CIP:DEFE Need Help!


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Tomb Titivator

Posts: 809

Joined: Wednesday, 19th June 2013, 09:31

Post Monday, 5th August 2013, 17:37

CIP:DEFE Need Help!

Hey guys,

So, I'm feeling pretty powerful with this DEFE right now, and I'm just looking for a bit of advice on it really...

  Code:
 Dungeon Crawl Stone Soup version 0.13-a0-2630-gc2a47ca (webtiles) character file.

Delarado the Eclecticist (DEFE)                    Turns: 33396, Time: 04:35:40

HP  63/63        AC 12     Str  9      XL: 13   Next: 51%
MP  47/47        EV 12     Int 32      God: Vehumet [*****.]
Gold 964         SH  0     Dex 15      Spells: 15 memorised,  2 levels left

Res.Fire  : + . .   See Invis. : +   a - blowgun
Res.Cold  : . . .   Warding    : .   L - +2 elf ring mail
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   I - +3 hat of Pondering {ponderous, MR+ MP+10
Res.Elec. : .       Clarity    : .   V - +0 cloak
Sust.Abil.: . .     Spirit.Shd : .   b - +0 pair of gloves of Courage {Acc+5 SInv}
Res.Mut.  : .       Stasis     : .   (no boots)
Res.Rott. : .       Flight     : .   (no amulet)
Saprovore : . . .                    e - +5 ring of intelligence
                                     D - ring of protection from fire

@: delayed fireball, slow, quite resistant to hostile enchantments, unstealthy
A: no striking features
a: Renounce Religion, Release Delayed Fireball


You are on level 1 of the Lair of Beasts.
You worship Vehumet.
Vehumet is exalted by your worship.
You are full.

You have visited 3 branches of the dungeon, and seen 19 of its levels.

You have collected 1106 gold pieces.
You have spent 162 gold pieces at shops.

Inventory:

Hand weapons
 a - an uncursed blowgun (weapon)
 i - an uncursed orcish dagger of electrocution
Missiles
 d - 49 poisoned needles (quivered)
 y - 15 arrows
 G - 7 curare-tipped needles
Armour
 b - the +0 pair of gloves of Courage (worn) {Acc+5 SInv}
   (You found it on level 1 of the Lair of Beasts)   
   
   It affects your accuracy (+5).
   It enhances your eyesight.
 I - the +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}
   (You took it off Gastronok on level 2 of the Lair of Beasts)   
   
   It affects your intelligence (+5).
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+10).
 L - a +2 elven ring mail (worn)
 V - a +0 cloak (worn)
Magical devices
 j - a wand of flame {zapped: 2}
 n - a wand of cold {zapped: 1}
 u - a wand of slowing
 C - a wand of enslavement {zapped: 1}
 K - a wand of paralysis {zapped: 2}
 N - a wand of disintegration {zapped: 1}
Comestibles
 c - 6 bread rations
Scrolls
 h - 3 scrolls of remove curse
 k - a scroll of amnesia
 m - a scroll of blinking
 p - 2 scrolls of teleportation
 q - a scroll of immolation
 x - 4 scrolls of fog
 B - a scroll labeled FRENUD GHAO
 F - 3 scrolls of fear
 M - a scroll of magic mapping
 R - a scroll of recharging
Jewellery
 e - a +5 ring of intelligence (right hand)
 g - an uncursed ring of poison resistance
 s - an uncursed ring of protection from magic
 t - an uncursed ring of sustain abilities
 A - a +4 ring of dexterity
 D - a ring of protection from fire (left hand)
Potions
 f - 3 potions of resistance
 l - 2 potions of curing
 o - a potion of heal wounds
 r - 2 potions of restore abilities
 w - a potion of invisibility
 P - 2 potions of brilliance
 Q - a potion of magic
 S - a potion of speed
 T - a potion of cure mutation
 W - a potion of agility
Books
 v - a book of Summonings   
   
   Spells                             Type                      Level
   Abjuration                         Summoning                    3
   Recall                             Summoning/Translocation      3
   Summon Elemental                   Summoning                    4
   Shadow Creatures                   Summoning                    5
   Summon Demon                       Summoning                    5
   Summon Ugly Thing                  Summoning                    6
 z - a book of Fire   
   
   Spells                             Type                      Level
   Fire Brand                         Charms/Fire                  2
   *Ignite Poison                     Fire/Transmutation           5
   *Fireball                          Conjuration/Fire             5
   *Bolt of Fire                      Conjuration/Fire             6
   *Delayed Fireball                  Conjuration/Fire             7
   Ring of Flames                     Charms/Fire                  7
 H - a book of War Chants   
   
   Spells                             Type                      Level
   Fire Brand                         Charms/Fire                  2
   Freezing Aura                      Charms/Ice                   2
   *Shroud of Golubria                Charms/Translocation         2
   *Repel Missiles                    Charms/Air                   2
   Poison Weapon                      Charms/Poison                3
   Regeneration                       Charms/Necromancy            3
 J - Kikubaaqudgha's Handbook of Black Rites
   (You found it on level 6 of the Dungeon)   
   
   Spells                             Type                      Level
   *Animate Skeleton                  Necromancy                   1
 O - Vehumet's Volume of Conjuration
   (You found it on level 6 of the Dungeon)   
   
   Spells                             Type                      Level
   Magic Dart                         Conjuration                  1
 U - Sif Muna's Volume of Damage Dealing
   (You found it on level 6 of the Dungeon)   
   
   Spells                             Type                      Level
   Sting                              Conjuration/Poison           1
 X - a book of Changes   
   
   Spells                             Type                      Level
   Beastly Appendage                  Transmutation                1
   *Sticks to Snakes                  Transmutation                2
   Spider Form                        Transmutation/Poison         3
   Ice Form                           Ice/Transmutation            4
   Blade Hands                        Transmutation                5
 Y - a book of Flames   
   
   Spells                             Type                      Level
   *Flame Tongue                      Conjuration/Fire             1
   *Throw Flame                       Conjuration/Fire             2
   *Conjure Flame                     Conjuration/Fire             3
   Inner Flame                        Hexes/Fire                   3
   *Sticky Flame                      Conjuration/Fire             4
   *Fireball                          Conjuration/Fire             5
 Z - a book of Death   
   
   Spells                             Type                      Level
   Corpse Rot                         Necromancy                   2
   Sublimation of Blood               Necromancy                   2
   Agony                              Necromancy                   5
   Dispel Undead                      Necromancy                   5
   Excruciating Wounds                Charms/Necromancy            5
   Bolt of Draining                   Conjuration/Necromancy       6
Miscellaneous
 E - a stone of tremors


   Skills:
 - Level 10.0 Dodging
 - Level 2.4 Stealth
 + Level 17.0 Spellcasting
 - Level 12.0 Conjurations
 - Level 1.3 Charms
 - Level 1.3 Translocations
 - Level 6.0 Transmutations
 + Level 12.3 Fire Magic
 - Level 1.8 Air Magic
 - Level 2.4 Poison Magic
 - Level 2.4 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Flame Tongue          Conj/Fire      #####        0%          1    None
b - Throw Flame           Conj/Fire      ######       0%          2    None
c - Conjure Flame         Conj/Fire      #######.     1%          3    None
d - Sticky Flame          Conj/Fire      #######.     1%          4    None
e - Fireball              Conj/Fire      #######...   1%          5    None
f - Animate Skeleton      Necr           N/A          1%          1    None
g - Shock                 Conj/Air       ####         1%          1    None
h - Sticks to Snakes      Trmt           ######....   1%          2    None
i - Mephitic Cloud        Conj/Pois/Air  ######..     1%          3    None
j - Bolt of Fire          Conj/Fire      #######...   1%          6    #......
k - Delayed Fireball      Conj/Fire      N/A          3%          7    ####...
l - Ignite Poison         Fire/Trmt      ######....   1%          5    None
m - Repel Missiles        Chrm/Air       #####.....   1%          2    None
n - Shroud of Golubria    Chrm/Tloc      #####.....   1%          2    None
o - Bolt of Magma         Conj/Fire/Erth ######....   1%          5    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/27)            Temple (1/1) D:4             Orc (0/4) D:8
   Lair (6/8) D:9          Shoals (0/5) Lair:6       Spider (0/5) Lair:5
 Slime: Lair:6-8   

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:8: [%?  D:9: /

Message History

Items here: ::::::::
There are several objects here.
Pick up a book of Summonings? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
v - a book of Summonings
Pick up a book of Fire? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
z - a book of Fire
Pick up a book of War Chants? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
H - a book of War Chants
Pick up Kikubaaqudgha's Handbook of Black Rites? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
J - Kikubaaqudgha's Handbook of Black Rites
Pick up Vehumet's Volume of Conjuration? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
O - Vehumet's Volume of Conjuration
Pick up Sif Muna's Volume of Damage Dealing? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
U - Sif Muna's Volume of Damage Dealing
Pick up a book of Changes? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
X - a book of Changes
Pick up a book of Flames? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
Y - a book of Flames
Things that are here:
an uncursed amulet of rage; a +1 ring of strength

                   #.......##....
                  ##.....####....
                 ##.....##  #....
                ##.....##   ##...
              ###.....##     #...
             ##f.....##      #...
             #f(%...##      ##...
           ###.?).?##      ##....
           #..<!@.##      ##.....
         ###.../"##      ##......
         #[......#     ###...##..
    ######..!..###     #....###>.
#####.#P#......#     ###...## #..
..............########....##  #..
...................##....##   #..
.........................#######.
..............................#..


