God Proposal: The Duality (2)
Upon joining the duality; your skills are cut in half. You now spend all your time split between two forms; the god controls when you switch, based on time alone, with a rapid piety decay to keep you from waiting it out. Existing skills are added to your new skill set; for example Dodging and Armour are added to your Defense skill, with Defense using the higher of the two Aptitudes.
Changed:
Fire + Ice = Thermal Magic
Earth + Air = Natural Magic
Summoning + Translocations = Warping
Necromancy + Poison = Death Magic
Armour + Dodging = Defense
All Weapons + UC = Melee
Bows + xBows + Slings = Ranged
Shields + Stealth = Elusiveness
Charms + Hexes = Enchantments
Unchanged:
Fighting, Spellcasting, Invocations, Evocations.
Locked:
Conjurations. Any current skill is added to Spellcasting. Pure Conjurations are locked. Elemental Conjurations are treated as pure (Flame Tongue as Pure Thermal, for example).
Transmutations. Any current skill is added to Spellcasting. All spells are locked.
Human Form (Reaver):
Your DEX is set to 2. The rest of your DEX is added to your STR.
Innate Wizardry; but mild Spellpower reduction.
Uses Fire, Earth, Summoning, Poison and Charms magic. The other half of spells are locked.
Elusiveness is used for your Shield and Defense for your armour.
Melee is used for all weapon types equally.
Ranged is used for all Ranged weapon types equally.
Your Stealth is set to 30 (cannot be changed).
Your EV is set to 5 (cannot be changed).
Wolf Form (UC Stabber):
Felid equipment restrictions
Your STR is set to 2. The rest of your STR is added to your DEX.
Wild Magic.
Nightstalker.
Fangs II.
Claws III. (Stabs like Fe Claws)
Uses Ice, Air, Translocations, Necromancy and Hexes magic. The other half of spells are locked.
Elusiveness is used for your Stealth and Defense for your Dodging.
Melee is used for UC.
You may carry any amount of weight (god ability).
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You have twice as many spell levels as normal. (though only have access to half your spells at a time.) Furthermore the god offers invocations at higher piety levels; acting like a good god (while human) and a chaotic god (while wolf).
That's the basic idea.
[Yea, I'm still trying to push the idea of a werewolf, but it's pulling into weirder and weirder mechanics each time I draft it.]