Wednesday, 26th November 2014, 16:53 by Lasty
I would offer this species-ignoring heuristic:
* Classes that start with gods are among the strongest, because gods offer a huge amount of power with a built-in solid power growth curve. Exception: Xom, because Xom.
* Classes that start with strong equipment that is not easily found tend to be the next-most powerful: wands, blowguns, and books in particular. The best books have a mix of strong offensive and defensive options, followed by books with strong offensive options, followed by books with strong defensive options. The Book of Frost is particularly noteworthy, IMO, since it has an exceptionally good mix of strong offensive and defensive spells that work well as a combined toolkit.
* Classes with extremely spread-out skills tend to be hard.
Wanderers deserve some special mention because they range from challenging to easy starts depending on what they get. A wanderer that starts with the Book of Frost, a blowgun, a quarterstaff, and some relevant skills will generally outperform most other non-god starts.
- For this message the author Lasty has received thanks: 3
- John Milferton, rockygargoyle, RoGGa