Tomb Titivator
Posts: 809
Joined: Wednesday, 19th June 2013, 09:31
CIP:DEFE Need Help!
So, I'm feeling pretty powerful with this DEFE right now, and I'm just looking for a bit of advice on it really...
- Code:
Dungeon Crawl Stone Soup version 0.13-a0-2630-gc2a47ca (webtiles) character file.
Delarado the Eclecticist (DEFE) Turns: 33396, Time: 04:35:40
HP 63/63 AC 12 Str 9 XL: 13 Next: 51%
MP 47/47 EV 12 Int 32 God: Vehumet [*****.]
Gold 964 SH 0 Dex 15 Spells: 15 memorised, 2 levels left
Res.Fire : + . . See Invis. : + a - blowgun
Res.Cold : . . . Warding : . L - +2 elf ring mail
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . I - +3 hat of Pondering {ponderous, MR+ MP+10
Res.Elec. : . Clarity : . V - +0 cloak
Sust.Abil.: . . Spirit.Shd : . b - +0 pair of gloves of Courage {Acc+5 SInv}
Res.Mut. : . Stasis : . (no boots)
Res.Rott. : . Flight : . (no amulet)
Saprovore : . . . e - +5 ring of intelligence
D - ring of protection from fire
@: delayed fireball, slow, quite resistant to hostile enchantments, unstealthy
A: no striking features
a: Renounce Religion, Release Delayed Fireball
You are on level 1 of the Lair of Beasts.
You worship Vehumet.
Vehumet is exalted by your worship.
You are full.
You have visited 3 branches of the dungeon, and seen 19 of its levels.
You have collected 1106 gold pieces.
You have spent 162 gold pieces at shops.
Inventory:
Hand weapons
a - an uncursed blowgun (weapon)
i - an uncursed orcish dagger of electrocution
Missiles
d - 49 poisoned needles (quivered)
y - 15 arrows
G - 7 curare-tipped needles
Armour
b - the +0 pair of gloves of Courage (worn) {Acc+5 SInv}
(You found it on level 1 of the Lair of Beasts)
It affects your accuracy (+5).
It enhances your eyesight.
I - the +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}
(You took it off Gastronok on level 2 of the Lair of Beasts)
It affects your intelligence (+5).
It affects your resistance to hostile enchantments.
It affects your magic capacity (+10).
L - a +2 elven ring mail (worn)
V - a +0 cloak (worn)
Magical devices
j - a wand of flame {zapped: 2}
n - a wand of cold {zapped: 1}
u - a wand of slowing
C - a wand of enslavement {zapped: 1}
K - a wand of paralysis {zapped: 2}
N - a wand of disintegration {zapped: 1}
Comestibles
c - 6 bread rations
Scrolls
h - 3 scrolls of remove curse
k - a scroll of amnesia
m - a scroll of blinking
p - 2 scrolls of teleportation
q - a scroll of immolation
x - 4 scrolls of fog
B - a scroll labeled FRENUD GHAO
F - 3 scrolls of fear
M - a scroll of magic mapping
R - a scroll of recharging
Jewellery
e - a +5 ring of intelligence (right hand)
g - an uncursed ring of poison resistance
s - an uncursed ring of protection from magic
t - an uncursed ring of sustain abilities
A - a +4 ring of dexterity
D - a ring of protection from fire (left hand)
Potions
f - 3 potions of resistance
l - 2 potions of curing
o - a potion of heal wounds
r - 2 potions of restore abilities
w - a potion of invisibility
P - 2 potions of brilliance
Q - a potion of magic
S - a potion of speed
T - a potion of cure mutation
W - a potion of agility
Books
v - a book of Summonings
Spells Type Level
Abjuration Summoning 3
Recall Summoning/Translocation 3
Summon Elemental Summoning 4
Shadow Creatures Summoning 5
Summon Demon Summoning 5
Summon Ugly Thing Summoning 6
z - a book of Fire
Spells Type Level
Fire Brand Charms/Fire 2
*Ignite Poison Fire/Transmutation 5
*Fireball Conjuration/Fire 5
*Bolt of Fire Conjuration/Fire 6
*Delayed Fireball Conjuration/Fire 7
Ring of Flames Charms/Fire 7
H - a book of War Chants
Spells Type Level
Fire Brand Charms/Fire 2
