PleasingFungus wrote:Berder wrote:There's a fourth option: if there are no corpses in sight even under stacks, the spell will refuse to cast. I believe this is what Arrhythmia suggested and I think it is the best option aside from keeping the current behavior.
what advantages does that offer over (3)? it has the exact same problems (information leak), so I'm not sure why you think it's better...
The information leak here is really that you don't know in advance that corpses were dropped for creatures who were carrying equipment, but only if there was already things in the square where they died or if they were carrying more than one bit of equipment (You can tell if there's a second item under the top one, so if the creature only had one item and there's two items in a pile one must be a corpse)
Also oddly, prior to corpses not being pick-upable, they always generated on top, so it used to be always known if creatures dropped corpses, this is a newly-obfuscated bit of information.
It's actually fairly non-intuitive that you can't tell if a corpse dropped without walking over to the square in which it dropped, whereas you always can know if a creature had equipment before it died (even if you can't see the rest of the equipment after it died until you walk over to the square)
So my first question is, why is "this creature dropped a corpse" a hidden bit of information in the first place?