Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
YASD: Octopede Tm of Jiyva. Harder than I thought.
- Code:
Dungeon Crawl Stone Soup version 0.14-a0-844-g7e7dc6c (tiles) character file.
Skady the Martial Artist (Octopode Transmuter) Turns: 20487, Time: 01:56:06
HP 82/93 AC 6 Str 13 XL: 14 Next: 41%
MP 33/33 EV 21 Int 13 God: Jiyva [******]
Gold 483 SH 11 Dex 16 Spells: 8 memorised, 4 levels left
Res.Fire : + + . See Invis. : . - Unarmed
Res.Cold : + . . Warding : . e - +0 buckler
Life Prot.: . . . Conserve : . w - +2 wizard hat
Res.Poison: + Res.Corr. : + J - amulet of Ifoddecs {rCorr MR++}
Res.Elec. : . Clarity : . o - ring of protection from cold
Sust.Abil.: . . Spirit.Shd : . t - ring of wizardry
Res.Mut. : . Stasis : . u - cursed ring of wizardry
Res.Rott. : . Flight : . K - ring "Myramon" {+Fly rPois rF+ MP+9}
Saprovore : . . . L - ring "Ehimumam" {Wiz +Fly}
n - +3 ring of protection
(no ring)
(no ring)
@: appendage, extremely resistant to hostile enchantments, very stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, spike 3, camouflage 1,
fire resistance 1, +5 accuracy, AC +1
a: End Transformation, Request Jelly, Jelly Paralyse, Slimify, Cure Bad
Mutation, Renounce Religion, Evoke Flight
}: 1/15 runes: slimy
You are on level 13 of the Dungeon.
You worship Jiyva.
Jiyva is exalted by your worship.
You are not hungry.
One of your tentacles has a temporary spike.
You have visited 3 branches of the dungeon, and seen 27 of its levels.
You have also visited: Volcano.
You have collected 1046 gold pieces.
You have spent 563 gold pieces at shops.
Inventory:
Armour
e - a +0 buckler (worn)
w - a +2 wizard hat (worn)
Magical devices
q - a wand of digging {empty}
E - a wand of draining (2)
G - a wand of lightning {empty}
H - a wand of paralysis {zapped: 11}
Comestibles
a - 4 bread rations
p - 8 meat rations
D - a royal jelly
N - a snozzcumber
Q - a pear
Scrolls
c - a scroll of remove curse
f - a scroll of enchant armour
h - a scroll of amnesia
j - 2 scrolls of fog
v - a scroll of blinking
x - a scroll of magic mapping
O - 2 scrolls of identify
P - 2 scrolls of enchant weapon I
R - 2 scrolls of enchant weapon II
S - a scroll of teleportation
Jewellery
n - a +3 ring of protection (on tentacle)
o - a ring of protection from cold (left tentacle)
t - a ring of wizardry (right tentacle)
u - a cursed ring of wizardry (on tentacle)
J - the amulet of Ifoddecs (around mantle) {rCorr MR++}
(You found it on level 6 of the Pits of Slime)
[amulet of resist corrosion]
It affects your resistance to hostile enchantments.
K - the ring "Myramon" (on tentacle) {+Fly rPois rF+ MP+9}
(You found it on level 6 of the Pits of Slime)
[ring of magical power]
It protects you from fire.
It protects you from poison.
It lets you fly.
L - the ring "Ehimumam" (on tentacle) {Wiz +Fly}
(You found it on level 6 of the Pits of Slime)
[ring of wizardry]
It lets you fly.
Potions
i - 6 potions of curing
l - 4 potions of heal wounds
s - 3 potions of brilliance
z - a potion of magic
A - 2 potions of agility
B - 5 potions of resistance
F - 3 potions of restore abilities
M - 3 potions of might
Books
d - a book of Changes
Spells Type Level
*Beastly Appendage Transmutation 1
*Sticks to Snakes Transmutation 2
*Spider Form Transmutation/Poison 3
*Ice Form Ice/Transmutation 4
*Blade Hands Transmutation 5
g - a book of Alchemy
Spells Type Level
Lethal Infusion Charms/Necromancy 2
Sublimation of Blood Necromancy 2
Condensation Shield Ice 4
Alistair's Intoxication Transmutation/Poison 4
Petrify Transmutation/Earth 4
Ignite Poison Fire/Transmutation 5
m - a book of Cantrips
Spells Type Level
*Confusing Touch Hexes 1
Animate Skeleton Necromancy 1
*Summon Small Mammal Summoning 1
*Apportation Translocation 1
r - a book of Unlife
Spells Type Level
Recall Summoning/Translocation 3
Animate Dead Necromancy 4
Control Undead Necromancy 4
Twisted Resurrection Necromancy 5
Death Channel Necromancy 6
Simulacrum Ice/Necromancy 6
y - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
Agony Necromancy 5
Force Lance Conjuration 5
Fireball Conjuration/Fire 5
Haste Charms 6
Invisibility Hexes 6
Miscellaneous
I - a stone of tremors
Skills:
- Level 10.0 Fighting
* Level 13.1 Dodging
- Level 4.8 Stealth
- Level 5.0 Shields
- Level 13.3 Unarmed Combat
- Level 4.6 Spellcasting
- Level 7.8 Transmutations
- Level 3.0 Ice Magic
- Level 2.0 Poison Magic
- Level 6.8 Invocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Beastly Appendage Trmt ###... 1% 1 None
b - Sticks to Snakes Trmt ###....... 1% 2 ##.....
c - Spider Form Trmt/Pois ###....... 1% 3 ###....
d - Ice Form Ice/Trmt ###....... 4% 4 ####...
e - Blade Hands Trmt ###....... 4% 5 #####..
f - Apportation Tloc #......... 4% 1 None
g - Confusing Touch Hex #......... 4% 1 None
h - Summon Small Mammal Summ #... 4% 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (13/16) Temple (0/1) D:7 Orc (0/4) D:9
Lair (8/8) D:8 Shoals (0/5) Lair:4 Snake (0/5) Lair:5
Slime (6/6) Lair:7
Found early Jiyva altar and immediately followed it. Got the Slime rune, sadly I couldn't salvage most of the items..
Now that I have the rune, I'm thinking maybe I should switch to Makhleb since this character can really benefit from hp gain on killing. Though if I do that now I would probably get killed by hostile slimes.
When should I switch gods?
Also I'm training EV because I tend to get low hp really quickly when fighting monsters. Would training EV up to 30 before training UC be any good?