Freezing Aura Charms/Ice 2
*Shroud of Golubria Charms/Translocation 2
*Repel Missiles Charms/Air 2
Poison Weapon Charms/Poison 3
Regeneration Charms/Necromancy 3
J - Kikubaaqudgha's Handbook of Black Rites
(You found it on level 6 of the Dungeon)
Spells Type Level
*Animate Skeleton Necromancy 1
O - Vehumet's Volume of Conjuration
(You found it on level 6 of the Dungeon)
Spells Type Level
Magic Dart Conjuration 1
U - Sif Muna's Volume of Damage Dealing
(You found it on level 6 of the Dungeon)
Spells Type Level
Sting Conjuration/Poison 1
X - a book of Changes
Spells Type Level
Beastly Appendage Transmutation 1
*Sticks to Snakes Transmutation 2
Spider Form Transmutation/Poison 3
Ice Form Ice/Transmutation 4
Blade Hands Transmutation 5
Y - a book of Flames
Spells Type Level
*Flame Tongue Conjuration/Fire 1
*Throw Flame Conjuration/Fire 2
*Conjure Flame Conjuration/Fire 3
Inner Flame Hexes/Fire 3
*Sticky Flame Conjuration/Fire 4
*Fireball Conjuration/Fire 5
Z - a book of Death
Spells Type Level
Corpse Rot Necromancy 2
Sublimation of Blood Necromancy 2
Agony Necromancy 5
Dispel Undead Necromancy 5
Excruciating Wounds Charms/Necromancy 5
Bolt of Draining Conjuration/Necromancy 6
Miscellaneous
E - a stone of tremors
Skills:
- Level 10.0 Dodging
- Level 2.4 Stealth
+ Level 17.0 Spellcasting
- Level 12.0 Conjurations
- Level 1.3 Charms
- Level 1.3 Translocations
- Level 6.0 Transmutations
+ Level 12.3 Fire Magic
- Level 1.8 Air Magic
- Level 2.4 Poison Magic
- Level 2.4 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Flame Tongue Conj/Fire ##### 0% 1 None
b - Throw Flame Conj/Fire ###### 0% 2 None
c - Conjure Flame Conj/Fire #######. 1% 3 None
d - Sticky Flame Conj/Fire #######. 1% 4 None
e - Fireball Conj/Fire #######... 1% 5 None
f - Animate Skeleton Necr N/A 1% 1 None
g - Shock Conj/Air #### 1% 1 None
h - Sticks to Snakes Trmt ######.... 1% 2 None
i - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None
j - Bolt of Fire Conj/Fire #######... 1% 6 #......
k - Delayed Fireball Conj/Fire N/A 3% 7 ####...
l - Ignite Poison Fire/Trmt ######.... 1% 5 None
m - Repel Missiles Chrm/Air #####..... 1% 2 None
n - Shroud of Golubria Chrm/Tloc #####..... 1% 2 None
o - Bolt of Magma Conj/Fire/Erth ######.... 1% 5 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (12/27) Temple (1/1) D:4 Orc (0/4) D:8
Lair (6/8) D:9 Shoals (0/5) Lair:6 Spider (0/5) Lair:5
Slime: Lair:6-8
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:8: [%? D:9: /
Message History
Items here: ::::::::
There are several objects here.
Pick up a book of Summonings? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
v - a book of Summonings
Pick up a book of Fire? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
z - a book of Fire
Pick up a book of War Chants? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
H - a book of War Chants
Pick up Kikubaaqudgha's Handbook of Black Rites? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
J - Kikubaaqudgha's Handbook of Black Rites
Pick up Vehumet's Volume of Conjuration? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
O - Vehumet's Volume of Conjuration
Pick up Sif Muna's Volume of Damage Dealing? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
U - Sif Muna's Volume of Damage Dealing
Pick up a book of Changes? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
X - a book of Changes
Pick up a book of Flames? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
Y - a book of Flames
Things that are here:
an uncursed amulet of rage; a +1 ring of strength
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#f(%...## ##...
