Monday, 4th November 2013, 20:04 by and into
There's some people who want Demigods to change somehow, there are others who don't want any changes. Proposing that demigods get a barely noticeable buff or change as a "compromise" between the two camps is even worse, though. Sometimes compromises make sense, when it means that everyone gets something they want, but this compromise sounds like everyone will get something they *don't* want. Are the people who want more god-flavor and power for demigods *really* going to be satisfied with rN+? I don't think so. And the "demigod purists" would simply be annoyed by it and (correctly) point out that such changes are just near-meaningless fiddling, for the sake of fiddling.
A better example of a workable compromise is keeping the demigods exactly the same in terms of apts, intrinsics, etc., but have some "divine mission" or quest-type thing become available to (but never forced upon) them. I believe that's pretty close to what dpeg has in mind.
The caveat I'd recommend adding, is this: Unlike joining a religion, the benefits of taking part in the demigod's optional material should not be overwhelming. It should be *truly* optional. You can say joining a religion is "optional" in Crawl, but outside of self-imposed challenges, it isn't: If you want to win, you pick a god, because the benefits are so strong.
So I think the design goal should not be, "This extra demigod material we are adding is going to be a buff that compensates for no religion," but rather, "This is truly optional stuff that, if you survive, may result in more loot and experience, but potentially at a high level of risk. This is intended primarily for flavor and fun—like a much less extreme version of worshiping Xom—and not for power-gaming. Playing demigod straight [as it is currently] is completely viable and in most cases, probably optimal, but for people who want some sort of divine challenge, demigods can *opt* to do that."
If that were achieved, you'd get some interesting new options while playing demigod, while the "normal" demigod experience remains. I certainly don't think demigods need to change, but I think it would be fine if something along the lines described above were added.
I definitely don't want to see them become another power-gaming species. We already have gargoyles. (Speaking of: has general opinion finally come around to what I've been saying for a few weeks now, that gargoyles are too strong and need some tweaking? I've seen a few people lately say offhandedly that gargoyles are broken....)