There are no monsters in sight!

Vanquished Creatures
  3 hydras
  A spriggan druid (Lair:4)
  An unseen horror (D:11)
  4 hill giants
  A deep elf conjurer (D:12)
  A wizard (D:10)
  Joseph (D:11)
  2 oklob plants
  An elephant (shapeshifter) (D:12)
  A phantasmal warrior (D:12)
  A spiny worm (Lair:6)
  Maurice (D:8)
  3 elephants (Lair:6)
  A cyclops (D:10)
  4 black mambas
  5 spiny frogs
  A komodo dragon (D:12)
  The ghost of Bastard the Ruffian, an average TrFi of Okawaru (D:5)
  A spriggan (D:7)
  A hydra zombie (D:11)
  A two-headed ogre (D:10)
  A grizzly bear (Lair:5)
  10 blink frogs
  A shadow (D:12)
  A trapdoor spider (D:11)
  A basilisk (D:12)
  2 hill giant zombies
  25 yaks
  2 hungry ghosts
  2 wraiths
  13 vampire mosquitoes
  2 wyverns
  3 hippogriffs
  A merfolk (Lair:6)
  A mottled dragon (D:12)
  2 manticores
  A swamp drake (D:8)
  4 porcupines
  6 orc warriors
  A yellow wasp (D:12)
  2 ice beasts
  3 sky beasts
  2 blink frog skeletons (Lair:6)
  A boring beetle (Lair:6)
  7 ogres
  2 big kobolds (D:12)
  7 crocodiles
  A giant slug (Lair:4)
  8 giant frogs
  A gnoll sergeant (D:7)
  9 centaurs
  4 agate snails
  5 water moccasins
  2 cyclops skeletons (D:12)
  17 killer bees
  A yak skeleton (D:8)
  5 wights
  An eye of draining (D:12)
  3 crimson imps
  A troll skeleton (D:8)
  A hippogriff skeleton (Lair:6)
  6 orc priests
  A two-headed ogre zombie (D:12)
  A goliath beetle (D:11)
  13 orc wizards
  7 hounds
  6 iguanas
  2 scorpions
  An orange rat (D:12)
  2 porcupine skeletons
  An ogre zombie (D:5)
  6 sheep (Lair:1)
  10 worker ants
  Ijyb (D:6)
  2 jellies
  An ogre skeleton (D:7)
  A hound skeleton (D:10)
  59 green rats
  A giant centipede (Lair:1)
  12 gnolls
  A shadow imp (D:12)
  17 adders
  6 giant mites
  A goliath beetle zombie (D:6)
  8 worms
  16 grey rats
  2 giant eyeballs
  8 giant geckos
  An ooze (D:5)
  51 orcs
  3 ball pythons
  A bat skeleton (Lair:1)
  3 giant cockroaches (D:1)
  15 hobgoblins
  14 jackals
  12 quokkas
  25 bats
  A giant gecko skeleton (D:8)
  4 giant newts
  A giant spore (D:6)
  10 goblins
  A green rat skeleton (D:12)
  2 grey rat zombies (D:12)
  A hobgoblin skeleton (D:6)
  A jackal zombie (D:8)
  28 kobolds
  A kobold skeleton (D:4)
  A kobold zombie (D:6)
  4 orc skeletons
  32 rats
  A rat skeleton (D:12)
  A rat zombie (D:5)
  29 ballistomycetes
  3 plants (Lair:1)
636 creatures vanquished.

Vanquished Creatures (collateral kills)
  Gastronok (Lair:2)
  An ogre mage (D:12)
  A feature mimic (D:12)
  4 blink frogs
  A wraith (D:10)
  A grizzly bear (Lair:4)
  An elephant slug (Lair:6)
  5 yaks
  A hippogriff (Lair:6)
  2 vampire mosquitoes (D:12)
  A mottled dragon (D:11)
  A porcupine (Lair:2)
  A big kobold (D:11)
  2 ogres
  A crocodile (Lair:4)
  A centaur (D:8)
  A giant slug (Lair:1)
  3 giant frogs
  An agate snail (Lair:5)
  A hippogriff zombie (D:11)
  A troll zombie (D:8)
  2 wights (D:10)
  A killer bee (D:9)
  A crimson imp (D:5)
  An orc priest (D:12)
  A centaur zombie (D:8)
  A hound (Lair:3)
  An iguana (D:9)
  An orc wizard (D:11)
  A gnoll (D:9)
  3 adders (Lair:2)
  2 giant centipedes
  5 green rats
  6 grey rats (D:12)
  7 orcs
  6 jackals
  A quokka (Lair:2)
  5 bats
  4 kobolds (D:11)
  4 rats
  2 ballistomycetes (D:8)
  4 fungi
  2 plants
93 creatures vanquished.

Vanquished Creatures (others)
  Eustachio (D:6)
  3 hill giant skeletons
  2 human skeletons
  A spiny frog skeleton (Lair:6)
  A merfolk skeleton (Lair:6)
  An elf skeleton (D:12)
  A cyclops skeleton (D:10)
  A komodo dragon skeleton (D:12)
  A manticore skeleton (D:9)
  2 yak skeletons
  A hippogriff skeleton (Lair:5)
  5 giant frog skeletons
  A quasit (D:6)
  2 water moccasin skeletons
  A porcupine skeleton (Lair:2)
  A two-headed ogre skeleton (D:10)
  A crocodile skeleton (Lair:6)
  4 ogre skeletons
  2 hound skeletons
  A swamp drake skeleton (D:8)
  3 sheep skeletons (Lair:1)
  4 adder skeletons
  An iguana skeleton (D:9)
  5 bat skeletons
  22 green rat skeletons
  A giant gecko skeleton (Lair:6)
  4 giant spores
  4 gnoll skeletons
  5 grey rat skeletons (D:12)
  2 hobgoblin skeletons (D:11)
  7 jackal skeletons
  6 kobold skeletons
  32 orc skeletons
  2 quokka skeletons
  7 rat skeletons
  A fungus (Lair:6)
  2 plants
141 creatures vanquished.

