YAVP: DDBe with 15 runes. 1st time after the depths patch


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Abyss Ambulator

Posts: 1093

Joined: Sunday, 12th August 2012, 02:29

Post Tuesday, 19th November 2013, 12:35

YAVP: DDBe with 15 runes. 1st time after the depths patch

  Code:
Dungeon Crawl Stone Soup version 0.14-a0-884-g88d061b (tiles) character file.

17400666 The Axer the Conqueror (level 27, 302/302 HPs)
             Began as a Deep Dwarf Berserker on Nov 17, 2013.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 15 runes on Nov 19, 2013!
             
             The game lasted 08:00:15 (88879 turns).

The Axer the Conqueror (Deep Dwarf Berserker)      Turns: 88879, Time: 08:00:15

HP 302/302       AC 60     Str 31      XL: 27
MP  10/10        EV 23     Int 14      God: Makhleb [******]
Gold 5516        SH  0     Dex 14      Spells:  9 memorised, 15 levels left

Res.Fire  : + + .   See Invis. : +   G - +9 executioner's axe (antimagic)
Res.Cold  : + . .   Warding    : .   s - +14 crystal plate armour
Life Prot.: + . .   Conserve   : +   (no shield)
Res.Poison: .       Res.Corr.  : +   p - +2 hat of the Alchemist {rElec rF+ rC+ MR+}
Res.Elec. : +       Clarity    : +   f - +2 dwarf cloak {rCorr, Cons}
Sust.Abil.: . .     Spirit.Shd : .   q - +2 pair of fencer's gloves {EV+3 Dex+3 Acc+8}
Res.Mut.  : +       Stasis     : .   J - +2 pair of orc boots {run}
Res.Rott. : .       Flight     : .   r - amulet of resist mutation
Saprovore : . . .                    v - ring of Fun {Str+2 Int+4 SInv}
                                     e - ring of protection from fire

@: non-regenerating, very slightly contaminated, hasted (expiring), very quick,
incredibly resistant to hostile enchantments, extremely unstealthy
A: damage resistance, recharge devices, claws 1, clarity, mutation resistance 1,
life protection 1, sense surroundings 3, slow healing 3, Str -2, Dex -2
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were very full.

You visited 18 branches of the dungeon, and saw 101 of its levels.
You visited Pandemonium 1 time, and saw 20 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You visited 1 Ziggurat, and saw 9 of its levels.
You also visited: Labyrinth, Trove and Ice Cave.

You collected 15089 gold pieces.
You spent 6313 gold pieces at shops.
You used 3260 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 G - a +9,+9 anti-magic executioner's axe (weapon)
Armour
 f - a +2 dwarven cloak of preservation (worn)
 p - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR+}
   (You bought it in a shop on level 3 of the Vaults)   
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
 q - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it on level 5 of the Vaults)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 s - a +14 crystal plate armour (worn)
 J - a +2 pair of orcish boots of running (worn)
Magical devices
 c - a wand of heal wounds (3)
 g - a wand of disintegration (6)
 j - a wand of hasting (1)
 D - a wand of teleportation (3)
 I - a wand of teleportation (7)
 K - a wand of digging (11)
Comestibles
 R - 6 meat rations
 S - 4 bread rations
Scrolls
 w - 4 scrolls of identify
 y - 2 scrolls of blinking
 A - 3 scrolls of remove curse
 F - 5 scrolls of fog
Jewellery
 d - the ring "Straiqi" {+Blink +Inv MR++ Dex+4 Int+2}
   (You found it on level 7 of the Iron City of Dis)   
   
   [ring of dexterity]
   It affects your dexterity (+4).
   It affects your intelligence (+2).
   It affects your resistance to hostile enchantments.
   It lets you turn invisible.
   It lets you blink.
 e - a ring of protection from fire (left hand)
 i - a cursed ring of sustain abilities
 r - an amulet of resist mutation (around neck)
 v - the ring of Fun (right hand) {Str+2 Int+4 SInv}
   (You found it on level 2 of the Depths)   
   
