Sprucery wrote:chequers wrote:Why does jewelry take less time to swap than armour? Is the intent to allow micromanagement during fights? Is this still a current goal?
I think it is fine. Otherwise you would retreat upstairs to switch from MR+ ring to rF+ ring whenever you spotted a fire dragon.
I don't think people commonly walk around with multiple branded plate armors and do what you describe (even when they don't have jewelry to swap instead), so I'd have to assume that if jewelry took longer to swap, most people would simply stop swapping jewelry around for specific fights (maybe you'd still carry it around in the off chance of an ice cave or ice-themed floor, or if an early Fannar has a staff of cold that you want, etc.)
For your average fight, if you can escape up the stairs, you just avoid the fight, rather than go swap around all of your gear to optimize for a single fight. If you can escape the fire dragon and get up the stairs, you have "beaten" the encounter, and you can just (nearly always) walk down a different flight of stairs and pretend you slew the fire dragon.
Swapping jewelry, by contrast, is fast enough that its cost is low and it is therefore worthwhile to carry around multiple different rings and swap them in battle, which is something I have never found particularly fun. (When a potentially dangerous enemy is on screen, I don't think it is very fun to drag up the "(p)ut on" screen and then be careful I don't type the wrong letter and accidentally put on the wrong ring.)