Grand Total: 870 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Delarado, the Deep Elf Fire Elementalist, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 4/4
   154 | D:1      | Reached XP level 2. HP: 15/15 MP: 7/7
   356 | D:1      | Reached XP level 3. HP: 19/19 MP: 6/9
   450 | D:1      | Learned a level 2 spell: Throw Flame
   454 | D:1      | Learned a level 3 spell: Conjure Flame
  1370 | D:3      | Reached XP level 4. HP: 24/24 MP: 12/12
  1424 | D:3      | Reached skill level 4 in Fire Magic
  2014 | D:3      | Reached XP level 5. HP: 19/28 MP: 4/16
  2986 | D:4      | Found an iron altar of Okawaru.
  3132 | D:4      | Found a staircase to the Ecumenical Temple.
  3135 | D:4      | Noticed a sky beast
  3157 | D:4      | Killed a sky beast
  3157 | D:4      | Reached XP level 6. HP: 32/32 MP: 7/19
  3249 | Temple   | Entered the Ecumenical Temple
  3494 | D:5      | Entered Level 5 of the Dungeon
  3520 | D:5      | Learned a level 4 spell: Sticky Flame
  3758 | D:5      | Noticed Bastard's ghost (average TrFi)
  4841 | D:5      | Found a white marble altar of Elyvilon.
  4841 | D:5      | Found a snail-covered altar of Cheibriados.
  4841 | D:5      | Found a bloodstained altar of Trog.
  4920 | D:5      | Reached skill level 5 in Spellcasting
  4927 | D:5      | Learned a level 5 spell: Fireball
  4956 | D:5      | Reached skill level 5 in Conjurations
  4956 | D:5      | Reached skill level 5 in Fire Magic
  5134 | D:6      | Reached XP level 7. HP: 36/36 MP: 13/21
  5374 | D:6      | Noticed Ijyb
  5499 | D:6      | Noticed Eustachio
  5606 | D:6      | Killed Ijyb
  5715 | D:6      | Killed Eustachio
  6762 | D:6      | Reached skill level 6 in Conjurations
  6784 | D:6      | Found a radiant altar of Vehumet.
  6784 | D:6      | Found a deep blue altar of Sif Muna.
  6792 | D:6      | Identified Sif Muna's Volume of Damage Dealing (You found it on level 6 of the Dungeon)
  6801 | D:6      | Identified Vehumet's Volume of Conjuration (You found it on level 6 of the Dungeon)
  6803 | D:6      | Became a worshipper of Vehumet
  6808 | D:6      | Found an ancient bone altar of Kikubaaqudgha.
  6812 | D:6      | Identified Kikubaaqudgha's Handbook of Black Rites (You found it on level 6 of the Dungeon)
  6816 | D:6      | Learned a level 1 spell: Animate Skeleton
  8471 | D:7      | Reached skill level 7 in Conjurations
  8471 | D:7      | Reached XP level 8. HP: 41/41 MP: 23/23
  8886 | D:7      | Found a sparkling altar of Nemelex Xobeh.
  8935 | D:7      | Noticed a spriggan baker
  8940 | D:7      | Killed a spriggan baker
  9370 | D:8      | Acquired Vehumet's first power
  9370 | D:8      | Offered knowledge of Shock by Vehumet.
  9373 | D:8      | Reached skill level 8 in Conjurations
  9515 | D:8      | Learned a level 1 spell: Shock
  9670 | D:8      | Found Uciasaoh's Antique Armour Shoppe.
  9685 | D:8      | Found Qala Hust's Food Shoppe.
  9754 | D:8      | Found Smuzxauc's Magic Scroll Shop.
  9761 | D:8      | Bought a scroll of identify for 26 gold pieces
  9761 | D:8      | Bought a scroll of identify for 26 gold pieces
  9761 | D:8      | Bought a scroll of recharging for 71 gold pieces
  9761 | D:8      | Bought a scroll of remove curse for 39 gold pieces
  9988 | D:8      | HP: 1/41 [orc priest/divine providence (13)]
 10664 | D:8      | Found a staircase to the Orcish Mines.
 10693 | D:8      | Reached XP level 9. HP: 45/45 MP: 20/26
 11062 | D:8      | Reached skill level 9 in Conjurations
 11519 | D:8      | Noticed Maurice
 11760 | D:8      | Offered knowledge of Sandblast by Vehumet.
 11852 | D:8      | Killed Maurice
 12433 | D:9      | Found a basalt altar of Yredelemnul.
 12870 | D:9      | Reached skill level 10 in Conjurations
 13213 | D:9      | Reached skill level 10 in Fire Magic
 13296 | D:9      | Reached XP level 10. HP: 47/50 MP: 19/29
 13473 | D:9      | Found a blossoming altar of Fedhas.
 13602 | D:9      | Found a staircase to the Lair.
 13639 | Lair:1   | Entered Level 1 of the Lair of Beasts
 13658 | Lair:1   | Learned a level 2 spell: Sticks to Snakes
 13835 | Lair:1   | Got a pair of ancient gloves
 13839 | Lair:1   | Identified the +0 pair of gloves of Courage {Acc+5 SInv} (You found it on level 1 of the Lair of Beasts)
 14171 | Lair:1   | Noticed an oklob plant
 14365 | Lair:1   | Offered knowledge of Mephitic Cloud by Vehumet.
 14370 | Lair:1   | Learned a level 3 spell: Mephitic Cloud
 14842 | Lair:2   | Reached skill level 1 in Air Magic
 14842 | Lair:2   | Reached skill level 1 in Poison Magic
 16008 | Lair:2   | Learned a level 6 spell: Bolt of Fire
 16189 | Lair:2   | Reached skill level 10 in Spellcasting
 16436 | Lair:2   | Noticed a black mamba
 16443 | Lair:2   | Killed a black mamba
 16443 | Lair:2   | Reached skill level 5 in Dodging
 16472 | Lair:2   | Noticed Gastronok
 16529 | Lair:2   | HP: 2/50 [Gastronok/the air (25)]
 17185 | Lair:2   | Killed Gastronok
 17185 | Lair:2   | Reached XP level 11. HP: 25/54 MP: 3/31
 17444 | Lair:2   | Acquired Vehumet's second power
 17457 | Lair:2   | Learned a level 7 spell: Delayed Fireball
 17550 | Lair:2   | Reached skill level 11 in Conjurations
 17685 | Lair:1   | Paralysed by you for 2 turns
 18067 | D:9      | Found Pnoazuch's Magical Wand Emporium.
 19338 | D:5      | Killed Bastard's ghost
 19338 | D:5      | Offered knowledge of Iskenderun's Battlesphere by Vehumet.
 19488 | D:5      | Found a white marble altar of Elyvilon.
 19488 | D:5      | Found a snail-covered altar of Cheibriados.
 19489 | D:5      | Found a bloodstained altar of Trog.
 22000 | Lair:4   | Noticed a six-headed hydra
 22002 | Lair:4   | Killed a six-headed hydra
 22166 | Lair:4   | Noticed a spriggan druid
 22167 | Lair:4   | Killed a spriggan druid
 22167 | Lair:4   | Acquired Vehumet's third power
 22483 | Lair:5   | Noticed an eight-headed hydra
 22490 | Lair:5   | Killed an eight-headed hydra
 22743 | Lair:5   | Found a hole to the Spider Nest.
 22801 | Lair:5   | Reached skill level 10 in Dodging
 22827 | Lair:5   | Reached skill level 12 in Spellcasting
 22904 | Lair:5   | Reached XP level 12. HP: 56/59 MP: 31/34
 22970 | Lair:5   | Learned a level 5 spell: Ignite Poison
 23077 | Lair:5   | Reached skill level 1 in Transmutations
 23079 | Lair:5   | Offered knowledge of Static Discharge by Vehumet.
 24128 | Lair:6   | Found a staircase to the Shoals.
 24217 | Lair:6   | Reached skill level 13 in Spellcasting
 24506 | Lair:6   | Reached skill level 5 in Transmutations
 25679 | Lair:6   | Upgraded the game from 0.13-a0-2606-g170388b to 0.13-a0-2630-gc2a47ca
 25936 | D:10     | Entered Level 10 of the Dungeon
 26183 | D:10     | Reached skill level 1 in Evocations
 26887 | D:10     | Reached skill level 14 in Spellcasting
 27000 | D:10     | Learned a level 2 spell: Repel Missiles
 27003 | D:10     | Learned a level 2 spell: Shroud of Golubria
 27522 | D:10     | Reached skill level 1 in Translocations
 27524 | D:10     | Offered knowledge of Bolt of Magma by Vehumet.
 27525 | D:10     | Reached skill level 1 in Charms
 28051 | D:11     | Noticed Joseph
 28327 | D:11     | Killed Joseph
 28422 | D:11     | Reached XP level 13. HP: 63/63 MP: 9/36
 28845 | D:11     | Reached skill level 15 in Spellcasting
 29090 | D:11     | Your ally Joseph died
 30789 | D:12     | Reached skill level 16 in Spellcasting
 30953 | D:12     | Learned a level 5 spell: Bolt of Magma
 32023 | D:12     | Offered knowledge of Bolt of Draining by Vehumet.
 33290 | Lair:1   | Killed an oklob plant
 33290 | Lair:1   | Reached skill level 17 in Spellcasting


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Short sword       |       |       |   165 |       |       ||   165
       Hand axe          |       |       |    37 |       |       ||    37
 Fire: Sling             |    68 |    75 |    28 |       |       ||   171
       Blowgun           |       |       |   106 |   164 |     6 ||   276
Throw: Dagger            |       |       |     3 |       |       ||     3
 Cast: Flame Tongue      |    41 |    59 |    86 |    95 |    13 ||   294
       Conjure Flame     |     1 |     9 |    17 |     8 |     7 ||    42
       Throw Flame       |       |    22 |    95 |   235 |    46 ||   398
       Sticky Flame      |       |     4 |    35 |    93 |    37 ||   169
       Fireball          |       |       |    26 |    43 |    12 ||    81
       Animate Skeleton  |       |       |    32 |   104 |    39 ||   175
       Sticks to Snakes  |       |       |       |    12 |       ||    12
       Bolt of Fire      |       |       |       |    10 |    21 ||    31
       Mephitic Cloud    |       |       |       |    59 |    22 ||    81
       Delayed Fireball  |       |       |       |    16 |     2 ||    18
       Shock             |       |       |       |     7 |     1 ||     8
       Ignite Poison     |       |       |       |    52 |    39 ||    91
       Shroud of Golubri |       |       |       |     2 |     4 ||     6
       Repel Missiles    |       |       |       |     2 |     3 ||     5
       Bolt of Magma     |       |       |       |       |     6 ||     6
 Abil: Release Delayed F |       |       |       |    15 |     2 ||    17
Evoke: Wand              |       |       |       |     7 |     1 ||     8
  Use: Scroll            |     2 |    15 |     9 |    18 |     7 ||    51
       Potion            |       |       |     3 |     1 |       ||     4


My current strategy is to use Mephitic cloud and ignite poison almost exclusively for groups of enemies, with some added fireballs / delayed fireballs, along with Bolt of fire for the odd powerful single target that I manage to isolate. Most stuff is getting a little testy now to use sticky flame on, but I'll still do it if i'm in a corridor next to a single enemy that I need to take down. I animate every skeleton I can find to make an army of meat shields, and I use sticks to snakes as a back up to create some snake meat shields when I have a difficult enemy to take down (E.g earlier a mottled dragon, I made a few snakes then bolt of magma'd it to death)

I try to keep shroud / RMSL up at all times during fights, but I'm finding im not really using the other spells any more. My questions are as follows:

1. Does throw flame / flame tongue fall out of favor from this point on? They don't seem that powerful any more. Do I need more fire magic levels, or are they just low level spells that lose their effectiveness?

2. Is it possible to know what mephitic cloud is going to do? how many squares of poison it will create, and how long it will last? Sometimes it seems to create a full 9 squares of cloud, other times just 1?

3. I learnt bolt of Magma as i thought it was more powerful than bolt of fire (Dumb) now I tend to use it to kill fire resistant enemies (Read: Crimson imps & mottled dragons) as shock doesn't seem that great. Good tactic? Or what else should I do?

4. I have a single scroll of amnesia, so I take it I've already learnt far more spells than I should have :) Is there any other way of forgetting spells? (Save for Sif Muna)

5. Can you re-assign the key for your spells?

6. How can I tell if an enemy is scared of fire? (Sometimes I cast conjure flame to cut an enemy off and they just walk straight into it)

7. Does using sticky flame on an enemy thats already standing inside a conjured column of flame inflict any extra damage, or is it just a case of they are already on fire so it doesnt do much?

8. the +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}. I've read numerous places that this is an excellent hat to wear. However, it slows you down doesn't it? I'm certainly noticing things catching me that didn't before. Should it be removed according to the situation?