###.?).?## ##....
#..<!@.## ##.....
###.../"## ##......
#[......# ###...##..
######..!..### #....###>.
#####.#P#......# ###...## #..
..............########....## #..
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.........................#######.
..............................#..
There are no monsters in sight!
Vanquished Creatures
3 hydras
A spriggan druid (Lair:4)
An unseen horror (D:11)
4 hill giants
A deep elf conjurer (D:12)
A wizard (D:10)
Joseph (D:11)
2 oklob plants
An elephant (shapeshifter) (D:12)
A phantasmal warrior (D:12)
A spiny worm (Lair:6)
Maurice (D:8)
3 elephants (Lair:6)
A cyclops (D:10)
4 black mambas
5 spiny frogs
A komodo dragon (D:12)
The ghost of Bastard the Ruffian, an average TrFi of Okawaru (D:5)
A spriggan (D:7)
A hydra zombie (D:11)
A two-headed ogre (D:10)
A grizzly bear (Lair:5)
10 blink frogs
A shadow (D:12)
A trapdoor spider (D:11)
A basilisk (D:12)
2 hill giant zombies
25 yaks
2 hungry ghosts
2 wraiths
13 vampire mosquitoes
2 wyverns
3 hippogriffs
A merfolk (Lair:6)
A mottled dragon (D:12)
2 manticores
A swamp drake (D:8)
4 porcupines
6 orc warriors
A yellow wasp (D:12)
2 ice beasts
3 sky beasts
2 blink frog skeletons (Lair:6)
A boring beetle (Lair:6)
7 ogres
2 big kobolds (D:12)
7 crocodiles
A giant slug (Lair:4)
8 giant frogs
A gnoll sergeant (D:7)
9 centaurs
4 agate snails
5 water moccasins
2 cyclops skeletons (D:12)
17 killer bees
A yak skeleton (D:8)
5 wights
An eye of draining (D:12)
3 crimson imps
A troll skeleton (D:8)
A hippogriff skeleton (Lair:6)
6 orc priests
A two-headed ogre zombie (D:12)
A goliath beetle (D:11)
13 orc wizards
7 hounds
6 iguanas
2 scorpions
An orange rat (D:12)
2 porcupine skeletons
An ogre zombie (D:5)
6 sheep (Lair:1)
10 worker ants
Ijyb (D:6)
2 jellies
An ogre skeleton (D:7)
A hound skeleton (D:10)
59 green rats
A giant centipede (Lair:1)
12 gnolls
A shadow imp (D:12)
17 adders
6 giant mites
A goliath beetle zombie (D:6)
8 worms
16 grey rats
2 giant eyeballs
8 giant geckos
An ooze (D:5)
51 orcs
3 ball pythons
A bat skeleton (Lair:1)
3 giant cockroaches (D:1)
15 hobgoblins
14 jackals
12 quokkas
25 bats
A giant gecko skeleton (D:8)
4 giant newts
A giant spore (D:6)
10 goblins
A green rat skeleton (D:12)
2 grey rat zombies (D:12)
A hobgoblin skeleton (D:6)
A jackal zombie (D:8)
28 kobolds
A kobold skeleton (D:4)
A kobold zombie (D:6)
4 orc skeletons
32 rats
A rat skeleton (D:12)
A rat zombie (D:5)
29 ballistomycetes
3 plants (Lair:1)
636 creatures vanquished.
