CiP: VpEn of Ash|Where to go now?


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Mines Malingerer

Posts: 43

Joined: Sunday, 11th August 2013, 15:03

Post Monday, 21st October 2013, 18:53

CiP: VpEn of Ash|Where to go now?

Today I finally got a good VpEn, an now I have a little problem.
After clearing the whole Lair, I have come to the fact:
I don't know how to clear orc with a Stealth char...

  Code:
 Dungeon Crawl Stone Soup version 0.13.0 (console) character file.

clorid the Bewitcher (Vampire Enchanter)           Turns: 27715, Time: 02:43:57

HP 100/100       AC 24     Str  6 (7)  XL: 14   Next: 25%
MP  33/33        EV 20     Int 17      God: Ashenzari [*****.]
Gold 1121        SH 13     Dex 18      Spells:  6 memorised, 15 levels left

Res.Fire  : + . .   See Invis. : +   m - +5 orc dagger (protect) (curse)
Res.Cold  : + + .   Warding    : .   b - +2 robe (curse)
Life Prot.: + + +   Conserve   : +   i - +1 dwarf buckler (curse)
Res.Poison: +       Res.Corr.  : .   l - +2 helmet (curse)
Res.Elec. : .       Clarity    : +   c - +0 cloak
Sust.Abil.: . .     Spirit.Shd : .   E - +2 pair of gloves of Springtime {SInv}
Res.Mut.  : .       Stasis     : .   (no boots)
Res.Rott. : +       Flight     : .   n - cursed amulet of conservation
Saprovore : . . .                    y - cursed ring of Robustness {AC+8}
                                     x - cursed ring of protection from fire

@: regenerating slowly, somewhat resistant to hostile enchantments,
extraordinarily stealthy
A: bottle blood, fangs 3, see invisible, unbreathing
a: Bat Form, Bottle Blood, Scrying, Transfer Knowledge, Renounce Religion


You are on level 1 of the Lair of Beasts.
You worship Ashenzari.
Ashenzari is extremely pleased with you.
You are near bloodless.

You have visited 2 branches of the dungeon, and seen 21 of its levels.
You have also visited: Ossuary.

You have collected 1101 gold pieces.

Inventory:

Hand weapons
 m - a cursed +5,+5 orcish dagger of protection (weapon)
Missiles
 d - 11 darts (quivered)
Armour
 b - a cursed +2 robe (worn)
 c - a +0 cloak (worn)
 i - a cursed +1 dwarven buckler (worn)
 l - a cursed +2 helmet (worn)
 E - the +2 pair of gloves of Springtime (worn) {SInv}
   (You found it on level 5 of the Dungeon)   
   
   It enhances your eyesight.
Magical devices
 e - a wand of confusion (12)
 k - a wand of draining (9)
 s - a wand of paralysis (8)
Scrolls
 g - 4 scrolls of blinking
 h - 6 scrolls of identify
 p - 3 scrolls of fog
 v - 4 scrolls of teleportation
 I - 2 scrolls of immolation
Jewellery
 n - a cursed amulet of conservation (around neck)
 x - a cursed ring of protection from fire (left hand)
 y - the cursed ring of Robustness (right hand) {AC+8}
   (You took it off an orc priest on level 11 of the Dungeon)   
   
   [ring of protection]
   It affects your AC (+8).
   It has a curse placed upon it.
Potions
 t - 4 potions of heal wounds
 u - 9 potions of curing
 B - a potion of coagulated blood


   Skills:
 + Level 9,0 Fighting
 - Level 9,3(13,2) Short Blades
 - Level 0,7 Throwing
 + Level 10,5 Dodging
 + Level 14,6 Stealth
 - Level 3,0(5,3) Shields
 - Level 12,0 Spellcasting
 - Level 15,0(18,5) Hexes


You have 15 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Ensorcelled Hibernat  Hex/Ice        #####.       1%          2    None
b - Confuse               Hex            ######..     0%          3    None
c - Corona                Hex            ######.      0%          1    None
d - Enslavement           Hex            ######..     1%          4    ##.....
e - Invisibility          Hex            ######..     1%          6    ######.
f - Mass Confusion        Hex            ######....   1%          6    ######.


