Well this is the first caster I have ascended. I had a lot of fun with this guy, and I did not want to get him splatted in extended. I never found a resist mutation amulet, but I only saw 2 orbs of fire , and LCS took care of them pretty quickly; they never got a mutation off (shining stars in the abyss OTH
). Otherwise the floor gods were not very kind, but the shopkeepers were nice, selling me both the amulet of warding and ring of robustness.
Thoughts on this win. The first is that I REALLY liked having Plate level AC on a caster (AC 40). However, the second most important thing is that made a point to play in spurts and stop playing when I was in a dangerous situation, I think it was the latter instead of the former that kept me from getting distracted and killed.
I love the untyped damage of earth magic, but the range was sucky. I would not do it now without Vehemut. Despite using shatter (a bit), my bread and butter was Ironshot. An early ++stealth item was surprisingly useful. Not only was I able to close the range enough to get off the first shot despite a shorter range, but when I did start blasting, I was able to slink off and not get chased by the angry mobs; it also kept be from being bothered while I rested up (usually).
Although I went earth because of my scales and an early book drop, I think the Dragonian is especially strong candidate for fire elementalist. Unlike many other casters (cough, deep elves), they seem to have both the AC and HPs to be able stand toe to toe with a mob....at least long enough to drop a sticky flame and then back off
When it comes to colors, I think gray is probably my new favorite. The extra AC alone is better than a situational breath weapon IMO; the unbreathing and waterwalking felt like gravy. Between the lack of armor (mid-late game) and vehemut meant that I never really had a problem with spell failure. I could cast shatter by the end of lair (with a ring of wizardy), but did not bother because of noise and spell slot limitations.
I probably could have gone to extended, but after going to tomb (and irritating the first floor with shatter) I nearly died twice and decided not to risk it. Also, I pretty much had all the skills I wanted, so I figured, why not win.
- Code:
Dungeon Crawl Stone Soup version 0.12.2 (tiles) character file.
Blazer the Petrodigitator (DrFE) Turns: 130742, Time: 11:38:29
HP 84/220 AC 40 Str 13 XL: 27
MP 4/48 EV 20 Int 26 God: Vehumet [******]
Gold 2568 SH 23 Dex 14 Spells: 16 memorised, 3 levels left
Res.Fire : . . . See Invis. : . A - staff of energy (curse)
Res.Cold : . . . Warding : + (armour unavailable)
Life Prot.: + . . Conserve : . b - +1 shield
Res.Poison: . Res.Corr. : . F - +2 wizard hat {MR}
Res.Elec. : . Clarity : . I - +2 cloak {MR} (curse)
Sust.Abil.: . . Spirit.Shd : . a - +1 pair of gloves "Pnoblukki" {Dex+2 Dam+4
Res.Mut. : . Stasis : . N - +2 pair of boots
Res.Rott. : . Ctrl.Telep.: x C - brooch of Shielding {Ward AC+4 EV+4}
Saprovore : . . . Flight : . U - ring of regeneration
O - cursed ring of Robustness {AC+8}
@: mildly poisoned, extremely resistant to hostile enchantments, very stealthy
A: walk through water, unfitting armour, unbreathing, AC +18
a: Renounce Religion
}: 3/15 runes: decaying, silver, gossamer
You are on level 1 of the Tomb of the Ancients.
You worship Vehumet.
Vehumet is exalted by your worship.
You are very hungry.
You have visited 12 branches of the dungeon, and seen 66 of its levels.
You have visited the Abyss 2 times.
You have visited 2 bazaars.
You have collected 8982 gold pieces.
You have spent 6434 gold pieces at shops.
Inventory:
Hand weapons
s - the +3,+6 hammer of Destiny {drain, rF+ SInv}
(You bought it in a shop on level 4 of the Orcish Mines)
A truly terrible weapon, it drains the life of those it strikes.
It protects you from fire.
It enhances your eyesight.
Y - the +4,+6 hammer "Voptadi" {freeze, *Rage +Inv rElec rF+}
(You found it on level 3 of the Elven Halls)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It protects you from fire.
It insulates you from electricity.
It lets you turn invisible.
It makes you angry.
Armour
a - the +1 pair of gloves "Pnoblukki" (worn) {Dex+2 Dam+4 Stlth++}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your dexterity (+2).
It affects your damage-dealing abilities (+4).
It makes you much more stealthy.
b - a +1 shield (worn)
F - a +2 wizard hat of magic resistance (worn)
I - a cursed +2 cloak of magic resistance (worn)
N - a +2 pair of boots (worn)
Magical devices
i - a wand of teleportation (4)
l - a wand of digging
m - a wand of digging (4)
n - a wand of cold
p - a wand of hasting (1)
u - a wand of fire (1)
x - a wand of disintegration (8)
G - a wand of draining
H - a wand of heal wounds (7)
K - a wand of cold
T - a wand of enslavement
Comestibles
q - 2 royal jellies
v - 8 bread rations
W - 2 meat rations
Scrolls
h - a scroll of enchant weapon I
t - 4 scrolls of identify
B - 2 scrolls of fog
Q - a scroll of blinking
V - 2 scrolls of remove curse
Jewellery
c - a cursed ring of protection from fire
f - an uncursed ring of teleport control
r - a cursed ring of sustenance
C - the brooch of Shielding (around neck) {Ward AC+4 EV+4}
(You bought it in a shop in a bazaar)
[amulet of warding]
It affects your AC (+4).