Vanquished Creatures (collateral kills)
Gastronok (Lair:2)
An ogre mage (D:12)
A feature mimic (D:12)
4 blink frogs
A wraith (D:10)
A grizzly bear (Lair:4)
An elephant slug (Lair:6)
5 yaks
A hippogriff (Lair:6)
2 vampire mosquitoes (D:12)
A mottled dragon (D:11)
A porcupine (Lair:2)
A big kobold (D:11)
2 ogres
A crocodile (Lair:4)
A centaur (D:8)
A giant slug (Lair:1)
3 giant frogs
An agate snail (Lair:5)
A hippogriff zombie (D:11)
A troll zombie (D:8)
2 wights (D:10)
A killer bee (D:9)
A crimson imp (D:5)
An orc priest (D:12)
A centaur zombie (D:8)
A hound (Lair:3)
An iguana (D:9)
An orc wizard (D:11)
A gnoll (D:9)
3 adders (Lair:2)
2 giant centipedes
5 green rats
6 grey rats (D:12)
7 orcs
6 jackals
A quokka (Lair:2)
5 bats
4 kobolds (D:11)
4 rats
2 ballistomycetes (D:8)
4 fungi
2 plants
93 creatures vanquished.
Vanquished Creatures (others)
Eustachio (D:6)
3 hill giant skeletons
2 human skeletons
A spiny frog skeleton (Lair:6)
A merfolk skeleton (Lair:6)
An elf skeleton (D:12)
A cyclops skeleton (D:10)
A komodo dragon skeleton (D:12)
A manticore skeleton (D:9)
2 yak skeletons
A hippogriff skeleton (Lair:5)
5 giant frog skeletons
A quasit (D:6)
2 water moccasin skeletons
A porcupine skeleton (Lair:2)
A two-headed ogre skeleton (D:10)
A crocodile skeleton (Lair:6)
4 ogre skeletons
2 hound skeletons
A swamp drake skeleton (D:8)
3 sheep skeletons (Lair:1)
4 adder skeletons
An iguana skeleton (D:9)
5 bat skeletons
22 green rat skeletons
A giant gecko skeleton (Lair:6)
4 giant spores
4 gnoll skeletons
5 grey rat skeletons (D:12)
2 hobgoblin skeletons (D:11)
7 jackal skeletons
6 kobold skeletons
32 orc skeletons
2 quokka skeletons
7 rat skeletons
A fungus (Lair:6)
2 plants
141 creatures vanquished.
Grand Total: 870 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Delarado, the Deep Elf Fire Elementalist, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4
154 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/7
356 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9
450 | D:1 | Learned a level 2 spell: Throw Flame
454 | D:1 | Learned a level 3 spell: Conjure Flame
1370 | D:3 | Reached XP level 4. HP: 24/24 MP: 12/12
1424 | D:3 | Reached skill level 4 in Fire Magic
2014 | D:3 | Reached XP level 5. HP: 19/28 MP: 4/16
2986 | D:4 | Found an iron altar of Okawaru.
3132 | D:4 | Found a staircase to the Ecumenical Temple.
3135 | D:4 | Noticed a sky beast
3157 | D:4 | Killed a sky beast
3157 | D:4 | Reached XP level 6. HP: 32/32 MP: 7/19
3249 | Temple | Entered the Ecumenical Temple
3494 | D:5 | Entered Level 5 of the Dungeon
3520 | D:5 | Learned a level 4 spell: Sticky Flame
3758 | D:5 | Noticed Bastard's ghost (average TrFi)
4841 | D:5 | Found a white marble altar of Elyvilon.
4841 | D:5 | Found a snail-covered altar of Cheibriados.
4841 | D:5 | Found a bloodstained altar of Trog.
4920 | D:5 | Reached skill level 5 in Spellcasting
4927 | D:5 | Learned a level 5 spell: Fireball
4956 | D:5 | Reached skill level 5 in Conjurations
4956 | D:5 | Reached skill level 5 in Fire Magic
5134 | D:6 | Reached XP level 7. HP: 36/36 MP: 13/21
5374 | D:6 | Noticed Ijyb
5499 | D:6 | Noticed Eustachio
5606 | D:6 | Killed Ijyb
5715 | D:6 | Killed Eustachio
6762 | D:6 | Reached skill level 6 in Conjurations
6784 | D:6 | Found a radiant altar of Vehumet.
6784 | D:6 | Found a deep blue altar of Sif Muna.