Dungeon Overview and Level Annotations

Branches:
Dungeon (13/27)            Temple (0/1) D:7             Orc (0/4) D:6
   Lair (8/8) D:11          Swamp (0/5) Lair:3        Snake (0/5) Lair:4
  Slime (0/6) Lair:7     

Altars:
Ashenzari
Fedhas
Kikubaaqudgha
Okawaru
Sif Muna
Trog
Yredelemnul

Portals:
Ziggurat: D:3 (4900 gp)


Innate Abilities, Weirdness & Mutations

You heal slowly.
You can bottle blood from corpses.
You have razor-sharp teeth.*
You have supernaturally acute eyesight.
You can survive without breathing.*


Message History

Items 'ere: ||| }}}
a bottled efreet; a phial o' floods; an uncursed staff o' wizardry
a plain deck o' cards; an uncursed staff o' fire
an uncursed staff o' conjuration
Ye see 'ere a +0 gold'n helmet o' see invisible.
Thar be a staircase back ta tha Dungeon 'ere.
Thin's tha be 'ere:
a +1,+1 sabre o' speed; a +0 troll hide; a +0,+1 demon blade o' electrocution
5 javelins
Thar be several objects 'ere.
Pick up a +1,+1 sabre o' speed? ((y)'s/(n)o/(a)ll/(m)enu/*?g,/q)
Pick up a +0 troll hide? ((y)'s/(n)o/(a)ll/(m)enu/*?g,/q)
a - a +0 troll hide
Pick up a +0,+1 demon blade o' electrocution? ((y)'s/(n)o/(a)ll/(m)enu/*?g,/q)
Pick up 5 javelins? ((y)'s/(n)o/(a)ll/(m)enu/*?g,/q)
Okay, than.
Ye see 'ere a +0 gold'n helmet o' see invisible.
Drop what? (_ fer help) (? fer menu, 'sc ta quit)
Ye drop a +0 troll hide.
Thar be a staircase back ta tha Dungeon 'ere.

          ######
##       ##....#
.##      #....##
..#########....####
...P....##........#
........##......)/####
#..............:@[#..#
...............!}=..##
............[......##
f#..#########P##..##
##.######   #####.###
 #.....P#    ####...##
##.#...#######.......#
....................##
.........###.#.....##


I got the following books:
Beast, Death, Dreams, Frost, Maledictions, Necromancy, War Chants, Earth.
Is Darkness worth it? I would have it at 2% so I have it as an option in my mind.
Also, how about getting some ice or necromancy spells? Which are good, and which aren't out of these books?
I consider learning: Vampiric draining, Throw Frost/Icicle, Summon Butterflies, Repel Missiles, Sublimitaion of Blood

(Maybe) Important stuff I have lying around:
- a Troll hide. Is the regeneration still applied when I'm bloodless?
- a +0 +1 demon blade of electrolution. Is it worth training some long blades for that?
Well I think this was it at the moment.

General advice:
Which skills should get more attention?
(Main question)Where should I go now?

I think these were all questions for now. Thank you for helping in Advance

Vaults Vanquisher

Posts: 508

Joined: Sunday, 16th June 2013, 14:01

Post Monday, 21st October 2013, 21:55

Re: CiP: VpEn of Ash|Where to go now?

I feel bad for the Orcish civilization who never even saw there own genocide.
A low blood vamp with decent stealth can clear most of the fist 3 floors with stealth stabs alone, invisibility lets you take care of everyone except for wargs and deep trolls (Ensorcelled Hibernation) sorcerers, high priests (enslave the knights). Blood should be plenty so don't worry about running out of bottled blood.
Troll hide regeneration won't work at bloodless (99% sure).
Earth conjuration can work, staff of conjuration helps and Ash should help a lot with some bound jewellery. The only problem is that you won't have a decent spell until iron shot.
Summon butterflies and repel missiles are good utility, again Ash will help so not much investment here.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Monday, 21st October 2013, 22:02

Re: CiP: VpEn of Ash|Where to go now?

