The issue about forcing ranged attacks is what bothered me the most, hiding behind the obvious annoyance of the new movement behavior.
If I am playing a stabber, I rarely have a ranged weapon by the time I enter the shoals unless I got a seriously nice artifact. Sometimes a blowgun (i've abandoned normal poison needles by this point) if Ive got a stack of curare or sleeping needles, but tossing those into deep water for every siren is just ugh.
![Mad :x](./images/smilies/icon_mad.gif)
Same thing goes for the usually short stack of noise scrolls Ive managed to find by this point. Those are for getting out of deadly situations on shoals:5 (or that new siren unique), not for quickly burning thru on every single siren in the whole branch. And thats the point really, there are a lot of sirens in shoals.
This is just skill taxing (hello traps) with an extra side of inventory management, if you ask me. For dealing with one monster type that is predominantly only found in one branch.
I guess I'll just stay out of shoals until Ive got flight up. That solves everything.