6792 | D:6 | Identified Sif Muna's Volume of Damage Dealing (You found it on level 6 of the Dungeon)
6801 | D:6 | Identified Vehumet's Volume of Conjuration (You found it on level 6 of the Dungeon)
6803 | D:6 | Became a worshipper of Vehumet
6808 | D:6 | Found an ancient bone altar of Kikubaaqudgha.
6812 | D:6 | Identified Kikubaaqudgha's Handbook of Black Rites (You found it on level 6 of the Dungeon)
6816 | D:6 | Learned a level 1 spell: Animate Skeleton
8471 | D:7 | Reached skill level 7 in Conjurations
8471 | D:7 | Reached XP level 8. HP: 41/41 MP: 23/23
8886 | D:7 | Found a sparkling altar of Nemelex Xobeh.
8935 | D:7 | Noticed a spriggan baker
8940 | D:7 | Killed a spriggan baker
9370 | D:8 | Acquired Vehumet's first power
9370 | D:8 | Offered knowledge of Shock by Vehumet.
9373 | D:8 | Reached skill level 8 in Conjurations
9515 | D:8 | Learned a level 1 spell: Shock
9670 | D:8 | Found Uciasaoh's Antique Armour Shoppe.
9685 | D:8 | Found Qala Hust's Food Shoppe.
9754 | D:8 | Found Smuzxauc's Magic Scroll Shop.
9761 | D:8 | Bought a scroll of identify for 26 gold pieces
9761 | D:8 | Bought a scroll of identify for 26 gold pieces
9761 | D:8 | Bought a scroll of recharging for 71 gold pieces
9761 | D:8 | Bought a scroll of remove curse for 39 gold pieces
9988 | D:8 | HP: 1/41 [orc priest/divine providence (13)]
10664 | D:8 | Found a staircase to the Orcish Mines.
10693 | D:8 | Reached XP level 9. HP: 45/45 MP: 20/26
11062 | D:8 | Reached skill level 9 in Conjurations
11519 | D:8 | Noticed Maurice
11760 | D:8 | Offered knowledge of Sandblast by Vehumet.
11852 | D:8 | Killed Maurice
12433 | D:9 | Found a basalt altar of Yredelemnul.
12870 | D:9 | Reached skill level 10 in Conjurations
13213 | D:9 | Reached skill level 10 in Fire Magic
13296 | D:9 | Reached XP level 10. HP: 47/50 MP: 19/29
13473 | D:9 | Found a blossoming altar of Fedhas.
13602 | D:9 | Found a staircase to the Lair.
13639 | Lair:1 | Entered Level 1 of the Lair of Beasts
13658 | Lair:1 | Learned a level 2 spell: Sticks to Snakes
13835 | Lair:1 | Got a pair of ancient gloves
13839 | Lair:1 | Identified the +0 pair of gloves of Courage {Acc+5 SInv} (You found it on level 1 of the Lair of Beasts)
14171 | Lair:1 | Noticed an oklob plant
14365 | Lair:1 | Offered knowledge of Mephitic Cloud by Vehumet.
14370 | Lair:1 | Learned a level 3 spell: Mephitic Cloud
14842 | Lair:2 | Reached skill level 1 in Air Magic
14842 | Lair:2 | Reached skill level 1 in Poison Magic
16008 | Lair:2 | Learned a level 6 spell: Bolt of Fire
16189 | Lair:2 | Reached skill level 10 in Spellcasting
16436 | Lair:2 | Noticed a black mamba
16443 | Lair:2 | Killed a black mamba
16443 | Lair:2 | Reached skill level 5 in Dodging
16472 | Lair:2 | Noticed Gastronok
16529 | Lair:2 | HP: 2/50 [Gastronok/the air (25)]
17185 | Lair:2 | Killed Gastronok
17185 | Lair:2 | Reached XP level 11. HP: 25/54 MP: 3/31
17444 | Lair:2 | Acquired Vehumet's second power
17457 | Lair:2 | Learned a level 7 spell: Delayed Fireball
17550 | Lair:2 | Reached skill level 11 in Conjurations
17685 | Lair:1 | Paralysed by you for 2 turns
18067 | D:9 | Found Pnoazuch's Magical Wand Emporium.
