Cocytus Succeeder
Posts: 2297
Joined: Saturday, 14th April 2012, 21:35
CiP -> YAVP VpEn Kiku - cosmopolitan army leader
- Code:
Otto the Unseen (Vampire Enchanter) Turns: 47894, Time: 05:15:49
HP 121/121 (127) AC 12 Str 10 XL: 18 Next: 1%
MP 34/34 EV 22 Int 28 God: Kikubaaqudgha [******]
Gold 1423 SH 14 Dex 20 Spells: 10 memorised, 3 levels left
Res.Fire : + . . See Invis. : + a - +7,+5 elf dagger (pain)
Res.Cold : + + . Warding : . D - +2 robe {Archmagi}
Life Prot.: + + + Conserve : + G - +3 buckler of the Archfiend {MR}
Res.Poison: + Res.Corr. : + y - +2 wizard hat {Int+3}
Res.Elec. : . Clarity : . k - +2 cloak {rCorr, Cons}
Sust.Abil.: . . Spirit.Shd : . z - +1 pair of gloves of Mumblety Peg {rF+}
Res.Mut. : + Stasis : . F - +0 pair of boots
Res.Rott. : + Ctrl.Telep.: . p - amulet of resist mutation
Saprovore : . . . Flight : . l - ring "Baomp" {+Fly Int+4 Dam+5}
n - +4 ring of dexterity
@: non-regenerating, very slightly contaminated, extremely resistant to hostile
enchantments, incredibly stealthy
A: bottle blood, fangs 3, see invisible, unbreathing, Str +3
a: Bat Form, Bottle Blood, Receive Corpses, Torment, Renounce Religion, Evoke
Flight
You are on level 2 of the Crypt.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are bloodless.
You have visited 10 branches of the dungeon, and seen 45 of its levels.
You have also visited: Ice Cave and Volcano.
You have collected 3112 gold pieces.
You have spent 1709 gold pieces at shops.
Dungeon Overview and Level Annotations
Branches:
Dungeon (17/27) Temple (1/1) D:5 Orc (4/4) D:8
Elf (2/3) Orc:3 Lair (8/8) D:9 Swamp (3/5) Lair:4
Spider (2/5) Lair:4 Vaults (3/5) D:16 Crypt (4/5) Vaults:2
Tomb (1/3) Crypt:2
Slime: Lair:6-8 Blade: Vaults:3-4
Skills:
- Level 8.9 Fighting
- Level 11.0 Short Blades
+ Level 10.2 Long Blades
- Level 0.7 Throwing
- Level 11.5 Dodging
- Level 19.2 Stealth
+ Level 13.4 Stabbing
- Level 2.9 Shields
- Level 4.0 Traps
- Level 10.0 Spellcasting
- Level 16.8 Hexes
- Level 12.9 Necromancy
- Level 5.1 Transmutations
- Level 5.7 Ice Magic
- Level 10.3 Earth Magic
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Corona Hex ######## 0% 1 None
b - Ensorcelled Hibernat Hex/Ice ####### 1% 2 None
c - Confuse Hex ######### 0% 3 None
d - Tukima's Dance Hex ######### 1% 5 ###....
e - Dispel Undead Necr ########. 1% 5 ###....
f - Cause Fear Hex #########. 1% 4 None
i - Invisibility Hex ######### 1% 6 #####..
l - Animate Skeleton Necr N/A 1% 1 None
p - Petrify Trmt/Erth #######.. 1% 4 None
v - Vampiric Draining Necr ########.. 1% 3 None
Innate Abilities, Weirdness & Mutations
You do not heal naturally.
You can bottle blood from corpses.
You have razor-sharp teeth.*
You have supernaturally acute eyesight.
You can survive without breathing.*
Your muscles are strong (Str +3).
Inventory:
Hand weapons
a - a +7,+5 elven dagger of pain (weapon)
b - a +4,+6 demon blade of flaming
c - the -1,-2 trident "Ythied" {freeze, rElec rF+ Int+4 SInv}
(You found it on level 10 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It affects your intelligence (+4).
It protects you from fire.
It insulates you from electricity.
It enhances your eyesight.
e - an uncursed blowgun
W - a +0,+3 scimitar of flaming
X - a +5,+3 orcish sabre of flaming
Y - a +2,+2 demon blade of draining
Z - a +2,+3 scimitar of flaming
Missiles
g - 14 curare-tipped needles
j - a throwing net [torn] (quivered)
Armour
k - a +2 cloak of preservation (worn)
y - a +2 wizard hat of intelligence (worn)
z - the +1 pair of gloves of Mumblety Peg (worn) {rF+}
(You took it off Nikola on level 17 of the Dungeon)
It protects you from fire.
