and lair:8. Lair:2 is the prerequisite for the abridged levels Lair:1, Lair:3, and Lair:4. Lair:7 is the prerequisite for Lair:5 and Lair:6.
Orc consists only of Orc:4, which is the prerequisite for the abridged Orc1-3.
Elf consists of Elf:2 and Elf:3. Elf:2 is the prerequisite for the abridged Elf:1.
Swamp consists of Swamp:4 and Swamp:5. Swamp:4 is the prerequisite for Swamp:1-3.
Shoals consists of Shoals:4 and Shoals:5. Shoals:5 is the prerequisite for Shoals:1-3.
Spider consists of Spider:4 and Spider:5. Spider:4 is the prerequisite for Spider:1-3.
Snake consists of Snake:4 and Snake:5. Snake:4 is the prerequisite for Snake:1-3.
Slime consists of Slime:6. Slime:6 is not a prerequisite for Slime:1-5; the xp from Slime:1-5 is simply missing, since most people just dive straight to slime:6 without clearing.
Vaults consists of Vaults:4 and Vaults:5. Vaults:4 is a prerequisite for Vaults:1-3.
Depths consists of Depths:4 and Depths:5. Depths:4 is a prerequisite for Depths:1-3.
Zot consists of Zot:1-5 unchanged. My reasoning is that many players such as myself dive straight to zot:5, and this diving is strategically interesting.
The vestibule of Hell is unchanged
Hell branches consist only of their final, seventh level. The previous six levels are simply missing.
Pandemonium has the following change: if there are pan runes you could still get, every pan level is guaranteed to contain one of them. This is achieved by generating and discarding Pan levels that don't contain a rune until one is generated that does contain it.
Abyss is unchanged.
Additional changes for Crawl Abridged, aimed at speeding up gameplay and reducing annoyance:
- No monster spawning.
- Instead of bottling blood from corpses, vampires carry a flask of blood, which functions like an infinite stack of potions of blood.
- Other characters that can eat chunks carry around a "cornucopia," which functions like an infinite stack of chunks that do not decay.
- For ghouls, the cornucopia is called a "rotting corpse" (just for flavor).
- Characters have a "cart." A cart is an auxiliary inventory of infinite size. At any time, you can move items between your inventory and your cart, including items you are wearing or wielding; the only purpose of the regular inventory is so that items can be accessed with a single letter.
251 total wins Berder hyperborean + misc
83/108 recent wins (76%)
guides: safe tactics value of ac/ev/sh forum toxicity