19338 | D:5 | Killed Bastard's ghost
19338 | D:5 | Offered knowledge of Iskenderun's Battlesphere by Vehumet.
19488 | D:5 | Found a white marble altar of Elyvilon.
19488 | D:5 | Found a snail-covered altar of Cheibriados.
19489 | D:5 | Found a bloodstained altar of Trog.
22000 | Lair:4 | Noticed a six-headed hydra
22002 | Lair:4 | Killed a six-headed hydra
22166 | Lair:4 | Noticed a spriggan druid
22167 | Lair:4 | Killed a spriggan druid
22167 | Lair:4 | Acquired Vehumet's third power
22483 | Lair:5 | Noticed an eight-headed hydra
22490 | Lair:5 | Killed an eight-headed hydra
22743 | Lair:5 | Found a hole to the Spider Nest.
22801 | Lair:5 | Reached skill level 10 in Dodging
22827 | Lair:5 | Reached skill level 12 in Spellcasting
22904 | Lair:5 | Reached XP level 12. HP: 56/59 MP: 31/34
22970 | Lair:5 | Learned a level 5 spell: Ignite Poison
23077 | Lair:5 | Reached skill level 1 in Transmutations
23079 | Lair:5 | Offered knowledge of Static Discharge by Vehumet.
24128 | Lair:6 | Found a staircase to the Shoals.
24217 | Lair:6 | Reached skill level 13 in Spellcasting
24506 | Lair:6 | Reached skill level 5 in Transmutations
25679 | Lair:6 | Upgraded the game from 0.13-a0-2606-g170388b to 0.13-a0-2630-gc2a47ca
25936 | D:10 | Entered Level 10 of the Dungeon
26183 | D:10 | Reached skill level 1 in Evocations
26887 | D:10 | Reached skill level 14 in Spellcasting
27000 | D:10 | Learned a level 2 spell: Repel Missiles
27003 | D:10 | Learned a level 2 spell: Shroud of Golubria
27522 | D:10 | Reached skill level 1 in Translocations
27524 | D:10 | Offered knowledge of Bolt of Magma by Vehumet.
27525 | D:10 | Reached skill level 1 in Charms
28051 | D:11 | Noticed Joseph
28327 | D:11 | Killed Joseph
28422 | D:11 | Reached XP level 13. HP: 63/63 MP: 9/36
28845 | D:11 | Reached skill level 15 in Spellcasting
29090 | D:11 | Your ally Joseph died
30789 | D:12 | Reached skill level 16 in Spellcasting
30953 | D:12 | Learned a level 5 spell: Bolt of Magma
32023 | D:12 | Offered knowledge of Bolt of Draining by Vehumet.
33290 | Lair:1 | Killed an oklob plant
33290 | Lair:1 | Reached skill level 17 in Spellcasting
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Short sword | | | 165 | | || 165
Hand axe | | | 37 | | || 37
Fire: Sling | 68 | 75 | 28 | | || 171
Blowgun | | | 106 | 164 | 6 || 276
Throw: Dagger | | | 3 | | || 3
Cast: Flame Tongue | 41 | 59 | 86 | 95 | 13 || 294
Conjure Flame | 1 | 9 | 17 | 8 | 7 || 42
Throw Flame | | 22 | 95 | 235 | 46 || 398
Sticky Flame | | 4 | 35 | 93 | 37 || 169
Fireball | | | 26 | 43 | 12 || 81
Animate Skeleton | | | 32 | 104 | 39 || 175
Sticks to Snakes | | | | 12 | || 12
Bolt of Fire | | | | 10 | 21 || 31
Mephitic Cloud | | | | 59 | 22 || 81
Delayed Fireball | | | | 16 | 2 || 18
Shock | | | | 7 | 1 || 8
Ignite Poison | | | | 52 | 39 || 91
Shroud of Golubri | | | | 2 | 4 || 6
Repel Missiles | | | | 2 | 3 || 5
Bolt of Magma | | | | | 6 || 6
Abil: Release Delayed F | | | | 15 | 2 || 17
Evoke: Wand | | | | 7 | 1 || 8
Use: Scroll | 2 | 15 | 9 | 18 | 7 || 51
Potion | | | 3 | 1 | || 4
My current strategy is to use Mephitic cloud and ignite poison almost exclusively for groups of enemies, with some added fireballs / delayed fireballs, along with Bolt of fire for the odd powerful single target that I manage to isolate. Most stuff is getting a little testy now to use sticky flame on, but I'll still do it if i'm in a corridor next to a single enemy that I need to take down. I animate every skeleton I can find to make an army of meat shields, and I use sticks to snakes as a back up to create some snake meat shields when I have a difficult enemy to take down (E.g earlier a mottled dragon, I made a few snakes then bolt of magma'd it to death)
I try to keep shroud / RMSL up at all times during fights, but I'm finding im not really using the other spells any more. My questions are as follows:
1. Does throw flame / flame tongue fall out of favor from this point on? They don't seem that powerful any more. Do I need more fire magic levels, or are they just low level spells that lose their effectiveness?
