Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
YAVP: DjBe (15 runes)
- Code:
Dungeon Crawl Stone Soup version 0.13-a0-1673-gf59dc81 (tiles) character file.
Lorenzo the Invulnerable (Djinni Berserker) Turns: 80591, Time: 05:41:24
HP 245/245 (211) AC 41 Str 21 XL: 26 Next: 98%
MP 0/0 EV 17 Int 9 God: Trog [******]
Gold 3301 SH 0 Dex 21 Spells: 0 memorised, 25 levels left
Res.Fire : + + + See Invis. : + I - +5,+8 glaive of the Guard {elec, +Rage AC+
Res.Cold : + + . Warding : . m - +9 ice dragon armour
Life Prot.: + + + Conserve : + (no shield)
Res.Poison: + Res.Corr. : + H - +0 cap {SInv}
Res.Elec. : . Clarity : . y - +1 cloak {rCorr, Cons}
Sust.Abil.: . . Spirit.Shd : . s - -3 pair of gloves of Wrong Decisions {rPoi
Res.Mut. : + Stasis : . (boots unavailable)
Res.Rott. : . Flight : . T - amulet of resist mutation
Saprovore : . . . E - +5 ring of protection
a - +2,+5 ring of slaying
@: quite resistant to hostile enchantments, unstealthy
A: no striking features
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Berserk Rage
}: 2/15 runes: serpentine, barnacled
You are on level 12 of the Dungeon.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 55 of its levels.
You have also visited: Labyrinth and Volcano.
You have collected 5533 gold pieces.
You have spent 2252 gold pieces at shops.
Inventory:
Hand weapons
h - a bardiche
I - the +5,+8 glaive of the Guard (weapon) {elec, +Rage AC+5 SInv}
(Trog gifted it to you on level 8 of the Dungeon)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It affects your AC (+5).
It enhances your eyesight.
It lets you go berserk.
W - the -1,+6 glaive of Eternal Harmony {venom, rElec rPois MR++ SInv Stlth++}
(Trog gifted it to you on level 4 of the Shoals)
It poisons the flesh of those it strikes.
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
It enhances your eyesight.
It makes you much more stealthy.
Armour
d - the +2 robe "Threfecs" {+Blink MR++ Dam-3}
(You took it off a big kobold on level 18 of the Dungeon)
It affects your damage-dealing abilities (-3).
It affects your resistance to hostile enchantments.
It lets you blink.
i - a +0 cloak of poison resistance
m - a +9 ice dragon armour (worn)
s - the -3 pair of gloves of Wrong Decisions (worn) {rPois rC+ Dex+1 Stlth++}
(You bought it in a shop on level 14 of the Dungeon)
It affects your dexterity (+1).
It protects you from cold.
It protects you from poison.
It makes you much more stealthy.
v - a +0 cloak of magic resistance
y - a +1 cloak of preservation (worn)
H - a +0 cap of see invisible (worn)
O - a +1 cloak of darkness
Magical devices
r - a wand of invisibility (4)
t - a wand of digging
B - a wand of fire (10)
G - a wand of hasting (6)
J - a wand of digging
Y - a wand of teleportation (2)
Scrolls
c - 5 scrolls of immolation
g - 4 scrolls of fog
j - 5 scrolls of identify
k - 3 scrolls of fear
l - 6 scrolls of remove curse
o - 4 scrolls of blinking
Jewellery
a - a +2,+5 ring of slaying (left hand)
x - an uncursed ring of magical power
D - an uncursed ring of protection from magic
E - a +5 ring of protection (right hand)
F - an uncursed ring of protection from cold
K - the amulet "Claob" {Ward Str+2 Dex+3}
(You took it off a draconian monk on level 27 of the Dungeon)
[amulet of warding]
It affects your strength (+2).
It affects your dexterity (+3).
M - an uncursed amulet of resist corrosion
N - an uncursed ring of see invisible
P - an uncursed amulet of clarity
S - an uncursed ring of teleport control
T - an amulet of resist mutation (around neck)
Potions
b - 5 potions of might
e - 12 potions of curing
f - 12 potions of heal wounds
p - 3 potions of resistance
q - 9 potions of restore abilities
u - 5 potions of speed
w - 7 potions of agility
z - 4 potions of magic
Skills:
* Level 24.4 Fighting
Level 0.0 Short Blades
Level 0.0 Long Blades
Level 0.0 Axes
Level 0.0 Maces & Flails
- Level 20.3 Polearms
Level 0.0 Staves
Level 0.0 Slings
Level 0.0 Bows
Level 0.0 Crossbows
O Level 27 Armour
- Level 10.1 Dodging
Level 0.0 Stabbing
Level 0.0 Shields
- Level 5.0 Traps
Level 0.0 Conjurations
Level 0.0 Hexes
Level 0.0 Charms
Level 0.0 Summonings
Level 0.0 Necromancy
Level 0.0 Translocations
Level 0.0 Transmutations
Level 0.0 Fire Magic
Level 0.0 Ice Magic
Level 0.0 Air Magic
Level 0.0 Earth Magic
Level 0.0 Poison Magic
Level 0.0 Invocations
- Level 10.0 Evocations
You have 25 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:4 Orc (4/4) D:7
Elf (0/3) Orc:4 Lair (8/8) D:12 Shoals (5/5) Lair:6
Snake (5/5) Lair:6 Slime (0/6) Lair:7 Vaults (4/5) D:18
Blade (0/1) Vaults:3 Zot (0/5) D:27 Forest (0/5) Vaults:3
Dis: Hell:1 Geh: Hell:1 Coc: Hell:1 Tar: Hell:1
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Lugonu
Shops:
D:6: [ D:13: ! D:14: [ D:16: ( D:21: % D:26: * Orc:4: (+[*
Shoals:1: + Shoals:2: ( Shoals:5: ! Vaults:1: ! Vaults:3: !
Vaults:4: %
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:25
Pandemonium: D:23 D:24 D:26
Trove: D:11 (give +3 gold dragon armour)
Message History
(F) Forest
Where to? (Enter - D:12, ? - help)
There is a stone staircase leading up here.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
There is an open door, spattered with blood here.
Things that are here:
an elven robe of cold resistance; a staff of cold
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
You heave yourself high above the water.
There is a staircase back to the Dungeon here.
You climb upwards. Welcome back to the Dungeon!
There is a staircase to the Lair, spattered with blood here.
Saving game... please wait.
..^...............
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#.........# #.
#(........# #.
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####..##### #.
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There are no monsters in sight!
Even though Djinni are pure magical essence, they do pretty well as a magicless berserker.
I already have a berserker 4 rune victory with a Kobold, so I want to pull off a 15 rune berserker run. With that in mind, I have a few questions regarding how to proceed.
1. Armour is already maxed and fighting is next. Since I have only a Glaive, I've left Polearms at 20, but with this kind of character, I'm not sure what to work on after fighting. My instinct says dodging, but does dodging really work when you're so heavily armoured? After Fighting is maxed, what should my next skills be?
2. What weapon should I be using? I'm thinking it's between these three:
Right now, it seems the second option is the obvious best. The enchant is pretty good and the AC bonus is awesome. The only reason I'm even considering the first one is because MR is so useful, especially since my character doesn't have naturally good MR. The bardiche is obviously not worth much right now, but if I found a scroll of vorpalise weapon and count get it super enchanted, would the bardiche be better than the Glaive of the Guard even with that AC bonus?
3. I've got lots of Acquirement. What should I wish for?
![Surprised :-o](./images/smilies/icon_e_surprised.gif)