D - a +2 robe of the Archmagi (worn)
F - a +0 pair of boots (worn)
G - the +3 buckler of the Archfiend (worn) {MR}
(You bought it in a shop on level 3 of the Orcish Mines)
It increases your resistance to enchantments.
Magical devices
i - a wand of draining {zapped: 3}
v - a wand of magic darts {zapped: 6}
B - a wand of fireball {zapped: 1}
K - a wand of disintegration {zapped: 1}
M - a wand of digging {zapped: 1}
Q - a wand of frost
V - a wand of paralysis {zapped: 1}
Scrolls
d - a scroll of enchant weapon II
f - a scroll of amnesia
m - a scroll of magic mapping
s - 3 scrolls of fear
u - 7 scrolls of teleportation
w - 4 scrolls of recharging
x - 3 scrolls of fog
A - 4 scrolls of identify
H - a scroll of blinking
R - 3 scrolls of remove curse
U - a scroll of unholy creation
Jewellery
h - a ring of ice
l - the ring "Baomp" (right hand) {+Fly Int+4 Dam+5}
(You found it on level 4 of the Lair of Beasts)
[ring of flight]
It affects your intelligence (+4).
It affects your damage-dealing abilities (+5).
n - a +4 ring of dexterity (left hand)
p - an amulet of resist mutation (around neck)
q - an uncursed sapphire ring {tried}
r - a ring of protection from cold
C - an uncursed ring of protection from magic
I - an uncursed ring of fire
L - an uncursed ring of protection from cold
S - a sapphire ring {tried}
Potions
o - 6 potions of curing
t - a potion of speed
E - 4 potions of heal wounds
J - a potion of restore abilities
O - 2 potions of brilliance
T - a potion of magic
Books
N - a book of the Sky
Magical staves
P - an uncursed staff of conjuration
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 89 | 206 | 212 | 755 | 631 | 327 || 2220
Trident | | 3 | | | | || 3
Short sword | | | | 1 | | || 1
Demon blade | | | | 5 | 13 | 23 || 41
Great sword | | | | 4 | | || 4
Scimitar | | | | | | 2 || 2
Fire: Sling | | 7 | 58 | 35 | | || 100
Blowgun | | 6 | 14 | 30 | 12 | || 62
Throw: Dart | | 1 | | | | || 1
Throwing net | | | 2 | 1 | | || 3
Stone | | | | 2 | | || 2
Cast: Corona | 1 | | | | | || 1
Confuse | 2 | 16 | 12 | 47 | 33 | 35 || 145
Ensorcelled Hiber | | 25 | 56 | 165 | 57 | 16 || 319
Invisibility | | | 9 | 43 | 68 | 29 || 149
Animate Skeleton | | | 5 | 34 | 66 | 6 || 111
Cause Fear | | | | 1 | | 1 || 2
Tukima's Dance | | | | | 2 | 7 || 9
Dispel Undead | | | | | 15 | 65 || 80
Vampiric Draining | | | | | 9 | 7 || 16
Petrify | | | | | | 3 || 3
Invok: Receive Corpses | | | | | | 1 || 1
Abil: End Transformatio | | 2 | 2 | 3 | 1 | 6 || 14
Bat Form | | 2 | 2 | 3 | 1 | 6 || 14
Bottle Blood | | 7 | 30 | 96 | 89 | 28 || 250
Evoke Flight | | | | | 17 | 1 || 18
Evoke: Wand | | | 10 | 7 | 15 | 3 || 35
Use: Potion | 1 | 2 | 15 | 62 | 32 | 10 || 122
Scroll | | 4 | 17 | 15 | 19 | 2 || 57
I'm at the point where I can go wherever I want and if things wake up, I just walk (bat) away and come back when everyone is asleep again. Orc:4 high priests who spot invis? Well, they fell asleep at the staircase when I came back. Demonic crawler woke all the spiders up? They conveniently lined up at the entrance asleep when I came back.
I got an early potion of EXP and robe of archmagi. That basically let me shortcut through the power-up curve when your hexes have low spellpower. If I don't stab it first time, I either dispel undead or pain poke it to death. Should those not be an option, I have 4 long blades to convert into extra muscle power. 3 +Str potions early on gives me the carrying capacity to comfortable tow along those swords. Eventually I should take off this buckler and juggle great swords if I want to continue down this route. It certainly was effective on Nikola, given Tukima weapons have rElec+++.
Stealth stabs are awesome when they work - 2 curse skulls went down like this, including the one that was camping the entrance to Crypt.
Confuse is a very useful "shut up" spell to use against guys who would otherwise yell out.