2. Is it possible to know what mephitic cloud is going to do? how many squares of poison it will create, and how long it will last? Sometimes it seems to create a full 9 squares of cloud, other times just 1?
3. I learnt bolt of Magma as i thought it was more powerful than bolt of fire (Dumb) now I tend to use it to kill fire resistant enemies (Read: Crimson imps & mottled dragons) as shock doesn't seem that great. Good tactic? Or what else should I do?
4. I have a single scroll of amnesia, so I take it I've already learnt far more spells than I should have Is there any other way of forgetting spells? (Save for Sif Muna)
5. Can you re-assign the key for your spells?
6. How can I tell if an enemy is scared of fire? (Sometimes I cast conjure flame to cut an enemy off and they just walk straight into it)
7. Does using sticky flame on an enemy thats already standing inside a conjured column of flame inflict any extra damage, or is it just a case of they are already on fire so it doesnt do much?
8. the +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}. I've read numerous places that this is an excellent hat to wear. However, it slows you down doesn't it? I'm certainly noticing things catching me that didn't before. Should it be removed according to the situation?
9. That stone of tremors - the wiki seems to imply I need to train my Evocations to 15 to make it work 50% of the time. Doesn't seem like a good deal to me. Am I missing something?
10. Potions of might. Pointless on a caster?
11. I've found a WHOLE LOAD of spell books. I have no idea what to learn. Any pointers or discussion appreciated I'm tempted to say "i'll need abjuration" But that just makes me think I should wait till I can get mass abjuration, although I'm not sure if I need to find a different book for this? Past that, maybe some summons, But I'm not sure if sinking XP into summons will be worth it when I'm already invested in fire. Ring of flames also looks attractive, but will need significant training. Regeneration is another one I like the look of. Maybe some dispel undead too? I also just looked at sublimination of blood which seems like a good spell to have.
I expect my bread and butter to be the following...but would appreciate if someone thinks I'm doing it wrong!
Conjure Flame
Sticky Flame
Fireball (& Delayed)
Animate Skeleton
Mephitic Cloud
Ignite Poison
Bolt Of Fire
Repel Missiles
Shroud of Golubria
Regeneration
Dispel Undead
Abjuration
Sublimination of Blood
Ring of Fire
Summon something or other?
Can I learn that many spells? Am I over generalising my skillset and should stick to specialising a few different schools? To me, the animate skeleton/Regeneration/Sublimination of blood combo looks very attractive. With RMSL & Shroud up, I can raise an army of minions to act as meat shields, use mephitic cloud/ignite poison combo to kill the enemies and sublimination of blood to keep my MP up at all times from constant MC/IP/FB combos. The only issue I see is the fact I'll be killing my own meat shields, which is slightly annoying. I think using bolt of draining as a main damage source would get around this problem, but again - its not fire magic, and I'm a fire elementalist!
Sorry for all the questions and thanks for any help and discussion