Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
Nethack: 10 years after the last version.
I wasn't around when it was actively developed, but it was the first rougelike I played before finding Crawl. I played Vulture's eye with full spoiler access, although I never master concepts like price-ID or exploited Elbereth heavily enough. My farthest game got around the 17th dungeon level or so, desperately fleeing threats above. I thought about trying Sporkhack after reading this awesome Let's Play, but I couldn't find a graphical port for it.
(PS, does anybody know if the same Kobold Lord who used to post here made that Let's Play? The one there mentioned how awesome Crawl was near the end, and ours has described Let's Plays as though he has made one before.)
I have mixed feelings about Nethack being a dead project. (It has forks, including Grunthack by our very own Grunt, but the community has withered and died rather than choosing a new fork to support). On one hand, Crawl is obviously the better game, but Nethack still has things like wacky humor and the complex web of interacting subsystems that isn't possible without spoilers. It's hard to say what more crazy things might have happened if it stayed alive. Mayve it would have even seen the light and tried to reign in the spoilers.