Tomb Titivator
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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tomb Titivator
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Ziggurat Zagger
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Abyss Ambulator
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Tomb Titivator
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Ziggurat Zagger
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Ziggurat Zagger
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Klown wrote:Slowly dropping the ID minigame and going the way of ToME's no mystery items.
<3
Ziggurat Zagger
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Tomb Titivator
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Abyss Ambulator
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Slime Squisher
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actually previously had a lot of fun finding different ways to figure out if jewelry was one of the several things left on the list
But I acknowledge I'm in the minority for liking parts of crawl that are not skill training, and combat tactics.
Abyss Ambulator
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Ziggurat Zagger
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TheDefiniteArticle wrote:That stuff is exactly the problem with the ID game. It is spoilery and promotes tedious behaviour, like standing in front of an adder while changing rings every few turns.
TheDefiniteArticle wrote:But I acknowledge I'm in the minority for liking parts of crawl that are not skill training, and combat tactics.
It's not that I don't like that other stuff (I'm totally cool with spoilers and I like Nethack a lot), it's just that every part of Crawl except those two violates Crawl's own design goals (crawldevs hate Nethack a lot).
Change the design goals and it's all good, but right now they conflict with having any significant ID game.
DCSS wrote:Major design goals
- challenging and random gameplay, with skill making a real difference
- meaningful decisions (no no-brainers)
- avoidance of grinding (no scumming)
- gameplay supporting painless interface and newbie support
Minor design goals
- clarity (playability without need for spoilers)
- internal consistency
- replayability (using branches, species, playing styles and gods)
- proper use of out of depth monsters
Siegurt wrote:the ID game (as it was) certainly skirts the edge of spoilerdom (As discussed this is easy to revise)
Ziggurat Zagger
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duvessa wrote:Why do you think it hasn't been revised yet, then?Siegurt wrote:the ID game (as it was) certainly skirts the edge of spoilerdom (As discussed this is easy to revise)
Vaults Vanquisher
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Shoals Surfer
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Tomb Titivator
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Ziggurat Zagger
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Pandemonium Purger
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KoboldLord wrote:I can always play a game of Unnethack when I decide I really want to play ID mini-games. That game even has unidentified monsters! Dragons spawn with a random description, each of which has a breath weapon of a different element. One of them is disintegrate, which is instant death if it hits you. Have fun figuring out which one that is!
Ziggurat Zagger
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Patashu wrote:Is this a joke?
Nethack Wiki page for dragons wrote:Dragons have been substantially modified in UnNetHack. All dragons have been given new names and have their breaths, resistances, and colors randomized, with the exception of chromatic dragons, which possess all breaths, and all resistances except for magic resistance. As result it is impossible to predict breath type based on name or color. This behavior has been made a bit more friendly in the current version - dragons are randomized at the start of the game, but all dragons of the same name/color are of the same type - identify one, identify all of that type. They auto-identify upon witnessing the breath attack. In addition, a new type of breath attack has been added - a lava breath that does heavy fire damage and melts walls instead of bouncing.
Gold dragon scales and scale mail function as an infinite light source, in addition to providing the resistance that gold dragons possess in each individual game. Chromatic dragon scales and scale mail provide all resistances (including reflection) except magic resistance.
The following are the names given to random dragons in Unnethack:
leviathan
tatzelworm
lindworm
guivre
sarkany
amphitere
wyvern
draken
gold dragon
Shoals Surfer
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Siegurt wrote: I guess it's further a spoiler that adders do poison damage, of course I suspect the average new player will discover this more quickly then they'll find a ring of resist poison, but nevertheless monster attack flavors are currently 'spoiler' information.
Halls Hopper
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KoboldLord wrote:I can always play a game of Unnethack when I decide I really want to play ID mini-games. That game even has unidentified monsters! Dragons spawn with a random description, each of which has a breath weapon of a different element. One of them is disintegrate, which is instant death if it hits you. Have fun figuring out which one that is!
Barkeep
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