b4rR31_r0l1 wrote:Today I finally got a good VpEn, an now I have a little problem.
After clearing the whole Lair, I have come to the fact:
I don't know how to clear orc with a Stealth char...
Well, hexes help, but with that density of alert critters you nearly always end up in a melee mosh, stair dance away small groups, if you can fight upstairs you won't make quite so much melee noise, so you'll get more stabs in. Stabs themselves don't make any noise, so if you can get in melee range of more than one sleeping critter in one step, you can stab them all. If something's not a challenge (say a goblin or rat), and there's something nasty sleeping behind it, it's often worth stepping around the awake critter to stab the sleeping nasty. Don't be afraid to use your hex spells liberally, a confused orc warrior can decimate a whole lot of his pack before you stab your way through to kill him. Invisibility will let you pretty much walk through everything, just be careful about glow.
b4rR31_r0l1 wrote:
I got the following books:
Beast, Death, Dreams, Frost, Maledictions, Necromancy, War Chants, Earth.
Is Darkness worth it? I would have it at 2% so I have it as an option in my mind.
It lowers your (And creature's) LOS range by one, so that's one less chance for them to spot you, I usually don't memorize it, but that may be because I don't "get" how useful it is.
b4rR31_r0l1 wrote:Also, how about getting some ice or necromancy spells? Which are good, and which aren't out of these books?
I consider learning: Vampiric draining, Throw Frost/Icicle, Summon Butterflies, Repel Missiles, Sublimitaion of Blood
Vampiric draining lets you heal on wimpy living creatures while bloodless, so that's sometimes worth it, Sub blood is nearly always worth it, as is Repel missiles. Summon butterflies lets you obstruct LOS when you're concerned about nasties doing things to you from afar, not really useful for combat and not great to cast if you're sneaking up on something, but it's good if you get surprised by a nasty ranged thing and you need to regroup/run away/reposition yourself. Conjurations require a significant investment, so you'll actually need to invest a significant amount of exp to make them work. War chants has a couple branding spells which increase the damage of your weapon, worth it for when you do need to melee stuff (Course it doesn't work with your current dagger)
b4rR31_r0l1 wrote:
(Maybe) Important stuff I have lying around:
- a Troll hide. Is the regeneration still applied when I'm bloodless?
nope
b4rR31_r0l1 wrote:- a +0 +1 demon blade of electrolution. Is it worth training some long blades for that?
That will be a fantastic melee weapon, one you could use to the end of the game if you trained for it and enchanted it up. That being said, it's always a question if you want to switch styles (Although the cross training bonus certianly makes it more appealing)
b4rR31_r0l1 wrote:Well I think this was it at the moment.

General advice:
Which skills should get more attention?
(Main question)Where should I go now?
Orc should be a cakewalk, you'll have to use your hexes more than you have prior to this point, but with your current skills there's no reason you can't just kill your way through most of it, take it carefully and you'll be fine, after that do more D, don't do Elf, be careful as a couple of the High level orcs can see invis (check them out in the learnDB if you aren't sure) if there's a bunch of summons, just ditch them, go upstairs and come back (If you see a neqoxec on screen that's a good time for summon butterflies)
b4rR31_r0l1 wrote:I think these were all questions for now. Thank you for helping in Advance

You're welcome :)
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Mines Malingerer

Posts: 43

Joined: Sunday, 11th August 2013, 15:03

Post Tuesday, 22nd October 2013, 12:49

Re: CiP: VpEn of Ash|Where to go now?

Cleared Orc and the Volcano.
New stuff I got:
- +3 Demonblade of draining (Thank you Donald :)
- +0 Dagger of Distortion (Thank you random Orc for not banishing me :)
- +1/+2+1 sabre/short sword of speed. Got that sabre from a Spriggan in Lair:8, forgot to mention it last time
- Buckler of resistance (Random orc)
- Robe of cold/fire resistance (Fannar/Volcano)
- Shield of reflection. Is the brand good?
- A Book shop with Hinderance and Enchantments, are the remaining hexes spells good?
- +8+7 dagger of Interdependent Arising {drain, +Fly rPois}... Seems like I got a new weapon :O
- Mottled Dragon Hide

Questions:
-The shield of reflection or the buckler of resistance?
-Distortion dagger yes/no?
-Mottled Dragon Armour for more AC or the rF+ robe for more resistance?

Tomb Titivator

Posts: 879

Joined: Tuesday, 26th April 2011, 17:10

Post Tuesday, 22nd October 2013, 13:02

Re: CiP: VpEn of Ash|Where to go now?

b4rR31_r0l1 wrote:- Shield of reflection. Is the brand good?

No. It's actually not terrbile on a large shield since you actually will block and hence reflect something (but not many people use large shields so...)

b4rR31_r0l1 wrote: Questions: -The shield of reflection or the buckler of resistance?

Buckler of resistance. It will give you all the fire/ice res you need barring OOFs, Xtahua and the like. If you need more defensive skills, then I would train dodging instead of more shields (or armour if/when you get that MDA going. You don't need robe of fire/cold res when you have buckler of resistance so I would choose MDA over the robes you currently say you have)

Mines Malingerer

Posts: 43

Joined: Sunday, 11th August 2013, 15:03

Post Tuesday, 22nd October 2013, 13:32

Re: CiP: VpEn of Ash|Where to go now?

AAAAAnd I'm dead.
I didn't watched out correctly and then suddenly...
What I thought were Skeletons were actually Stone Giants >.<
In my defense, in console both symbols C and Z are grey, and I was fighting another Skeleton.
Also my D:18 was a little strange, maybe a whole floor vault.
It was a circle with a circle with many rooms and many monsters in it.
Before I went in, nearly everywhere I sensed a monster ^^

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