9. That stone of tremors - the wiki seems to imply I need to train my Evocations to 15 to make it work 50% of the time. Doesn't seem like a good deal to me. Am I missing something?

10. Potions of might. Pointless on a caster?

11. I've found a WHOLE LOAD of spell books. I have no idea what to learn. Any pointers or discussion appreciated :) I'm tempted to say "i'll need abjuration" But that just makes me think I should wait till I can get mass abjuration, although I'm not sure if I need to find a different book for this? Past that, maybe some summons, But I'm not sure if sinking XP into summons will be worth it when I'm already invested in fire. Ring of flames also looks attractive, but will need significant training. Regeneration is another one I like the look of. Maybe some dispel undead too? I also just looked at sublimination of blood which seems like a good spell to have.

I expect my bread and butter to be the following...but would appreciate if someone thinks I'm doing it wrong!

Conjure Flame
Sticky Flame
Fireball (& Delayed)
Animate Skeleton
Mephitic Cloud
Ignite Poison
Bolt Of Fire
Repel Missiles
Shroud of Golubria
Regeneration
Dispel Undead
Abjuration
Sublimination of Blood
Ring of Fire
Summon something or other?

Can I learn that many spells? Am I over generalising my skillset and should stick to specialising a few different schools? To me, the animate skeleton/Regeneration/Sublimination of blood combo looks very attractive. With RMSL & Shroud up, I can raise an army of minions to act as meat shields, use mephitic cloud/ignite poison combo to kill the enemies and sublimination of blood to keep my MP up at all times from constant MC/IP/FB combos. The only issue I see is the fact I'll be killing my own meat shields, which is slightly annoying. I think using bolt of draining as a main damage source would get around this problem, but again - its not fire magic, and I'm a fire elementalist!

Sorry for all the questions and thanks for any help and discussion :)

Mines Malingerer

Posts: 37

Joined: Thursday, 24th November 2011, 20:17

Post Monday, 5th August 2013, 17:52

Re: CIP:DEFE Need Help!

5) Yes, use the = then s

6) Low intelligence monsters will walk thru fire, also very tough monsters who can take the damage will.

11) Swiftness, Haste, Blink, Abjuration, Repel/deflect missiles, regeneration....


FIRE STORM was conspicuous by its absence from your list....
Win (1) DECj (1) HECj

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Zot Zealot

Posts: 991

Joined: Monday, 15th April 2013, 15:10

Location: Augsburg, Germany

Post Monday, 5th August 2013, 18:05

Long question, short answer. :-)

  • Personally I wouldn't wear the hat of pondering
  • ring of protection from magic might be better for you than ring of rF+ (consider being banished to the abyss)
  • I'd put spellcasting off and go for conjurations and fire magic
  • Once Veh offers you fire storm you can burn everything to death. Consider learning haste if you should find it, it's one of the best spells in the game for every character.

Good luck!

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Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Monday, 5th August 2013, 18:09

Re: CIP:DEFE Need Help!

delarado wrote:1. Does throw flame / flame tongue fall out of favor from this point on? They don't seem that powerful any more. Do I need more fire magic levels, or are they just low level spells that lose their effectiveness?

Yes, the damage doesn't keep up with the increased HP of monsters as you progress. You'll move on to bigger and better spells and often abandon your early game staples.

delarado wrote:2. Is it possible to know what mephitic cloud is going to do? how many squares of poison it will create, and how long it will last? Sometimes it seems to create a full 9 squares of cloud, other times just 1?

It's based on spell power. It's also really loud, and you may be better off just fireballing whatever you're trying to kill.

delarado wrote:3. I learnt bolt of Magma as i thought it was more powerful than bolt of fire (Dumb) now I tend to use it to kill fire resistant enemies (Read: Crimson imps & mottled dragons) as shock doesn't seem that great. Good tactic? Or what else should I do?

There are better options for fire resistant enemies (iron shot, poison arrow, etc.) but it's not terrible.

delarado wrote:4. I have a single scroll of amnesia, so I take it I've already learnt far more spells than I should have :) Is there any other way of forgetting spells? (Save for Sif Muna)

If you press 'r' to read an item, then press the letter of a book in your inventory, you can choose a spell in the book that you know and then press 'f' to forget it. This will destroy the book.

delarado wrote:5. Can you re-assign the key for your spells?

Press '=' then 's' to remap spell letters.

delarado wrote:6. How can I tell if an enemy is scared of fire? (Sometimes I cast conjure flame to cut an enemy off and they just walk straight into it)

Usually it's unintelligent or high HP enemies that will wade right into your flame clouds.

delarado wrote:7. Does using sticky flame on an enemy thats already standing inside a conjured column of flame inflict any extra damage, or is it just a case of they are already on fire so it doesnt do much?

The damage stacks.

delarado wrote:8. the +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}. I've read numerous places that this is an excellent hat to wear. However, it slows you down doesn't it? I'm certainly noticing things catching me that didn't before. Should it be removed according to the situation?

The hat slows your movement. That can be a big problem in a lot of cases.

delarado wrote:9. That stone of tremors - the wiki seems to imply I need to train my Evocations to 15 to make it work 50% of the time. Doesn't seem like a good deal to me. Am I missing something?

The wiki article is about the stone of earth elementals. There's a small note at the bottom indicating it was changed in 0.13 to the stone of tremors.

delarado wrote:10. Potions of might. Pointless on a caster?

It can be another option for dealing with a fire resistant enemy, or as an emergency measure if you find yourself unable to escape something and out of MP.

delarado wrote:11. I've found a WHOLE LOAD of spell books. I have no idea what to learn. Any pointers or discussion appreciated :) I'm tempted to say "i'll need abjuration" But that just makes me think I should wait till I can get mass abjuration, although I'm not sure if I need to find a different book for this? Past that, maybe some summons, But I'm not sure if sinking XP into summons will be worth it when I'm already invested in fire. Ring of flames also looks attractive, but will need significant training. Regeneration is another one I like the look of. Maybe some dispel undead too? I also just looked at sublimination of blood which seems like a good spell to have.

It's important to consider the use of each spell. You mention abjuration and dispel undead. Those spells get rid of summoned creatures and undead. You know what else gets rid of those things? Fire magic. Summons kill things, but so does fire magic. You don't want too many killing tools, as you'll spread out your XP trying to make them all work well instead of focusing on making one outstanding. You'd be better off with some utility spells like haste, swiftness, apportation, summon butterflies, blink, etc.

Regeneration can be handy if you find yourself losing HP often and don't want to rest so much, but a fire elementalist typically kills things before they deal any damage and spends time resting to regain MP. Sublimation of blood restores MP very quickly, and can be used without chunks if need be. (In which case, regeneration becomes more useful.)

delarado wrote:With RMSL & Shroud up, I can raise an army of minions to act as meat shields, use mephitic cloud/ignite poison combo to kill the enemies and sublimination of blood to keep my MP up at all times from constant MC/IP/FB combos. The only issue I see is the fact I'll be killing my own meat shields, which is slightly annoying. I think using bolt of draining as a main damage source would get around this problem, but again - its not fire magic, and I'm a fire elementalist!

Your skeletons are throwaway minions for the most part. Losing a few to your own spells isn't a big deal. The mephitic/ignite combo is probably unnecessary since you have fireball and bolt of fire plus Vehumet and sublimation for regaining MP quickly.

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Halls Hopper

Posts: 61

Joined: Monday, 20th February 2012, 22:01

Post Monday, 5th August 2013, 18:25

Re: CIP:DEFE Need Help!

I've gotten 15 runes on this build before, so I feel pretty comfortable dispensing advice here.

1) Yes, they lose their effectiveness at this point in the game. pick up some weapon skill (Bows, or a staff of fire will work.) if you need a cheap way to kill popcorn.
2) It was changed to be random a few versions ago, but I'm under the impression that it gives you better results under better spellpower. Training spell casting is actually the best way to raise spell power on that particular spell, since it covers 3 school.
3)Yes, it's a good tactic, but LCS or Iron shot is going to be better in the long run, consider training conjurations more, since 90% of your spells are gonna need high conjurations.
4) Nope, it sucks to suck.
7)I think so. Bolt of fire might just be better in that situation, though, considering the extra damage from the 2 MP
8) I think it's worth it, but that's just me. It's better if you have a reliable way to get out of dodge. (cBlink, Haste, etc...)
9)It's not really worth training evocations for, in my opinion, but if you've got a crystal ball of energy, I'd pump a lot of EXP into evo
10) Situational at best.
11) You're missing Fire Storm, which is literally the best spell in the game. You can kill everything with fire storm. Haste is the second best spell in the game. it makes you 1.5x better, no joke. Focus on conjurations and Fire Magic for now, then once you've felt the true power of fire storm, consider branching out.
Wins: DEFE (15), HOPr (4), DsDK (3), MfGl (3), TeCj (7), HaFi (15)

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Joined: Monday, 20th February 2012, 17:33

Post Monday, 5th August 2013, 18:35

Re: CIP:DEFE Need Help!

delarado wrote:5. Can you re-assign the key for your spells?

Apart from pressing =s in-game, which has already been mentioned, it is also possible to modify the config file to automatically assign a spell to a specific key each time you learn it. For instance if you want to have Blink on "Y" and Repel Missiles on "r", you need to add the following:
  Code:
spell_slot += Blink:Y
spell_slot += Repel missiles:r

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Post Monday, 5th August 2013, 19:23

Re: CIP:DEFE Need Help!

WOW! A lot of very detailed responses, thank you so much people!

