Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
YAV? P gargoyle ice elementalist
- Code:
Dungeon Crawl Stone Soup version 0.13-a0-2471-gf2498f4 (console) character file.
146699 crate the Brawler (level 17, 99/99 HPs)
Began as a Gargoyle Ice Elementalist on July 18, 2013.
Was the Champion of Sif Muna.
Got out of the dungeon alive.
The game lasted 03:19:04 (60354 turns).
crate the Brawler (Gargoyle Ice Elementalist) Turns: 60354, Time: 03:19:04
HP 99/99 AC 37 Str 12 XL: 17 Next: 42%
MP 34/34 EV 15 Int 22 God: Sif Muna [******]
Gold 1099 SH 0 Dex 11 Spells: 10 memorised, 0 levels left
Res.Fire : . . . See Invis. : . - Unarmed
Res.Cold : + . . Warding : . n - +4 mottled dragon armour
Life Prot.: + . . Conserve : + (no shield)
Res.Poison: + Res.Corr. : . j - +1 spiked helmet
Res.Elec. : + Clarity : . A - +2 cloak
Sust.Abil.: . . Spirit.Shd : . P - +2 pair of gloves
Res.Mut. : . Stasis : . S - +2 pair of boots of Makhleb's Approval {Ac
Res.Rott. : + Flight : + q - amulet of conservation
Saprovore : . . . F - ring of protection from cold
O - ring of protection from magic
Your Spells Type Power Failure Level Hunger
a - Repel Missiles Chrm/Air ####...... 1% 2 None
b - Freezing Cloud Conj/Ice/Air ######.... 17% 6 ######.
c - Ozocubu's Armour Chrm/Ice ######.... 1% 3 None
d - Throw Icicle Conj/Ice ######.. 1% 4 #......
e - Condensation Shield Ice ######.... 1% 4 #......
f - Swiftness Chrm/Air ####...... 1% 2 None
g - Summon Ice Beast Ice/Summ #####..... 3% 4 #......
i - Apportation Tloc ####...... 1% 1 None
l - Bolt of Cold Conj/Ice ######.... 8% 6 ######.
R - Ozocubu's Refrigerat Ice ######.... 2% 6 ######.
http://crawl.akrasiac.org/rawdata/crate ... 080549.txt
I'm not going to play full crawl games any more. I do not like most of the end of the game, and I feel that in any case games of crawl are too long (partly because of the former). I do not like like the direction that crypt and forest and elf seem to be going, I do not like the vaults that infest late D, I do not like extended, I do not like the lair rune branches except for snake, and the fun that's in Zot:5 is plain not worth slogging through all these things I dislike (plus Zot:1-4). The orbrun is an annoyance too.
So now I play crate_crawl, where the goal is to reach d:20 as if you are playing a full crawl game, and then go leave the dungeon alive. I will probably define some actual rules for myself at some point, since the end is very arbitrary right now; I was going to clear d:20 but I ran into Boris there and having less than 100 maxhp I was not comfortable trying to kill him, so I left. Rules I've decided on so far are that lair branches, elf, vaults, and d below 20 are off-limits, and just straight diving to d:20 is not permissible (play in a fashion that would be conducive to winning a full game of crawl).
There are some things I definitely found that I liked while playing this way. Experience is dramatically more limited, and in particular getting anything more than one spell school is a big, big investment. But there's still enough experience and it still matters enough. The fact the game is shorter leads to encouraging using enchant scrolls and recharge scrolls on worse items, which I like. It is still a reasonable challenge to complete.
Anyway I enjoyed this game dramatically more than most of my other recent crawl games, and I'm pretty sure that a lot of this is because I get to not even think about the parts of the game I dislike the most.