First off, here's the character dump.
- Code:
Dungeon Crawl Stone Soup version 0.13-a0-1458-gad1601e (console) character file.
Anklerender the Spry (Spriggan Berserker) Turns: 26764, Time: 02:02:47
HP 74/74 AC 8 Str 19 XL: 14 Next: 5%
MP 27/27 EV 27 Int 13 God: Trog [******]
Gold 540 SH 16 Dex 12 Spells: 0 memorised, 13 levels left
Res.Fire : . . . See Invis. : + a - +4,+8 quick blade
Res.Cold : + . . Warding : . c - +0 robe of the Leaf {Str+3 Dex-4 Int+3 Dam
Life Prot.: . . . Conserve : . e - +1 buckler {rC+}
Res.Poison: + Res.Corr. : . (helmet restricted)
Res.Elec. : . Clarity : . E - +0 cloak
Sust.Abil.: . . Spirit.Shd : . (gloves unavailable)
Res.Mut. : . Stasis : . (boots unavailable)
Res.Rott. : . Flight : . W - amulet of rage
Saprovore : . . . d - ring of poison resistance
n - +5 ring of protection
@: very quick, very resistant to hostile enchantments, extraordinarily stealthy
A: unfitting armour, antennae 1, see invisible, herbivore 3, speed 3, slow
metabolism 2
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Berserk Rage
You are on level 8 of the Lair of Beasts.
You worship Trog.
Trog is exalted by your worship.
You are completely stuffed.
You have visited 3 branches of the dungeon, and seen 20 of its levels.
You have also visited: Ice Cave.
You have collected 1080 gold pieces.
You have spent 560 gold pieces at shops.
Inventory:
Hand weapons
a - a +4,+8 quick blade (weapon)
b - a +0,+8 sling of frost
t - a +2,+2 sabre of holy wrath
O - a +0,+3 dagger of venom
R - a +0,+4 sling of flame
Missiles
f - 50 sling bullets of flame
m - 112 stones (quivered)
o - 30 sling bullets
Q - 24 poisoned sling bullets
Armour
c - the +0 robe of the Leaf (worn) {Str+3 Dex-4 Int+3 Dam+5}
(You found it on level 1 of the Lair of Beasts)
It affects your strength (+3).
It affects your intelligence (+3).
It affects your dexterity (-4).
It affects your damage-dealing abilities (+5).
e - a +1 buckler of cold resistance (worn)
j - a +0 robe of resistance
E - a +0 cloak (worn)
Magical devices
l - a wand of confusion {zapped: 1}
C - a wand of paralysis {zapped: 5}
D - a wand of draining {zapped: 2}
H - a wand of teleportation {zapped: 1}
J - a wand of slowing {zapped: 1}
N - a wand of fire {zapped: 1}
P - a wand of lightning
S - a wand of polymorph
T - a wand of digging (15)
U - a wand of lightning {zapped: 3}
X - a wand of lightning
Comestibles
g - 6 bread rations
h - 9 honeycombs
Scrolls
i - 2 scrolls of recharging
k - 3 scrolls of blinking
r - 4 scrolls of fog
s - 12 scrolls of remove curse
x - 4 scrolls of identify
y - 3 scrolls of teleportation
I - 3 scrolls labeled CANNIU GUOPE {tried}
V - 3 scrolls of magic mapping
Y - 2 scrolls of enchant armour
Jewellery
d - a ring of poison resistance (right hand)
n - a +5 ring of protection (left hand)
q - an uncursed ring of ice
v - an uncursed ring of life protection
A - an uncursed ring of flight
F - an uncursed ring of protection from fire
K - an uncursed ring of protection from cold
W - an amulet of rage (around neck)
Z - a ring of protection from fire
Potions
p - a potion of magic
w - a potion of heal wounds
z - 2 potions of brilliance
B - 2 potions of resistance
L - a potion of restore abilities
M - a potion of curing
Rods
G - a +1 rod of inaccuracy (12/12)
(You found it on level 9 of the Dungeon)
Skills:
+ Level 9.6 Fighting
- Level 12.9 Short Blades
+ Level 12.1 Slings
+ Level 16.3 Dodging
+ Level 15.8 Stealth
* Level 7.1 Shields
+ Level 5.9 Traps
+ Level 4.8 Evocations
You have 13 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/27) Temple (1/1) D:5 Orc (0/4) D:9
Lair (8/8) D:10 Snake (0/5) Lair:6
Swamp: Lair:3-6 Shoals: Lair:3-6 Spider: Lair:3-6 Slime: Lair:6-8
I've done a bit of research on SpBe, and seen that eventually I'll want to leave Trog if I want to do extended. I have plenty of lesser wins but no 15 runer yet, so every character of mine who isn't obviously completely incapable TRIES to go for 15. It seems like eventually most SpBes drop Trog once they have a good enough weapon (presumably so they can cast spells.) It also seems like they go for TSO. Now, as I understand him, TSO mostly gives rN+++(amazing to useless depending on what artefacts generate), holy wrath brand to weapon (OK, fine, if not as good on a quickblade), virtual SInv (pointless for a Spriggan) and +N to hit from aura (pointless to a quick blade user), strips your stealth abilities (what a waste of a +5 apt), and replaces your berserking stone giants with berserking angels (this is good). This seems like some other god should be more effective for a stealthy race with passive SInv, no? Kiku for torment resistance, curse protection and eventually guaranteed Necromutation for Tomb? Zin for... I dunno, I've never got to the point of abandoning TSO for him on my big melee characters, who normally would go Oka->TSO->Zin? Jiyva for beneficial mutations and not having to care about getting bad ones?
Gear wise, I have an enchanted quickblade which will probably eventually turn vorpal. I could try to turn it freezing if I find the spell and leave Trog before inadvertently vorpalizing the weapon anyway. If I go TSO it will eventually turn holy wrath. I have armor with slaying, which even with the -Dex probably outperforms any relevant dragon armor or a Robe of Resistance because 0.3 attack speed lol. If I didn't have an artefact robe with +5 Dam, would Swamp Dragon Armor outperform Robe of Resistance lategame assuming appropriate artefact drops for my other slots? I don't think I would want to go all the way to a fire or ice dragon armor on a Spriggan, as economizing on Armor skill a bit leads to lower GDR anyway. I can get appropriate resistances for almost anything I face so far by changing out jewelry.