I totally forgot about fire storm, I was more looking here to know what I should learn out of my current available spells, but im guessing Vehumet will give me fire storm at some point, so I'll look forward to that!

How do I get haste?

I liked mephitic cloud as it has a chance to stop things from coming too close while they stumble around confused in a cloud of flame. I'll try just fireballing stuff to death now though

I think I wore the ring of protection from fire because I was going up against a mottled dragon. I tend to switch stuff out as I need it. If I see some snakes, I go for rPois. If I see an orc pack, I go from MR.

I will switch my training back to spellcasting, fire magic and conjurations now. Thanks for all the great advice. I'm off to try and kill the pack of death yaks on Lair:8!

Halls Hopper

Posts: 61

Joined: Monday, 20th February 2012, 22:01

Post Monday, 5th August 2013, 19:46

Re: CIP:DEFE Need Help!

delarado wrote:
How do I get haste?



Book of Enchantments or Book of Wizardy. It's likely that you'll find one of them during your game, in my personal experience the shops on orc:4 tend to be good for that.
Wins: DEFE (15), HOPr (4), DsDK (3), MfGl (3), TeCj (7), HaFi (15)

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Post Monday, 5th August 2013, 19:49

Re: CIP:DEFE Need Help!

Excellent.

I've just done lair 8, that was so much easier than with an MiBe. Your right, fireball/bolt of fire does seem to be more effective. I used mephitic cloud to confuse a spriggan rider because he gave me some trouble, but everything else I just fireballed and bolt of fire'd to death (including the pack of death yaks that never got close)

This is fun :)

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Post Monday, 5th August 2013, 20:17

Re: CIP:DEFE Need Help!

Killed by an ettin.

How would I stop this from happening?

I was in Orc:3, I went down stairs, it hit me, I went upstairs, it hit me, i was dead.

Without a source of blinking i suppose i was pretty much screwed eh?

  Code:
 Dungeon Crawl Stone Soup version 0.13-a0-2630-gc2a47ca (webtiles) character file.

55753 Delarado the Eclecticist (level 14, -24/68 HPs)
             Began as a Deep Elf Fire Elementalist on Aug 4, 2013.
             Was a High Priest of Vehumet.
             Annihilated by an ettin
             ... wielding a +0,+0 great mace
              (32 damage)
             ... on Level 3 of the Orcish Mines on Aug 5, 2013.
             The game lasted 05:41:15 (39918 turns).

Delarado the Eclecticist (DEFE)                    Turns: 39918, Time: 05:41:16

HP -24/68        AC 12     Str  9      XL: 14   Next: 34%
MP  46/49        EV 12     Int 32      God: Vehumet [*****.]
Gold 1335        SH  0     Dex 15      Spells: 15 memorised,  5 levels left

Res.Fire  : . . .   See Invis. : +   y - 20 arrows
Res.Cold  : . . .   Warding    : .   L - +2 elf ring mail
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   I - +3 hat of Pondering {ponderous, MR+ MP+10
Res.Elec. : .       Clarity    : .   V - +0 cloak
Sust.Abil.: . .     Spirit.Shd : .   b - +0 pair of gloves of Courage {Acc+5 SInv}
Res.Mut.  : .       Stasis     : .   (no boots)
Res.Rott. : .       Flight     : .   (no amulet)
Saprovore : . . .                    e - +5 ring of intelligence
                                     s - ring of protection from magic

@: repel missiles, delayed fireball, slow, extremely resistant to hostile
enchantments, unstealthy
A: no striking features
a: Renounce Religion, Release Delayed Fireball


You were on level 3 of the Orcish Mines.
You worshipped Vehumet.
Vehumet was extremely pleased with you.
You were not hungry.

You visited 4 branches of the dungeon, and saw 24 of its levels.

You collected 1477 gold pieces.
You spent 162 gold pieces at shops.

Inventory:

Hand weapons
 a - a +2 blowgun
Missiles
 d - 49 poisoned needles
 y - 20 arrows (in hand)
 G - 7 curare-tipped needles
 J - 7 needles of confusion
Armour
 b - the +0 pair of gloves of Courage (worn) {Acc+5 SInv}
   (You found it on level 1 of the Lair of Beasts)   
   
   It affects your accuracy (+5).
   It enhances your eyesight.
 I - the +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}
   (You took it off Gastronok on level 2 of the Lair of Beasts)   
   
   It affects your intelligence (+5).
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+10).
 L - a +2 elven ring mail (worn)
 V - a +0 cloak (worn)
Magical devices
 j - a wand of flame (7)
 n - a wand of cold (9)
 u - a wand of slowing (12)
 v - a wand of lightning (1)
 C - a wand of enslavement (11)
 K - a wand of paralysis (14)
 N - a wand of disintegration (14)
 U - a wand of draining (5)
Comestibles
 c - 5 bread rations
Scrolls
 h - 3 scrolls of remove curse
 k - a scroll of amnesia
 p - 3 scrolls of teleportation
 q - a scroll of immolation
 x - 3 scrolls of fog
 F - 2 scrolls of fear
 M - a scroll of magic mapping
 O - 4 scrolls of identify
 R - a scroll of recharging
Jewellery
 e - a +5 ring of intelligence (right hand)
 g - an uncursed ring of poison resistance
 s - a ring of protection from magic (left hand)
 t - an uncursed ring of sustain abilities
 z - an uncursed ring of flight
 A - a +4 ring of dexterity
 D - an uncursed ring of protection from fire
Potions
 f - 3 potions of resistance
 l - 4 potions of curing
 o - a potion of heal wounds
 r - 4 potions of restore abilities
 w - a potion of invisibility
 P - 2 potions of brilliance
 Q - a potion of magic
 S - a potion of speed


   Skills:
 + Level 10.0 Dodging
 - Level 2.4 Stealth
 + Level 18.0 Spellcasting
 * Level 13.5 Conjurations
 - Level 1.3 Charms
 + Level 0.5 Necromancy
 - Level 1.3 Translocations
 - Level 6.0 Transmutations
 + Level 13.5 Fire Magic
 - Level 1.8 Air Magic
 + Level 0.1 Earth Magic
 - Level 2.4 Poison Magic
 - Level 2.4 Evocations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Repel Missiles        Chrm/Air       #####.....   1%          2    None
b - Shroud of Golubria    Chrm/Tloc      #####.....   1%          2    None
c - Conjure Flame         Conj/Fire      #######.     0%          3    None
d - Sticky Flame          Conj/Fire      #######.     1%          4    None
e - Fireball              Conj/Fire      #######...   1%          5    None
f - Animate Skeleton      Necr           N/A          1%          1    None
g - Delayed Fireball      Conj/Fire      N/A          1%          7    ####...
h - Sticks to Snakes      Trmt           ######....   1%          2    None
k - Shock                 Conj/Air       ####         1%          1    None
m - Flame Tongue          Conj/Fire      #####        0%          1    None
n - Throw Flame           Conj/Fire      ######       0%          2    None
o - Bolt of Magma         Conj/Fire/Erth ######....   1%          5    None
q - Mephitic Cloud        Conj/Pois/Air  ######..     1%          3    None
r - Bolt of Fire          Conj/Fire      #######...   1%          6    None
z - Ignite Poison         Fire/Trmt      ######....   1%          5    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/27)            Temple (1/1) D:4             Orc (3/4) D:8
   Lair (8/8) D:9          Shoals (0/5) Lair:6       Spider (0/5) Lair:5
  Slime (0/6) Lair:8     
   Elf: Orc:3-4     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Jiyva

Shops:
D:8: [%?  D:9: /

Message History

You feel protected from missiles.
Casting: Repel Missiles
Confirm with . or Enter, or press ? or * to list all spells.
You renew your shroud.
You climb downwards. Your mindless thralls stay behind.
An orc warrior comes into view. It is wielding an orcish halberd.
The ettin hits you with a great mace! The ettin barely misses you.
The troll bites you!
Your shroud bends the troll's attack away.
The troll claws you!
Your shroud falls apart!
The orc barely misses you. The orc hits you but does no damage.
The orc barely misses you. The orc hits you but does no damage.
An orc comes into view. It is wielding an orcish dagger.
There is a stone staircase leading up, spattered with blood here.
The orc warrior shouts!
The ettin hits you with a great mace!
* * * LOW HITPOINT WARNING * * *
The ettin hits you with a great mace!
You die...

         .
       # .#
       .#.# #.
       #...#...
 ..   ##.. .....
 ...###.......>.
 ........#......
.......ooT..[%%o.
.......o@>...o.o.
.......oC........
 .......%.......
 .#..#.#.##....#
  ## ##### #####


You could see an ettin, a troll, an orc warrior and 6 orcs.

