Halls Hopper
Posts: 85
Joined: Tuesday, 20th November 2012, 18:07
CIP: DrIE skills choice
- Code:
Dungeon Crawl Stone Soup version 0.12.2 (tiles) character file.
sai the Genius of the Arcane (DrIE) Turns: 21971, Time: 02:05:44
HP 80/80 AC 23 Str 10 XL: 11 Next: 92%
MP 28/28 EV 12 Int 22 God: Sif Muna [******]
Gold 816 SH 0 Dex 13 Spells: 7 memorised, 9 levels left
Res.Fire : . . . See Invis. : . f - +1,+2 quarterstaff (protect)
Res.Cold : . . . Warding : . (armour unavailable)
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . b - +1 wizard hat {Int+3}
Res.Elec. : . Clarity : . C - +0 cloak
Sust.Abil.: . . Spirit.Shd : . (no gloves)
Res.Mut. : . Stasis : . (no boots)
Res.Rott. : . Ctrl.Telep.: . s - amulet of faith
Saprovore : . . . Flight : . a - +4 ring of protection
r - ring of sustenance
@: somewhat resistant to hostile enchantments, fairly stealthy
A: walk through water, unfitting armour, regeneration 1, unbreathing, AC +12,
Dex +1
a: Channel Energy, Forget Spell, Renounce Religion
You are on level 8 of the Dungeon.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 15 of its levels.
You have collected 796 gold pieces.
Inventory:
Hand weapons
f - a +1,+2 quarterstaff of protection (weapon)
j - an uncursed orcish dagger of venom
v - the -5,-2 dire flail of Skentew {elec, rC+ SInv}
(You found it on level 2 of the Lair of Beasts)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It protects you from cold.
It enhances your eyesight.
Missiles
A - 12 exploding darts (quivered)
Armour
b - a +1 wizard hat of intelligence (worn)
C - a +0 cloak (worn)
Magical devices
B - a wand of draining {zapped: 1}
E - a wand of teleportation (6)
Comestibles
c - 8 bread rations
i - 3 chunks of crocodile flesh
O - 4 chokos
Scrolls
e - 3 scrolls of identify
g - 4 scrolls of remove curse
u - a scroll of fear
Jewellery
a - a +4 ring of protection (right hand)
d - an uncursed ring of wizardry
l - an uncursed ring of sustain abilities
r - a ring of sustenance (left hand)
s - an amulet of faith (around neck)
w - an uncursed ring of protection from fire
z - an uncursed amulet of conservation
Potions
m - a potion of brilliance
n - 6 potions of curing
H - a potion of restore abilities
K - a potion of heal wounds
Books
y - a book of Dreams
Spells Type Level
Ensorcelled Hibernation Hexes/Ice 2
Flight Charms/Air 3
Phase Shift Translocation 5
Shadow Creatures Summoning 5
Mass Confusion Hexes 6
Darkness Hexes 7
Skills:
- Level 4,3 Fighting
- Level 2,0 Dodging
- Level 2,1 Stealth
- Level 5,6 Traps
- Level 10,0 Spellcasting
+ Level 8,0 Conjurations
- Level 3,0 Charms
- Level 4,1 Summonings
- Level 9,1 Ice Magic
- Level 10,0 Invocations
You have 9 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice ##### 1% 1 None
b - Throw Frost Conj/Ice ######. 1% 2 None
c - Ozocubu's Armour Chrm/Ice ######.... 1% 3 None
d - Throw Icicle Conj/Ice ######... 1% 4 ##.....
i - Summon Ice Beast Ice/Summ ######.... 4% 4 ##.....
j - Abjuration Summ #####..... 3% 3 None
s - Condensation Shield Ice #######... 1% 4 ##.....
Dungeon Overview and Level Annotations
Branches:
Dungeon (8/27) Temple (1/1) D:7 Orc (0/4) D:7
Lair (6/8) D:8 Swamp (0/5) Lair:4 Spider (0/5) Lair:5
Slime: Lair:6-8