Leafsnail wrote:It's hardly the only non-combat action that takes more than 1AUT (eating, butchering, traversing stairs). Perhaps there's a minor realism argument here, but it's not like the result of the old system (door dancing) was remotely realistic (or indeed fun) anyway.
Realism, what.
Anyway eating is a deathtrap too, as is butchering and the fact using stairs doesn't take the same as normal movement. However these have the alleviating fact of being related to other deungeon elements that are distinctive enough on their own to be apparent as different thing to players on a glance. Even should the player actually care about how long it takes him to open doors (which he won't because it's even automated during exploration) he then has to pay attention to action turncount when
closing them because even as fundamentally similar as these actions are conceptually, they just so happen to be different in this game!
What I mean by this is that this change achieves nothing but adding an important spoiler to feature interaction. Had we gotten rid of a similarly obscure mechanic like energy randomization in return I would consider it a net gain but this change
overlaps with energy randomization and thus changes nothing. Nothing other than the fact new players will die closing doors without knowing what's going on and the game adds another step to be climbed in the path to learning it without gaining any depth in the process.