YAVP -- GrEE of Mutation


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Dungeon Master

Posts: 162

Joined: Sunday, 29th May 2011, 10:18

Post Monday, 22nd July 2013, 06:17

YAVP -- GrEE of Mutation

(Yet Another Stupid Post)

Things were going well until I hit Zot:
  Code:
172975 | Hell     | Gained mutation: Your magical capacity is low (-10% MP). [a cacodemon]
177083 | Zot:2    | Gained mutation: Your vision is a little blurry. [an orb of fire]
177090 | Zot:2    | Gained mutation: You occasionally shout uncontrollably. [an orb of fire]
177090 | Zot:2    | Gained mutation: You are weak (Str -1). [an orb of fire]
185835 | Zot:5    | Gained mutation: You occasionally shout uncontrollably. [an orb of fire]
185851 | Zot:5    | Gained mutation: Armour fits poorly on your strangely shaped body. [an orb of fire]
186109 | Zot:5    | Gained mutation: You heal slowly. [an orb of fire]
186110 | Zot:5    | Gained mutation: You digest meat very inefficiently. [an orb of fire]
186119 | Zot:5    | Gained mutation: You tend to lose your temper in combat. [an orb of fire]
186955 | Zot:5    | Gained mutation: You are frail (-10% HP). [an orb of fire]
187166 | Zot:5    | Gained mutation: Your body is slowly deteriorating. [an orb of fire]
187167 | Zot:5    | Gained mutation: You are very frail (-20% HP). [an orb of fire]
187184 | Zot:5    | Gained mutation: You are dopey (Int -1). [an orb of fire]
187195 | Zot:5    | Gained mutation: You cover ground slowly. [an orb of fire]
187204 | Zot:5    | Gained mutation: Your vision is a little blurry. [an orb of fire]
187765 | Zot:4    | Gained mutation: You heal very slowly. [an orb of fire]
187769 | Zot:4    | Gained mutation: You are extremely frail (-30% HP). [an orb of fire]


I did kill a lot of orbs, though:
  Code:
10 orbs of fire


Having murdered Jiyva and with no potions of cure mutation, I tried a change of God:
  Code:
188532 | Temple   | Fell from the grace of Ashenzari
188532 | Temple   | Became a worshipper of Zin the Law-Giver


and then scummed the abyss for Zin Piety. That's when things got bad:
  Code:
196135 | Abyss:1  | bh: does silence stop masses?
196135 | Abyss:1  | HobsGoblin: better than dyin
196137 | Abyss:1  | gammafunk: hrm, you need more than silence, even if it does
196140 | Abyss:1  | gammafunk: well, maybe not


and then good.
  Code:
196140 | Abyss:1  | Received a gift from Zin
196140 | Abyss:1  | Lost mutation: You tend to lose your temper in combat. [Zin's power]
196140 | Abyss:1  | Lost mutation: Your vision is a little blurry. [Zin's power]
196140 | Abyss:1  | Lost mutation: Armour fits poorly on your strangely shaped body. [Zin's power]
196140 | Abyss:1  | Lost mutation: Your body is slowly deteriorating. [Zin's power]
196140 | Abyss:1  | Lost mutation: You are dopey (Int -1). [Zin's power]
196140 | Abyss:1  | Lost mutation: You digest meat very inefficiently. [Zin's power]
196140 | Abyss:1  | Lost mutation: You digest meat inefficiently. [Zin's power]
196140 | Abyss:1  | Lost mutation: You are extremely frail (-30% HP). [Zin's power]
196140 | Abyss:1  | Lost mutation: You are very frail (-20% HP). [Zin's power]
196140 | Abyss:1  | Lost mutation: You are frail (-10% HP). [Zin's power]
196140 | Abyss:1  | Lost mutation: Your magical capacity is low (-10% MP). [Zin's power]
196140 | Abyss:1  | Lost mutation: You occasionally shout uncontrollably. [Zin's power]
196140 | Abyss:1  | Lost mutation: You cover ground slowly. [Zin's power]
196140 | Abyss:1  | Lost mutation: You heal very slowly. [Zin's power]
196140 | Abyss:1  | Lost mutation: You heal slowly. [Zin's power]



On the upside of things, this game might be winnable and I have the best ring ever generated by the RNG:
  Code:
bh the Metallomancer (GrEE)                       Turns: 198111, Time: 19:05:54

HP 171/180       AC 45     Str 11      XL: 27
MP  45/47        EV 12     Int 27 (28) God: Zin [******]
Gold 608         SH  0     Dex  9 (11) Spells: 14 memorised, 20 levels left

Res.Fire  : + + +   See Invis. : +   T - +8,+9 lajatang (speed)
Res.Cold  : + + +   Warding    : .   N - +3 leather armour of the Game of Life {Dex
Life Prot.: + + .   Conserve   : .   (no shield)
Res.Poison: +       Res.Corr.  : .   l - +2 crested helmet
Res.Elec. : +       Clarity    : +   B - +2 cloak {MR+}
Sust.Abil.: . .     Spirit.Shd : .   n - +3 pair of gauntlets of War {Acc+5 Dam+5}
Res.Mut.  : +       Stasis     : .   z - +2 pair of boots
Res.Rott. : +       Flight     : +   w - amulet "Smivew" {Clar rC+}
Saprovore : . . .                    h - ring "Vih Ghi" {+Blink rF+ Str-2 Dam+5, An
                                     b - ring "Tryti" {rF++ rC++ rN+ Dam+5 SInv, Th

@: stone skin, flying, quick, very resistant to hostile enchantments, very
stealthy
A: large and strong wings, fangs 1, talons 2, life protection 1, electricity
resistance, slow metabolism 1, unbreathing, petrification resistance, AC +20
a: Stop Flying, Recite, Vitalisation, Imprison, Sanctuary, Renounce Religion,
Evoke Blink
}: 4/15 runes: serpentine, barnacled, slimy, silver


You are on level 23 of the Dungeon.
You worship Zin.
Zin is exalted by your worship.
You are not hungry.