   [ring of see invisible]
   It affects your strength (+2).
   It affects your intelligence (+4).
 x - an uncursed ring of protection from cold
 Y - a cursed amulet of stasis
Potions
 a - a potion of flight
 b - 2 potions of resistance
 h - 9 potions of restore abilities
 n - 8 potions of curing
 u - 2 potions of cure mutation
 L - 3 potions of agility
 U - a potion of speed
Books
 k - a book of Conjurations   
   
   Spells                             Type                      Level
   Magic Dart                         Conjuration                  1
   Searing Ray                        Conjuration                  2
   Dazzling Spray                     Conjuration/Hexes            3
   Iskenderun's Mystic Blast          Conjuration                  4
   Iskenderun's Battlesphere          Conjuration/Charms           4
   Fulminant Prism                    Conjuration/Hexes            5
 l - a book of Death   
   
   Spells                             Type                      Level
   Corpse Rot                         Necromancy                   2
   Sublimation of Blood               Necromancy                   2
   Agony                              Necromancy                   5
   Dispel Undead                      Necromancy                   5
   Excruciating Wounds                Charms/Necromancy            5
   Bolt of Draining                   Conjuration/Necromancy       6
Miscellaneous
 o - a lamp of fire
 M - a lamp of fire


   Skills:
 O Level 27 Fighting
 - Level 26.0 Axes
 - Level 5.1 Throwing
 O Level 27 Armour
 O Level 27 Dodging
 - Level 6.0 Spellcasting
 - Level 13.5 Hexes
 - Level 10.5 Charms
 - Level 5.1 Summonings
 - Level 7.6 Translocations
 - Level 14.4 Air Magic
 * Level 18.3 Invocations
 - Level 8.6 Evocations


You had 15 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Apportation           Tloc           ####......   3%          1    None
b - Summon Butterflies    Summ           ###.....     12%         1    None
c - Blink                 Tloc           N/A          6%          2    #......
d - Repel Missiles        Chrm/Air       #####.....   1%          2    #......
e - Spectral Weapon       Hex/Chrm       #####...     1%          3    ###....
f - Flight                Chrm/Air       #####.....   1%          3    ###....
g - Swiftness             Chrm/Air       #####.....   1%          2    #......
h - Silence               Hex/Air        #####.....   10%         5    #####..
i - Control Teleport      Chrm/Tloc      ####......   21%         4    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:6             Orc (4/4) D:9
    Elf (3/3) Orc:3          Lair (8/8) D:11         Shoals (5/5) Lair:5
  Snake (5/5) Lair:3        Slime (6/6) Lair:7       Vaults (5/5) Depths:2
  Blade (0/1) Vaults:4      Crypt (5/5) Vaults:2       Tomb (3/3) Crypt:3
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:6
 Depths (6/6) D:16       


I wasn't too thrilled with the new dungeon layout, since it meant less dungeon floors and potentially less xp by the time I get to Zot. So I decided to go with the easy combo (DDBe) and see what the depth looks like, in addition to getting a 15-rune DD win.

For me, I felt the depths were too densely packed with monsters. I often faced 8-9 monsters whenever I went down the stairs. And of course, not a group of orcs or kobolds but a pack of iron trolls, stone giants, liches, and ettins. Felt like it would be quite challenging to engage in such kind of situations as a caster.

Besides that, my only other point of frustration was torment. Having slow healing is really abysmal when you have 3~4 greater mummies and mummy priests waiting downstairs. I guess that's when recharge devices comes handy. Don't think I ever used it when I played as a DD healer, but this time used it 7~8 times to make up for the lost health.
Last edited by nordetsa on Tuesday, 19th November 2013, 14:48, edited 1 time in total.

Shoals Surfer

Posts: 313

Joined: Tuesday, 12th November 2013, 05:04

Post Tuesday, 19th November 2013, 13:14

Re: YAVP: DDBe with 15 ruens. 1st time after the depths patc

Thanks for the report. I'm playing latest patch too, and it sounds like it could be challenging for my HeAe, unless maybe I get Tornado reliable before then.

Congrats on your win!
Online Wins: DeCj (4), HeAe (10), DrAs (15), DDAr (11)

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