Vanquished Creatures
  6 hydras
  2 spriggan druids
  6 death yaks (Lair:8)
  An unseen horror (D:11)
  4 hill giants
  A deep elf conjurer (D:12)
  A wizard (D:10)
  Joseph (D:11)
  2 oklob plants
  An elephant (shapeshifter) (D:12)
  A phantasmal warrior (D:12)
  A spiny worm (Lair:6)
  Maurice (D:8)
  3 elephants (Lair:6)
  A cyclops (D:10)
  5 black mambas
  6 spiny frogs
  3 komodo dragons
  The ghost of Bastard the Ruffian, an average TrFi of Okawaru (D:5)
  A death yak skeleton (Lair:8)
  7 spriggans
  A hydra zombie (D:11)
  A two-headed ogre (D:10)
  A giant firefly (Lair:8)
  A troll (Orc:1)
  3 grizzly bears
  11 blink frogs
  A shadow (D:12)
  A trapdoor spider (D:11)
  A basilisk (D:12)
  2 hill giant zombies
  36 yaks
  2 hungry ghosts
  2 wraiths
  13 vampire mosquitoes
  2 wyverns
  8 hippogriffs
  A merfolk (Lair:6)
  A mottled dragon (D:12)
  24 wolves
  2 manticores
  A swamp drake (D:8)
  4 porcupines
  7 orc warriors
  A yellow wasp (D:12)
  5 black bears (Lair:8)
  2 ice beasts
  3 sky beasts
  2 blink frog skeletons (Lair:6)
  A boring beetle (Lair:6)
  8 ogres
  2 big kobolds (D:12)
  10 crocodiles
  2 giant slugs
  8 giant frogs
  A gnoll sergeant (D:7)
  9 centaurs
  9 agate snails
  10 water moccasins
  2 cyclops skeletons (D:12)
  17 killer bees
  2 yak skeletons
  5 wights
  An eye of draining (D:12)
  3 crimson imps
  A troll skeleton (D:8)
  A hippogriff skeleton (Lair:6)
  11 orc priests
  5 wolf skeletons (Lair:8)
  A two-headed ogre zombie (D:12)
  A goliath beetle (D:11)
  21 orc wizards
  A centaur skeleton (D:9)
  8 hounds
  6 iguanas
  2 scorpions
  An orange rat (D:12)
  2 porcupine skeletons
  An ogre zombie (D:5)
  6 sheep (Lair:1)
  10 worker ants
  Ijyb (D:6)
  2 jellies
  An ogre skeleton (D:7)
  A hound skeleton (D:10)
  63 green rats
  A giant centipede (Lair:1)
  12 gnolls
  A shadow imp (D:12)
  22 adders
  6 giant mites
  A goliath beetle zombie (D:6)
  8 worms
  16 grey rats
  2 giant eyeballs
  8 giant geckos
  An ooze (D:5)
  85 orcs
  3 ball pythons
  A bat skeleton (Lair:1)
  3 giant cockroaches (D:1)
  16 hobgoblins
  14 jackals
  12 quokkas
  25 bats
  A giant gecko skeleton (D:8)
  4 giant newts
  A giant spore (D:6)
  11 goblins
  A green rat skeleton (D:12)
  2 grey rat zombies (D:12)
  A hobgoblin skeleton (D:6)
  A jackal zombie (D:8)
  28 kobolds
  A kobold skeleton (D:4)
  A kobold zombie (D:6)
  4 orc skeletons
  32 rats
  A rat skeleton (D:12)
  A rat zombie (D:5)
  29 ballistomycetes
  A bush (Lair:7)
  2 fungi (Lair:8)
  4 plants
793 creatures vanquished.

Vanquished Creatures (collateral kills)
  Gastronok (Lair:2)
  An ogre mage (D:12)
  A hydra (Lair:7)
  A lindwurm (Lair:7)
  A griffon (Lair:8)
  2 spiny frogs (Lair:8)
  A feature mimic (D:12)
  A fire drake (Lair:8)
  4 blink frogs
  A komodo dragon (Lair:7)
  A wraith (D:10)
  A grizzly bear (Lair:4)
  An elephant slug (Lair:6)
  5 yaks
  A hippogriff (Lair:6)
  2 wolves
  2 vampire mosquitoes (D:12)
  A mottled dragon (D:11)
  2 porcupines
  A big kobold (D:11)
  2 ogres
  A black bear (Lair:8)
  3 crocodiles
  A centaur (D:8)
  A giant slug (Lair:1)
  3 giant frogs
  3 agate snails
  A hippogriff zombie (D:11)
  2 jellyfish (Lair:8)
  A troll zombie (D:8)
  2 wights (D:10)
  A killer bee (D:9)
  A crimson imp (D:5)
  An electric eel (Lair:8)
  An orc priest (D:12)
  A centaur zombie (D:8)
  A hound (Lair:3)
  An iguana (D:9)
  An orc wizard (D:11)
  A gnoll (D:9)
  5 adders
  2 giant centipedes
  5 green rats
  6 grey rats (D:12)
  15 orcs
  6 jackals
  2 quokkas
  5 bats
  3 goblins
  4 kobolds (D:11)
  4 rats
  2 ballistomycetes (D:8)
  4 fungi
  3 plants
126 creatures vanquished.

Vanquished Creatures (others)
  Eustachio (D:6)
  3 hill giant skeletons
  A spriggan skeleton (Lair:8)
  2 human skeletons
  2 spiny frog skeletons
  A merfolk skeleton (Lair:6)
  An elf skeleton (D:12)
  A fire drake skeleton (Lair:8)
  A cyclops skeleton (D:10)
  2 komodo dragon skeletons
  A manticore skeleton (D:9)
  6 yak skeletons
  2 hippogriff skeletons
  A grizzly bear skeleton (Lair:8)
  6 wolf skeletons
  5 giant frog skeletons
  A quasit (D:6)
  3 black bear skeletons (Lair:8)
  2 water moccasin skeletons
  2 porcupine skeletons
  A two-headed ogre skeleton (D:10)
  4 crocodile skeletons
  4 ogre skeletons
  2 hound skeletons
  A swamp drake skeleton (D:8)
  3 sheep skeletons (Lair:1)
  7 adder skeletons
  An iguana skeleton (D:9)
  5 bat skeletons
  22 green rat skeletons
  A giant gecko skeleton (Lair:6)
  4 giant spores
  4 gnoll skeletons
  5 grey rat skeletons (D:12)
  2 hobgoblin skeletons (D:11)
  7 jackal skeletons
  6 kobold skeletons
  36 orc skeletons
  2 quokka skeletons
  7 rat skeletons
  2 fungi
  2 plants
172 creatures vanquished.

