Monday, 1st December 2014, 16:15 by Lasty
It sounds like there's a little confusion over how the selection process works, so let me explain in more detail:
1: a "primary" and "secondary" role are chosen.
Stats are randomly assigned, and a "role" of str, dex, and int is chosen randomly by stat weight. 5 levels are distributed among skills related to the primary role, and 3 are distributed among skills related to the secondary role. The same role can be chosen both times.
To distribute these skills, a weapon is chosen based on role. Str weapons are axes, M&F, bows, and crossbows. Dex weapons are short blades, long blades, staves, unarmed combat, and polearms. Int weapons are spell schools. A choice is made from the skills appropriate to the role weighted by your aptitude in each skill. If the role is Int, a second weapon select is done and stored as "spell2".
Then, for each skill level assigned by that role, you pick randomly from a list of skills: for Dex, 1/3 Fighting, 1/3rd chosen weapon, 1/6 Dodging, 1/6 Stealth; for Str 1/3 Fighting, 1/3 chosen weapon, 1/3 Armour; for Int 1/3 spellcasting, 1/3 chosen spell 1, 1/3 chosen spell 2. Then, if you're a felid, the skill is overriden to unarmed combat in some cases.
2: utility skills are assigned
1 skill level is added to two skills chosen from Throwing, Stealth, Shields, and Evocations randomly and weighted by aptitude. The same skill can be chosen twice.
3: a weighted random skill is chosen and given a "good" item.
Any skill with at least 1 skill level is an option, and the more levels of it you have the more likely it is to be chosen. Good items include +2 weapons, blowgun + curare needles, "good" wands, evokables, "good" potions and scrolls, starting books, +2 scale mail, +2 leather or +0 leather and nets, or a shield (or buckler for spriggans).
4: a "role" skill is chosen and given a "decent" item.
The role weapon selection process is repeated and used to create a decent item. Decent weapons are +0, or blowgun and needles, or a randart spellbook with exactly two spells that total at most 4 spell levels. All spells in the spellbook will participate in the chosen spell school.
5: a second weighted random skill is chosen and given a "decent" item
In addition to the above options, this can include +0 ring mail, a buckler (or shield for large races), a wand of random effects, or "decent" potions and scrolls.
6: if the wanderer has no weapon, they are given a club or dagger. If they have no armour, they are given a robe.
That describes the wanderer creation process in trunk as it currently stands.
- For this message the author Lasty has received thanks: 4
- damiac, Jeremiah, Sprucery, XuaXua