Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Race idea: clay golem
The basic idea is a race that can melt itself down and change its stats and skill distribution at will. This allows it to constantly take advantage of the best weapons, artifacts, or books it has found. For example, it could use polearms up until it finds a book of annihilations, and then completely respec to cast poison arrow or firestorm. Or it could be a stabber up until it finds some artifact GDA, then become a high-AC tank to tackle Zot. That could lead to some interesting games
![Smile :)](./images/smilies/icon_e_smile.gif)
In compensation for this powerful ability, it needs to have some big downsides. Mummy-like aptitudes are a start. Since it's made of soft clay, it has vulnerability to water - primal wave and waterstrike do extra damage, and standing in water will slowly damage it. (edit: no water vuln)
CG: Fighting: -2, Short: -2, Long: -2, Axes: -2, Maces: -2, Polearms: -2, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: -2, Armour: -2, Dodge: -2, Stealth: -2, Shields: -2, UC: 0, Splcast: -1, Conj: -2, Hexes: -2, Charms: -2, Summ: -2, Nec: -2, Tloc: -2, Tmut: 0, Fire: -2, Ice: -4, Air: -2, Earth: 0, Poison: -2, Inv: -1, Evo: -1, Exp: -1, HP: 0, MP: 0
Stat gain: sid/5.
MR: +3 per level
Since they're made of clay, they get poison immunity, rot resistance, and unbreathing (like gargoyles). Unlike gargoyles they get no rN+, no rElec, no petrification resistance, no torment resistance, and no shatter/LRD vulnerability. Like gargoyles, they can't worship Yredelemnul.
Clay golems have a base Strength of 10, Intelligence of 8 and Dexterity of 7.
Special ability: Reshaping. You must be standing in water to use Reshaping (to soften the clay). (edit: you don't have to stand in water to use Reshaping) This ability takes 10 turns during which you are paralyzed. There are two phases.
In the first phase, you may choose a stat (strength, int, or dex) or skip this phase. This stat will gain up to 2d8 points, which will be randomly deducted from the other two stats (flip a coin for each point to choose which to deduct from), plus one additional stat point that will be permanently lost. During this process, stats will not be reduced below 5, and if there are not enough stat points then the process ends.
In the second phase, you may choose an ability to train and an ability to de-train, or skip this phase. This functions like the Ashenzari reskill ability, involving a 1% (edit: not 10%) loss of transferred skill experience, except it happens immediately. The amount of experience transferred is a random amount ranging from 0 to the total amount of experience in the de-trained ability.
251 total wins Berder hyperborean + misc
83/108 recent wins (76%)
guides: safe tactics value of ac/ev/sh forum toxicity