Grand Total: 1091 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Delarado, the Deep Elf Fire Elementalist, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 4/4
   154 | D:1      | Reached XP level 2. HP: 15/15 MP: 7/7
   356 | D:1      | Reached XP level 3. HP: 19/19 MP: 6/9
   450 | D:1      | Learned a level 2 spell: Throw Flame
   454 | D:1      | Learned a level 3 spell: Conjure Flame
  1370 | D:3      | Reached XP level 4. HP: 24/24 MP: 12/12
  1424 | D:3      | Reached skill level 4 in Fire Magic
  2014 | D:3      | Reached XP level 5. HP: 19/28 MP: 4/16
  2986 | D:4      | Found an iron altar of Okawaru.
  3132 | D:4      | Found a staircase to the Ecumenical Temple.
  3135 | D:4      | Noticed a sky beast
  3157 | D:4      | Killed a sky beast
  3157 | D:4      | Reached XP level 6. HP: 32/32 MP: 7/19
  3249 | Temple   | Entered the Ecumenical Temple
  3494 | D:5      | Entered Level 5 of the Dungeon
  3520 | D:5      | Learned a level 4 spell: Sticky Flame
  3758 | D:5      | Noticed Bastard's ghost (average TrFi)
  4841 | D:5      | Found a white marble altar of Elyvilon.
  4841 | D:5      | Found a snail-covered altar of Cheibriados.
  4841 | D:5      | Found a bloodstained altar of Trog.
  4920 | D:5      | Reached skill level 5 in Spellcasting
  4927 | D:5      | Learned a level 5 spell: Fireball
  4956 | D:5      | Reached skill level 5 in Conjurations
  4956 | D:5      | Reached skill level 5 in Fire Magic
  5134 | D:6      | Reached XP level 7. HP: 36/36 MP: 13/21
  5374 | D:6      | Noticed Ijyb
  5499 | D:6      | Noticed Eustachio
  5606 | D:6      | Killed Ijyb
  5715 | D:6      | Killed Eustachio
  6762 | D:6      | Reached skill level 6 in Conjurations
  6784 | D:6      | Found a radiant altar of Vehumet.
  6784 | D:6      | Found a deep blue altar of Sif Muna.
  6792 | D:6      | Identified Sif Muna's Volume of Damage Dealing (You found it on level 6 of the Dungeon)
  6801 | D:6      | Identified Vehumet's Volume of Conjuration (You found it on level 6 of the Dungeon)
  6803 | D:6      | Became a worshipper of Vehumet
  6808 | D:6      | Found an ancient bone altar of Kikubaaqudgha.
  6812 | D:6      | Identified Kikubaaqudgha's Handbook of Black Rites (You found it on level 6 of the Dungeon)
  6816 | D:6      | Learned a level 1 spell: Animate Skeleton
  8471 | D:7      | Reached skill level 7 in Conjurations
  8471 | D:7      | Reached XP level 8. HP: 41/41 MP: 23/23
  8886 | D:7      | Found a sparkling altar of Nemelex Xobeh.
  8935 | D:7      | Noticed a spriggan baker
  8940 | D:7      | Killed a spriggan baker
  9370 | D:8      | Acquired Vehumet's first power
  9370 | D:8      | Offered knowledge of Shock by Vehumet.
  9373 | D:8      | Reached skill level 8 in Conjurations
  9515 | D:8      | Learned a level 1 spell: Shock
  9670 | D:8      | Found Uciasaoh's Antique Armour Shoppe.
  9685 | D:8      | Found Qala Hust's Food Shoppe.
  9754 | D:8      | Found Smuzxauc's Magic Scroll Shop.
  9761 | D:8      | Bought a scroll of identify for 26 gold pieces
  9761 | D:8      | Bought a scroll of identify for 26 gold pieces
  9761 | D:8      | Bought a scroll of recharging for 71 gold pieces
  9761 | D:8      | Bought a scroll of remove curse for 39 gold pieces
  9988 | D:8      | HP: 1/41 [orc priest/divine providence (13)]
 10664 | D:8      | Found a staircase to the Orcish Mines.
 10693 | D:8      | Reached XP level 9. HP: 45/45 MP: 20/26
 11062 | D:8      | Reached skill level 9 in Conjurations
 11519 | D:8      | Noticed Maurice
 11760 | D:8      | Offered knowledge of Sandblast by Vehumet.
 11852 | D:8      | Killed Maurice
 12433 | D:9      | Found a basalt altar of Yredelemnul.
 12870 | D:9      | Reached skill level 10 in Conjurations
 13213 | D:9      | Reached skill level 10 in Fire Magic
 13296 | D:9      | Reached XP level 10. HP: 47/50 MP: 19/29
 13473 | D:9      | Found a blossoming altar of Fedhas.
 13602 | D:9      | Found a staircase to the Lair.
 13639 | Lair:1   | Entered Level 1 of the Lair of Beasts
 13658 | Lair:1   | Learned a level 2 spell: Sticks to Snakes
 13835 | Lair:1   | Got a pair of ancient gloves
 13839 | Lair:1   | Identified the +0 pair of gloves of Courage {Acc+5 SInv} (You found it on level 1 of the Lair of Beasts)
 14171 | Lair:1   | Noticed an oklob plant
 14365 | Lair:1   | Offered knowledge of Mephitic Cloud by Vehumet.
 14370 | Lair:1   | Learned a level 3 spell: Mephitic Cloud
 14842 | Lair:2   | Reached skill level 1 in Air Magic
 14842 | Lair:2   | Reached skill level 1 in Poison Magic
 16008 | Lair:2   | Learned a level 6 spell: Bolt of Fire
 16189 | Lair:2   | Reached skill level 10 in Spellcasting
 16436 | Lair:2   | Noticed a black mamba
 16443 | Lair:2   | Killed a black mamba
 16443 | Lair:2   | Reached skill level 5 in Dodging
 16472 | Lair:2   | Noticed Gastronok
 16529 | Lair:2   | HP: 2/50 [Gastronok/the air (25)]
 17185 | Lair:2   | Killed Gastronok
 17185 | Lair:2   | Reached XP level 11. HP: 25/54 MP: 3/31
 17444 | Lair:2   | Acquired Vehumet's second power
 17457 | Lair:2   | Learned a level 7 spell: Delayed Fireball
 17550 | Lair:2   | Reached skill level 11 in Conjurations
 17685 | Lair:1   | Paralysed by you for 2 turns
 18067 | D:9      | Found Pnoazuch's Magical Wand Emporium.
 19338 | D:5      | Killed Bastard's ghost
 19338 | D:5      | Offered knowledge of Iskenderun's Battlesphere by Vehumet.
 19488 | D:5      | Found a white marble altar of Elyvilon.
 19488 | D:5      | Found a snail-covered altar of Cheibriados.
 19489 | D:5      | Found a bloodstained altar of Trog.
 22000 | Lair:4   | Noticed a six-headed hydra
 22002 | Lair:4   | Killed a six-headed hydra
 22166 | Lair:4   | Noticed a spriggan druid
 22167 | Lair:4   | Killed a spriggan druid
 22167 | Lair:4   | Acquired Vehumet's third power
 22483 | Lair:5   | Noticed an eight-headed hydra
 22490 | Lair:5   | Killed an eight-headed hydra
 22743 | Lair:5   | Found a hole to the Spider Nest.
 22801 | Lair:5   | Reached skill level 10 in Dodging
 22827 | Lair:5   | Reached skill level 12 in Spellcasting
 22904 | Lair:5   | Reached XP level 12. HP: 56/59 MP: 31/34
 22970 | Lair:5   | Learned a level 5 spell: Ignite Poison
 23077 | Lair:5   | Reached skill level 1 in Transmutations
 23079 | Lair:5   | Offered knowledge of Static Discharge by Vehumet.
 24128 | Lair:6   | Found a staircase to the Shoals.
 24217 | Lair:6   | Reached skill level 13 in Spellcasting
 24506 | Lair:6   | Reached skill level 5 in Transmutations
 25679 | Lair:6   | Upgraded the game from 0.13-a0-2606-g170388b to 0.13-a0-2630-gc2a47ca
 25936 | D:10     | Entered Level 10 of the Dungeon
 26183 | D:10     | Reached skill level 1 in Evocations
 26887 | D:10     | Reached skill level 14 in Spellcasting
 27000 | D:10     | Learned a level 2 spell: Repel Missiles
 27003 | D:10     | Learned a level 2 spell: Shroud of Golubria
 27522 | D:10     | Reached skill level 1 in Translocations
 27524 | D:10     | Offered knowledge of Bolt of Magma by Vehumet.
 27525 | D:10     | Reached skill level 1 in Charms
 28051 | D:11     | Noticed Joseph
 28327 | D:11     | Killed Joseph
 28422 | D:11     | Reached XP level 13. HP: 63/63 MP: 9/36
 28845 | D:11     | Reached skill level 15 in Spellcasting
 29090 | D:11     | Your ally Joseph died
 30789 | D:12     | Reached skill level 16 in Spellcasting
 30953 | D:12     | Learned a level 5 spell: Bolt of Magma
 32023 | D:12     | Offered knowledge of Bolt of Draining by Vehumet.
 33290 | Lair:1   | Killed an oklob plant
 33290 | Lair:1   | Reached skill level 17 in Spellcasting
 35323 | Lair:8   | Entered Level 8 of the Lair of Beasts
 35566 | Lair:8   | Offered knowledge of Lee's Rapid Deconstruction by Vehumet.
 35866 | Lair:8   | Reached XP level 14. HP: 68/68 MP: 15/39
 36242 | Lair:8   | Found a staircase to the Slime Pits.
 36243 | Lair:8   | Found a viscous altar of Jiyva.
 37527 | Lair:8   | Reached skill level 18 in Spellcasting
 38554 | Orc:1    | Entered Level 1 of the Orcish Mines
 38820 | Orc:1    | Offered knowledge of Fulminant Prism by Vehumet.
 39918 | Orc:3    | Annihilated by an ettin


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Short sword       |       |       |   165 |       |       ||   165
       Hand axe          |       |       |    37 |       |       ||    37
 Fire: Sling             |    68 |    75 |    28 |       |       ||   171
       Blowgun           |       |       |   106 |   164 |     6 ||   276
Throw: Dagger            |       |       |     3 |       |       ||     3
 Cast: Flame Tongue      |    41 |    59 |    86 |    95 |    15 ||   296
       Conjure Flame     |     1 |     9 |    17 |     8 |     7 ||    42
       Throw Flame       |       |    22 |    95 |   235 |    53 ||   405
       Sticky Flame      |       |     4 |    35 |    93 |    51 ||   183
       Fireball          |       |       |    26 |    43 |    80 ||   149
       Animate Skeleton  |       |       |    32 |   104 |   105 ||   241
       Sticks to Snakes  |       |       |       |    12 |    10 ||    22
       Bolt of Fire      |       |       |       |    10 |   103 ||   113
       Mephitic Cloud    |       |       |       |    59 |    39 ||    98
       Delayed Fireball  |       |       |       |    16 |     9 ||    25
       Shock             |       |       |       |     7 |     1 ||     8
       Ignite Poison     |       |       |       |    52 |    52 ||   104
       Shroud of Golubri |       |       |       |     2 |    27 ||    29
       Repel Missiles    |       |       |       |     2 |    29 ||    31
       Bolt of Magma     |       |       |       |       |     6 ||     6
 Abil: Release Delayed F |       |       |       |    15 |     9 ||    24
Evoke: Wand              |       |       |       |     7 |     5 ||    12
  Use: Scroll            |     2 |    15 |     9 |    18 |     8 ||    52
       Potion            |       |       |     3 |     1 |       ||     4

Ziggurat Zagger

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Post Monday, 5th August 2013, 20:26

Re: CIP:DEFE Need Help!

Scroll of fear might have moved everything away from you. Other than that, not wearing the hat of pondering would've been a good idea.

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Sandman25

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Post Monday, 5th August 2013, 20:34

Re: CIP:DEFE Need Help!

As soon as I see something dangerous, I usually go out of it's LoS(if I can) and remove the hat of pondering.

Tomb Titivator

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Post Monday, 5th August 2013, 20:38

Re: CIP:DEFE Need Help!

It was next to me as soon as i went downstairs...I literally went down, and was surrounded by 3 orcs, an ettin, and a few other misc stuff. I could not have moved in any direction. It was the only staircase leading down.

My only choice was to blink (I had no scrolls) Teleport (Would have taken too long) or climb back up...or something else that I dont know what!

What a pain :(

Dis Charger

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Post Monday, 5th August 2013, 20:43

Re: CIP:DEFE Need Help!

Hmm, shit happens. But I don't play any mages other than Wz, because they get more Int and some cool spells I like (like blink) and by the time you are able to cast something like fireball, you'll usually get it from vehumet.

Mines Malingerer

Posts: 37

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Post Monday, 5th August 2013, 21:41

Re: CIP:DEFE Need Help!

You could have mephitic clouded yourself, might have got the ettin confused, but it would be a long shot, but better than no shot.
Win (1) DECj (1) HECj

Ziggurat Zagger

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Post Tuesday, 6th August 2013, 08:45

Re: CIP:DEFE Need Help!

