Blades Runner
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What
Is this a vault, or is it just the map generation being silly? There was nothing but a single centaur warrior in there.
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Blades Runner
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Dungeon Master
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Arrhythmia wrote:A vault, called firewood_loft; last I heard Eternally Glorious And Greatest Dev Ever (Especially Better Than Gammafunk) Sage was planning on cutting it.
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Arrhythmia wrote:e: except, in this metaphor, "boat" is not your dick
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Blades Runner
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KoboldLord wrote:That one's kind of oddly placed, but the vault as a concept worked better back when secret doors still existed.
Tartarus Sorceror
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Arrhythmia wrote:Cheibrodos wrote:Yeah but whos dick is bigger
Mine.
Tartarus Sorceror
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Laraso wrote:KoboldLord wrote:That one's kind of oddly placed, but the vault as a concept worked better back when secret doors still existed.
Are you saying that this vault is an artifact left over from a previous iteration when T&D existed? Shouldn't this have been pruned out at the same time they removed secret doors?
Ziggurat Zagger
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Tartarus Sorceror
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Sar wrote:That vault is kind of stupid, but I liked it. Unlike the hidden temple, it doesn't contain anything important, and I liked stumbling upon it occasionally (especially on ascent).
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Cocytus Succeeder
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Sar wrote:Yeah, no offense but hidden temple was sort of "check all stairs all the time unless you want to miss on that god you really wanted to follow". Which isn't even hard to do, really, but not very fun either (I have enough of that in Orc).
Cocytus Succeeder
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Sar wrote:That vault is kind of stupid, but I liked it. Unlike the hidden temple, it doesn't contain anything important, and I liked stumbling upon it occasionally (especially on ascent).
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Laraso wrote:I generally always take every unexplored staircase down, every floor, every time. The benefits far outweigh the disadvantages in my opinion.
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Pandemonium Purger
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KoboldLord wrote:All portals are announced now anyway. I don't really like that change, but I don't know that there's any plan to revert it.
I have run into situations where I go down an unexplored stairwell and immediately get paralyzed or attacked by multiple monsters. I haven't died from it, but it's caused me enough trouble that I don't do that if I can help it. Using a stairwell exposes you to up to eight tiles of melee range that you can't see in advance. That's potentially worse than any other single move you can make in the game. Usually nothing happens, but the odds are certainly worse than they are with walking around normally.
Generally I only try a new stairwell if the risks involved are lower than the risks involved with continuing to explore around the first one. Sometimes this does happen, but it's usually because the risks around the first stairwell went significantly up. If the risks around the first stairwell are still low, the second stairwell is going to be a worse risk simply because I don't have any good data on it.
Tomb Titivator
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Patashu wrote:what if the 'enemies don't have time to act' bonus from the first staircase you take on a new level applied every time you took a previously untaken staircase?
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tedric wrote:Patashu wrote:what if the 'enemies don't have time to act' bonus from the first staircase you take on a new level applied every time you took a previously untaken staircase?
This might be abusable in cases where two staircases are placed within LOS of each other -- it is already possible to exploit that by drawing difficult enemies back and forth between the stairs, hitting them at range from one side then the other, and because of off-level time dilation they don't have a chance to heal up between your visits. Maybe if it only applied to enemies that haven't seen you before...?
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Blades Runner
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KoboldLord wrote:I have run into situations where I go down an unexplored stairwell and immediately get paralyzed or attacked by multiple monsters. I haven't died from it, but it's caused me enough trouble that I don't do that if I can help it. Using a stairwell exposes you to up to eight tiles of melee range that you can't see in advance. That's potentially worse than any other single move you can make in the game. Usually nothing happens, but the odds are certainly worse than they are with walking around normally.
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