Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
Tome 4
The game seemed so cool at first, you get to choose your skills, sort of like Diablo 2, there's tons of different equipment, there are no consumables, so you can just use all your coolest stuff every fight, sounds like a lot of fun, right?
Unfortunately, all this cool stuff didn't really work out as I hoped.
The skill system is cool, but in many cases it's pretty obvious that there are only a few viable builds, and a lot of skills just aren't worth using.
The equipment seems neat, but it gets really tiresome sorting through the list of loot you got to compare against what you're currently wearing. I know for sure I could have optimized my equipment a lot better, but I just couldn't be bothered.
The cooldown system for skills sounds neat, so you can use all your tools in every fight and not worry about running out. But that also means you pretty much just hit the same hotkeys every fight, so it all gets to be the same.
Plus, the game is pretty long, and a lot of it is about the same difficulty. In the end the only way I was able to get a little challenge was to tackle the end boss as soon as it was available, there was still a lot more content left, but I couldn't be bothered.
About 3/4 through that game, I wanted to just quit and play crawl. But I made myself finish.
I guess the tl;dr is this: Playing ToME made me appreciate the tight design philosophy of crawl more than just playing crawl does.
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