Lair Larrikin
Posts: 20
Joined: Wednesday, 9th February 2011, 21:38
CIP - MuCo Help MurderTomb Get Another Rune
- Code:
Dungeon Crawl Stone Soup version 0.8.0-a0-5639-g69987a2 character file.
MurderTomb the Eclecticist (Mummy Conjurer) Turns: 72185, Time: 06:24:19
HP 83/83 AC 10 Str 11 Exp: 15/142944 (2549), need: 4755
MP 36/36 EV 12 Int 19 God: Sif Muna [******]
Gold 1213 SH 0 Dex 12 Spells: 8 memorised, 15 levels left
Res.Fire : . . . See Invis. : . (no weapon)
Res.Cold : + . . Warding : . . L - +2 robe {rF+}
Life Prot.: + + + Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: + Clarity : . G - +1 dwarf cloak
Res.Elec. : . Spirit.Shd : . E - +2 pair of gloves
Sust.Abil.: + . Stasis : . q - +0 pair of boots
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : + Levitation : . f - ring of sustain abilities
Saprovore : . . . Ctrl.Flight: . k - ring of wizardry
@: quite resistant to hostile enchantments, fairly stealthy
A: in touch with death, cold resistance 1, life protection 3, poison resistance, torment resistance, unbreathing
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You have visited 6 branches of the dungeon, and seen 28 of its levels.
You have collected 1978 gold pieces.
You have spent 785 gold pieces at shops.
Inventory:
Hand weapons
j - an uncursed glowing orcish hand axe (quivered)
F - an uncursed dwarven hammer of protection
Armour
q - a +0 pair of boots (worn)
s - a +2 leather armour of cold resistance
E - a +2 pair of gloves (worn)
G - a +1 dwarven cloak (worn)
L - a +2 robe of fire resistance (worn)
Magical devices
h - a wand of confusion {zapped: 1}
l - a wand of fireball {zapped: 1}
t - a wand of cold
u - a wand of slowing {zapped: 4}
A - a wand of digging {zapped: 1}
B - a wand of hasting {zapped: 1}
D - a glowing iron wand
H - a wand of disintegration {zapped: 1}
K - a wand of disintegration
M - a wand of lightning {zapped: 1}
U - a wand of frost {zapped: 1}
Scrolls
b - 2 scrolls of detect curse
e - 6 scrolls of identify
g - 4 scrolls labeled BESEONNOUQ {tried, fear}
o - 2 scrolls of remove curse
p - 5 scrolls of teleportation
v - 2 scrolls of recharging
w - 4 scrolls of blinking
y - a scroll of acquirement
O - a scroll of magic mapping
P - 3 scrolls of fog
Jewellery
f - a ring of sustain abilities (right hand)
k - a ring of wizardry (left hand)
Books
d - a book of Frost
Spells Type Level
Freeze Ice 1
*Throw Frost Conjuration/Ice 2
Ozocubu's Armour Charms/Ice 3
Throw Icicle Conjuration/Ice 4
Summon Ice Beast Ice/Summoning 5
*Freezing Cloud Conjuration/Ice/Air 6
i - Nergalle's Catalogue of Confrontation {god gift}
(Sif Muna gifted it to you on level 8 of the Lair of Beasts)
Spells Type Level
Shock Conjuration/Air 1
*Throw Frost Conjuration/Ice 2
*Poisonous Cloud Conjuration/Poison/Air 5
Conjure Ball Lightning Conjuration/Air 7
n - a book of the Sky {god gift}
Spells Type Level
Insulation Charms/Air 4
*Airstrike Air 4
Flight Charms/Air 4
Silence Hexes/Air 5
Lightning Bolt Conjuration/Air 5
Deflect Missiles Charms/Air 6
Conjure Ball Lightning Conjuration/Air 7
C - a book of Conjurations [ice+air]
Spells Type Level
*Magic Dart Conjuration 1
*Throw Frost Conjuration/Ice 2
*Mephitic Cloud Conjuration/Poison/Air 3
Static Discharge Conjuration/Air 4
Lightning Bolt Conjuration/Air 5
*Bolt of Cold Conjuration/Ice 6
J - a book of War Chants {god gift}
Spells Type Level
Fire Brand Hexes/Fire 2
Freezing Aura Hexes/Ice 2
Repel Missiles Charms/Air 2
Berserker Rage Charms 3
Regeneration Charms/Necromancy 3
Haste Charms 6
N - Sif Muna's Almanac of the Frigorific Oath {god gift}
(Sif Muna gifted it to you on level 5 of the Snake Pit)
Spells Type Level
Ensorcelled Hibernation Hexes/Ice 2
Freezing Aura Hexes/Ice 2
Tukima's Dance Hexes 3
*Bolt of Cold Conjuration/Ice 6
Metabolic Englaciation Hexes/Ice 7
S - a book of Burglary
Spells Type Level
Apportation Translocation 1
*Swiftness Charms/Air 2
Passwall Transmutation/Earth 3
Control Teleport Charms/Translocation 4
Lee's Rapid Deconstruction Earth 5
Passage of Golubria Translocation 4
Darkness Hexes 7
Magical staves
c - a -2 rod of demonology (9/9)
(You found it on level 2 of the Lair of Beasts)
Y - a staff of cold
Miscellaneous
Q - a serpentine rune of Zot
You have 2549 experience left.
Skills:
+ Level 1 Staves
- Level 2 Armour
- Level 2 Dodging
- Level 3 Stealth
- Level 1 Traps & Doors
+ Level 15 Spellcasting
- Level 13 Conjurations
+ Level 4 Charms
- Level 12 Ice Magic
- Level 9 Air Magic
- Level 2 Poison Magic
- Level 2 Invocations
You have 15 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Magic Dart Conj ##### Excellent 1 N/A
b - Throw Frost Ice/Conj ####### Excellent 2 N/A
c - Mephitic Cloud Pois/Air/Conj ######.... Excellent 3 N/A
d - Poisonous Cloud Pois/Air/Conj ######.... Excellent 5 N/A
e - Swiftness Air/Chrm ######.... Excellent 2 N/A
f - Airstrike Air #######... Excellent 4 N/A
g - Bolt of Cold Ice/Conj #######... Excellent 6 N/A
h - Freezing Cloud Ice/Air/Conj #######... Excellent 6 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/27) Temple (1/1) D:7 Orc (2/4) D:9
Lair (8/8) D:10 Shoals (1/5) Lair:5 Slime (0/6) Lair:6
Snake (5/5) Lair:5
Hive: D:11-16
Having lost the last mummy that got this far to merfolk javelins I have some questions on where to take this character.
Spells
is poison cloud worth keeping? It seems like there are very few situations I'd want to use it over freezing cloud.
Airstrike seems to do significantly less damage than throw icicle. Should I replace it with throw icicle as my mundane damage spell?
is deflect missiles a big enough improvement over repel missiles to justify the extra 4 spell slots?
I've mostly been training Conjurations, Ice, and Air and just recently charms for deflect missile and flight but are there any other spell schools I should be training?
Items
I found a rod of demonology. Is it worth it to train evocations to be able to use abjuration reliably or should I wait for Sif to gift it to me in spell form?
I have a scroll of acquirement what should I do with it? I was thinking jewelry or armour.
Where to next
Orcish mines then hive. After that the vaults seems like the next safest location but I'm up for suggestions.