Halls Hopper
Posts: 62
Joined: Friday, 17th December 2010, 21:56
God Proposal: God of change
altar: none. After a random interval upon entering one of the levels between 6 and 9, you are directly asked if you wish to join. If you were already with another god, the wrath is halved upon switching (Best of luck!).
abilities: only Renounce Religion
God effects: every 5 to 7 turns, one of the following happens:
1) 01% chance: the brand of your wielded weapon changes. If no brand, reroll.
2) 01% chance: one of your equipped items ego changes. If the randomly chosen equipment slot does not have any egos, reroll.
3) 01% chance: one of your spells is switched with another spell of equal level. If no spells, reroll
4) 03% chance: one of the alters found is changed.
5) 03% chance: one of the potions on you or in the dungeon (including branches) is changed to another potion.
5) 03% chance: one of the scrolls on you or in the dungeon (including branches) is changed to another scroll.
6) 05% chance: one piece of food on you or in the dungeon (including branches) is changed to another food.
7) 3% chance: a monster in sight is switched for another of (somewhat) same level. Uniques do not count. reroll if impossible.
8) 20% chance: a wall in the dungeon (including branches) is turned into glass or vice-versa. Keeps same resilience. Does not affect undestructable walls
9) 5% chance: one of the stairs is moved to another location on same level. Special dungeon levels not affected.
10) 15% chance: a random wall in the dungeon (including branches) is removed. This includes vegetation walls. Random ground is set. Special dungeon levels not affected. Same chance of spawning items as when the level is created.
11) 15% chance: a random wall is added to the dungeon (including branches). This includes vegetation walls. Special dungeon levels not affected. All items are destroyed.
12) 5% chance: a random flooring is switched for another random flooring.
13) 20% chance: the color of a wall or floor is changed. Only for flavor.
Punishment for leaving: During high tension, there is a chance that 1) an equipped item is rerolled, biased towards worse 2) An enemy is switched to a random enemy one level higher