It affects your evasion (+4).
M - a cursed ring of protection from fire
O - the cursed ring of Robustness (left hand) {AC+8}
(You bought it in a shop in a bazaar)
[ring of protection]
It affects your AC (+8).
It has a curse placed upon it.
P - a ring of magical power
U - a ring of regeneration (right hand)
Potions
d - 2 potions of flight
e - 2 potions of invisibility
k - 4 potions of curing
o - 2 potions of brilliance
w - a potion of berserk rage
E - 2 potions of restore abilities
R - 2 potions of might
S - a potion of cure mutation
Books
j - a book of the Tempests
Spells Type Level
Static Discharge Conjuration/Air 3
Lightning Bolt Conjuration/Air 5
Fireball Conjuration/Fire 5
Tornado Air 9
*Shatter Earth 9
y - a book of Dreams
Spells Type Level
Ensorcelled Hibernation Hexes/Ice 2
*Flight Charms/Air 3
Phase Shift Translocation 5
Shadow Creatures Summoning 5
Mass Confusion Hexes 6
Darkness Hexes 7
z - a book of Clouds
Spells Type Level
Mephitic Cloud Conjuration/Poison/Air 3
*Conjure Flame Conjuration/Fire 3
Poisonous Cloud Conjuration/Poison/Air 6
Freezing Cloud Conjuration/Ice/Air 6
Ring of Flames Charms/Fire 7
Z - a book of the Dragon
Spells Type Level
*Flight Charms/Air 3
Cause Fear Hexes 4
*Bolt of Fire Conjuration/Fire 6
Dragon Form Transmutation 7
Summon Dragon Summoning 9
Magical staves
A - a cursed staff of energy (weapon)
Miscellaneous
g - a crystal ball of energy
Skills:
- Level 13.2 Fighting
- Level 4.2 Maces & Flails
Level 2.5 Polearms
- Level 6.7 Staves
- Level 9.0 Dodging
- Level 10.0 Stealth
- Level 9.5 Shields
+ Level 10.6 Traps
- Level 24.1 Spellcasting
+ Level 23.0 Conjurations
- Level 10.2 Charms
- Level 5.1 Translocations
- Level 8.4 Fire Magic
- Level 5.0 Air Magic
O Level 27 Earth Magic
- Level 11.1 Evocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Iskenderun's Battles Conj/Chrm ########. 0% 4 None
b - Iron Shot Conj/Erth #########. 0% 6 None
c - Conjure Flame Conj/Fire ########. 0% 3 None
d - Sticky Flame Conj/Fire ########. 1% 4 None
e - Apportation Tloc #######... 1% 1 None
f - Lee's Rapid Deconstr Erth #########. 0% 5 None
g - Bolt of Fire Conj/Fire ########.. 1% 6 None
h - Lehudib's Crystal Sp Conj/Erth #########. 1% 8 ###....
i - Orb of Destruction Conj #########. 1% 7 ##.....
j - Flight Chrm/Air #######... 1% 3 None
k - Haste Chrm #######.. 3% 6 None
l - Repel Missiles Chrm/Air #######... 1% 2 None
m - Swiftness Chrm/Air #######... 1% 2 None
n - Shatter Erth #########. 1% 9 ####...
o - Blink Tloc N/A 1% 2 None
p - Regeneration Chrm/Necr #######... 1% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:6 Orc (4/4) D:8
Elf (3/3) Orc:4 Lair (8/8) D:9 Swamp (5/5) Lair:6
Spider (5/5) Lair:5 Vaults (5/5) D:15 Blade (1/1) Vaults:3
Crypt (2/5) Vaults:3 Tomb (1/3) Crypt:2 Zot (4/5) D:27
Slime: Lair:6-8
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Shops:
D:8: * D:11: / D:16: / D:18: % D:22: [ D:23: [ Orc:4: ([[[ Vaults:1: (+([ Vaults:5: !
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:24 D:25 D:26 D:27*
Pandemonium: D:22 D:24 D:25
Annotations
D:5 Ijyb
Lair:8 exclusion: 3 oklob plants
Swamp:4 Wiglaf
Vaults:3 Mennas
Innate Abilities, Weirdness & Mutations
You can walk through water.
Your dull iron-grey scales are very hard (AC +18).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
You can survive without breathing.
Message History
* * * LOW HITPOINT WARNING * * *
You are poisoned.
* * * LOW HITPOINT WARNING * * *
You feel sick.
Zapping: H - a wand of heal wounds (9)
Press: ? - help, Shift-Dir - straight line, p - reaper
You heal the reaper.
The reaper is severely wounded.
This wand has 8 charges left. You block the reaper's attack.
Zapping: H - a wand of heal wounds (8)
Press: ? - help, Shift-Dir - straight line, f - you
You feel much better. This wand has 7 charges left. You feel sick.
Zapping: u - a wand of fire
Press: ? - help, Shift-Dir - straight line, f - reaper
Aim: a reaper, wielding a scythe of venom (severely wounded, summoned)
The bolt of fire hits the reaper.
The reaper is severely wounded.
Your skill with magical items lets you calculate the power of this device...
This wand has 1 charge left. You block the reaper's attack.
Saving game... please wait.
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