You have visited 14 branches of the dungeon, and seen 77 of its levels.
You have visited the Abyss 2 times.
You have also visited: Trove and Bailey.

You have collected 10938 gold pieces.
You have spent 7845 gold pieces at shops.
You have donated 2505 gold pieces.

Inventory:

Hand weapons
 T - a +8,+9 lajatang of speed (weapon)
Armour
 l - a +2 crested helmet (worn)
 n - the +3 pair of gauntlets of War (worn) {Acc+5 Dam+5}
   (You found it on level 3 of the Elven Halls)   
   
   It affects your accuracy (+5).
   It affects your damage-dealing abilities (+5).
 z - a +2 pair of boots (worn)
 B - a +2 cloak of magic resistance (worn)
 N - the +3 leather armour of the Game of Life (worn) {Dex+1 Acc+5}
   (You found it on level 9 of the Dungeon)   
   
   It affects your dexterity (+1).
   It affects your accuracy (+5).
Magical devices
 a - a wand of disintegration {zapped: 3}
 i - a wand of digging (5)
 m - a wand of heal wounds (7)
 p - a wand of teleportation (2)
 y - a wand of hasting (7)
Comestibles
 V - 2 royal jellies
 X - a bread ration
Scrolls
 c - a scroll of amnesia
 d - a scroll of curse jewellery
 e - a scroll of curse armour
 j - 2 scrolls of immolation
 o - a scroll of noise
 r - a scroll of fear
 A - a scroll labeled TWAMUE KUENG {silence}
 D - 2 scrolls of blinking
Jewellery
 b - the ring "Tryti" (left hand) {rF++ rC++ rN+ Dam+5 SInv, This Machine Kills Fascists}
   (You took it off a mermaid on level 5 of the Shoals)   
   
   [ring of slaying]
   It affects your damage-dealing abilities (+5).
   It greatly protects you from fire.
   It greatly protects you from cold.
   It protects you from negative energy.
   It enhances your eyesight.
 h - the ring "Vih Ghi" (right hand) {+Blink rF+ Str-2 Dam+5, Any tool is a weapon if you hold it right}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of protection from fire]
   It affects your strength (-2).
   It affects your damage-dealing abilities (+5).
   It lets you blink.
 k - an uncursed amulet of conservation
 w - the amulet "Smivew" (around neck) {Clar rC+}
   (You found it on level 6 of the Pits of Slime)   
   
   [amulet of clarity]
   It protects you from cold.
 x - an uncursed ring of protection from magic
Potions
 v - 4 potions of restore abilities
 K - 2 potions of agility
 M - 2 potions of invisibility
 S - 3 potions of brilliance
 U - 2 potions of speed
Miscellaneous
 f - a fan of gales
 g - a fan of gales
 q - a phial of floods
 t - a disc of storms
 u - a stone of tremors
 C - a stone of tremors
 F - a lamp of fire
 O - a lamp of fire


   Skills:
 + Level 20.7(16.7) Fighting
   Level 1.0(0.5) Short Blades
 - Level 23.0(19.0) Staves
 - Level 9.4(5.4) Dodging
 - Level 23.9(19.9) Stealth
 - Level 22.0(18.0) Spellcasting
 - Level 24.0(20.0) Conjurations
 - Level 7.7(3.9) Charms
 - Level 2.1(1.1) Translocations
 - Level 3.1(1.6) Transmutations
 - Level 25.2(21.2) Earth Magic
 - Level 7.3(3.7) Evocations
Last edited by brendan on Tuesday, 23rd July 2013, 03:12, edited 1 time in total.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Monday, 22nd July 2013, 06:39

Re: YASP -- GrEE of Mutation

I think it is not recommended to go into ZoT5 unless you want the orb for ascension OR have rMut and can kill OoF very fast.
User avatar

Dungeon Master

Posts: 162

Joined: Sunday, 29th May 2011, 10:18

Post Monday, 22nd July 2013, 06:48

Re: YASP -- GrEE of Mutation

The idea was to ascend. I can beat an OoF to death pretty quick, but I'd been wearing Conservation because of Draconians with Sticky Flame. By the time I was going to make a run for the chamber, I was so badly mutated that I decided it would be unsurvivable.

For this message the author brendan has received thanks:
Sandman25

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Monday, 22nd July 2013, 06:50

Re: YASP -- GrEE of Mutation

brendan wrote:The idea was to ascend. I can beat an OoF to death pretty quick, but I'd been wearing Conservation because of Draconians with Sticky Flame. By the time I was going to make a run for the chamber, I was so badly mutated that I decided it would be unsurvivable.


If you had rMut also, don't curse amulet of conservation in ZoT.
User avatar

Dungeon Master

Posts: 162

Joined: Sunday, 29th May 2011, 10:18

Post Tuesday, 23rd July 2013, 03:17

Re: YAVP -- GrEE of Mutation

I managed to win it with five runes: serpentine, barnacled, slimy, silver, abyssal. I decided that Tomb was too dangerous and didn't have the will power to attempt Hells.

Apart from my near fatal mutational misadventure in Zot, I thought GrEE was a very easy build.

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