Amnesiac wrote:As soon as I see something dangerous, I usually go out of it's LoS(if I can) and remove the hat of pondering.


Are you serious here? It does not work reliably if your character is not extremely stealthy or something. You need 2 turns to remove the hat, a pack of Centaurs will happily kill you while you are trying to hide behind a corner and remove the hat.

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Post Tuesday, 6th August 2013, 11:21

Re: CIP:DEFE Need Help!

Last time I was using it in Lair(because gastronock is often there) and I had boots of running (nerfed to -1 aut). As for centaurs, you need to kill them(or meph them first) quickly at range anyway, probably cast repel first. I would say that for centaurs my usual strategy doesn't change much. Well, it all depends on what stage of the game are you in. For esample if you want to run from some death yaks, you'll remove the hat as soon as you see them, probably.

Tomb Titivator

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Post Tuesday, 6th August 2013, 11:43

Re: CIP:DEFE Need Help!

delarado wrote:It was next to me as soon as i went downstairs...I literally went down, and was surrounded by 3 orcs, an ettin, and a few other misc stuff. I could not have moved in any direction. It was the only staircase leading down.

My only choice was to blink (I had no scrolls) Teleport (Would have taken too long) or climb back up...or something else that I dont know what!

What a pain :(


Going back up immediately is one of the worst things you could do if surrounded. Especially if you're slowed.

As Blacksheep said, I would have tried fear first, then either go up or read teleport next depending on how effective fear was. But it was a bad situation to walk into.

Ziggurat Zagger

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Post Tuesday, 6th August 2013, 11:55

Re: CIP:DEFE Need Help!

Amnesiac wrote:Last time I was using it in Lair(because gastronock is often there) and I had boots of running (nerfed to -1 aut). As for centaurs, you need to kill them(or meph them first) quickly at range anyway, probably cast repel first. I would say that for centaurs my usual strategy doesn't change much. Well, it all depends on what stage of the game are you in. For esample if you want to run from some death yaks, you'll remove the hat as soon as you see them, probably.


Boots of running is a very rare item and almost remove the penalty so I think it should have been mentioned before. Spriggan does not have much problems with the hat either ;)
The hat removes/complicates retreat options, I would use it the other way around - don't wear the hat by default but if you see some slow monsters, retreat behind a corner, equip the hat and use it to kill the monster. And immediately take the hat off. But that would be boring. Running away from Catoblepas in the open terrain or from a pack of Death Yaks who happened to get adjacent to you behind a corner is much more fun :)

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Post Tuesday, 6th August 2013, 11:59

Re: CIP:DEFE Need Help!

Well, I have enough experience to know when/how to safely use it but it's hard to remember all the situations to explain how to do it.

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Post Tuesday, 6th August 2013, 14:59

Re: CIP:DEFE Need Help!

Dis Charger

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Post Tuesday, 6th August 2013, 15:06

Re: CIP:DEFE Need Help!

Ha. Theoretically if you don't get yourself into situations where you need to run away/kite, you can get some use out of 5 Int and +10 mp and 30MR. Especially if you are a mage with cblink, haste or even just swiftness. Of course it does the oposite effect of boots of running and the negative effect is even stronger now, so it's unpleasant. But if you are playing a mage who can quickly kill anything apart from hell lords or such it will only help you to do it faster and give you a couple more casts.

Shoals Surfer

Posts: 329

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Post Tuesday, 6th August 2013, 17:20

Re: CIP:DEFE Need Help!

Amnesiac wrote:Ha. Theoretically if you don't get yourself into situations where you need to run away/kite, you can get some use out of 5 Int and +10 mp and 30MR. Especially if you are a mage with cblink, haste or even just swiftness. Of course it does the oposite effect of boots of running and the negative effect is even stronger now, so it's unpleasant. But if you are playing a mage who can quickly kill anything apart from hell lords or such it will only help you to do it faster and give you a couple more casts.


If you're a caster that is doing extended --- which given proclivities around here usually means a species with high MP so that you're very likely to be at 50+ already --- the halved MP bonuses over 50 and the stepdowns in spellpower mean the hat is, in the best case scenario, probably giving you half a cast of Fire Storm and a few percent more power. (And you'll often have access to a regular hat or helmet of intelligence, meaning the effective gain over what you might be wearing is even less.) This is a pretty bad trade for ponderousness. The hat seems clearly better the earlier you find it if you have a means of dealing with ponderousness.

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Sandman25

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Post Tuesday, 6th August 2013, 17:24

Re: CIP:DEFE Need Help!

Of course you won't use it in the later game, there will be no need to. You'll probably find a usual hat with +3Int or something better and you'll have enough MP and MR anyway. I thought it's kind of obvious. However, I like to pump everything into my spell power early on, so I have a use for it, when I first find it, usually.

Shoals Surfer

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Post Tuesday, 6th August 2013, 17:31

Re: CIP:DEFE Need Help!

Amnesiac wrote:Of course you won't use it in the later game, there will be no need to. You'll probably find a usual hat with +3Int or something better and you'll have enough MP and MR anyway. I thought it's kind of obvious. However, I like to pump everything into my spell power early on, so I have a use for it, when I first find it, usually.


Ah yes, early on, when you can quickly kill anything other than the omnipresent D:13 hell lords. These must be the things you're getting out of LOS of to take it off.

Dis Charger

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Post Tuesday, 6th August 2013, 17:35

Re: CIP:DEFE Need Help!

It was just a hypothetical example of what you can't kill quickly with a powerful conjuration. Your sarcasm makes you look very smart.

Shoals Surfer

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Post Tuesday, 6th August 2013, 17:40

Re: CIP:DEFE Need Help!

Amnesiac wrote:It was just a hypothetical example of what you can't kill quickly with a powerful conjuration. Your sarcasm makes you look very smart.


Your tendency to say goofy things and then when people say "actually, I don't think that makes much sense" responding "well obviously that's not what I meant, duh" or "actually I am very good at this game and I am merely failing to articulate my intricate knowledge" is irritating. Thus the snark.

The hat of pondering is an interesting item, and I think that's why crate's comment about "if you have to ask . . . " is accurate. It is a very bad negative effect, so judging whether or not the positives are sufficient to overcome it involves quite a bit of feel. I think I would pass on it almost always, requiring a race with intrinsic speed, Haste+Swiftness, or one of the fast movement mutations to want it.

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Post Tuesday, 6th August 2013, 17:42

Re: CIP:DEFE Need Help!

I thought I have clarified what I meant and that one of statements isn't related to another. i.e: If I say, that the only thing you can't kill quickly with a powerful spell are lords, that doesn't mean that I will wear a hat of pondering for everything else.

Snake Sneak

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Post Wednesday, 7th August 2013, 03:55

Re: CIP:DEFE Need Help!

Figured I'd add that if you're worshipping Chei the hat is awesome.

As for the ettin that's rotten luck but as mentioned earilier going upstairs was the worst option (the monsters get free hits and are still next to you). I would've drank that invis potion first (reduces ettin's chance to hit), then speed potion (assuming said ettin has not killed me), then try to blast my way out (bolt of fire the ettin down first). Only consider drinking the heal wounds potion after the ettin is dead. A scroll of blinking would've been ideal, the spell blink is a gamble as you could still end up next to the ettin.

Ziggurat Zagger

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Post Wednesday, 7th August 2013, 07:29

Re: CIP:DEFE Need Help!

zugundertherug wrote:Figured I'd add that if you're worshipping Chei the hat is awesome.

As for the ettin that's rotten luck but as mentioned earilier going upstairs was the worst option (the monsters get free hits and are still next to you). I would've drank that invis potion first (reduces ettin's chance to hit), then speed potion (assuming said ettin has not killed me), then try to blast my way out (bolt of fire the ettin down first). Only consider drinking the heal wounds potion after the ettin is dead. A scroll of blinking would've been ideal, the spell blink is a gamble as you could still end up next to the ettin.


I think haste is a bad option in this situation. It takes 2 turns for haste to "pay for itself" (you quaff speed and then do 2 other actions during 2.0 aut, it is the same thing as doing those 2 actions directly, without any speed boosts) so if you are not sure you will still be alive in 2 turns, don't use haste.

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Post Wednesday, 7th August 2013, 15:35

Re: CIP:DEFE Need Help!

zugundertherug wrote:Figured I'd add that if you're worshipping Chei the hat is awesome.


Actually stacking additional movement penalties onto Chei's slowing down makes a tough obstacle worse. This is why casting statue form as a Chei worshipper isn't a wise choice in the long run either. Wearing the hat does make gaining piety easier at first (later it doesn't matter because you're already slower than everything) and does increase your slouch damage very slightly, but this game is all about minimizing the number of times you take risks, and being slower is risky, even if you have Cblink, you could run out of spell points, and with Chei+hat a footaur pack can obliterate you in 1-2 steps, (why you shouldn't take them obviously) but getting into low-risk positions to fight is harder with Chei, and making it even *harder* by adding a hat adds a bunch of movement delay.

Also Chei *gives* you a bunch of Int, stacking 2 more than a regular hat of int on top of the 15 that Chei gives you isn't going to make much of a difference.

Back in the day when you needed to make all of your armour ponderous to have Chei's abilities worked, then a pre-ponderous item that was better than a standard one was great for Chei users. That's no longer the case.
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Ziggurat Zagger

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Post Thursday, 8th August 2013, 07:35

Re: CIP:DEFE Need Help!

I believe Statue Form is good in mummies zig floor (I used it with Ice Storm to minimize rotting/torment).

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