Tomb Titivator
Posts: 832
Joined: Wednesday, 17th April 2013, 13:28
CIP: DrIE of Ash, advice on spells and Ash
- Code:
Dungeon Crawl Stone Soup version 0.12.1 (tiles) character file.
Taim the Frost Mage (DrIE) Turns: 22623, Time: 06:19:15
HP 108/108 AC 20 Str 12 XL: 14 Next: 38%
MP 40/42 EV 15 Int 21 God: Ashenzari [******]
Gold 1576 SH 22 Dex 12 Spells: 9 memorised, 11 levels left
Res.Fire : . . . See Invis. : + q - +2,+3 flail (protect) (curse)
Res.Cold : + . . Warding : . (armour unavailable)
Life Prot.: . . . Conserve : . E - +0 shield (curse)
Res.Poison: . Res.Corr. : . (helmet restricted)
Res.Elec. : . Clarity : + A - +2 cloak (curse)
Sust.Abil.: . . Spirit.Shd : . L - +0 pair of gloves (curse)
Res.Mut. : . Stasis : . r - +2 pair of boots {run} (curse)
Res.Rott. : . Ctrl.Telep.: . a - cursed amulet of rage
Saprovore : . . . Flight : . N - cursed +1 ring of strength
v - cursed ring of magical power
@: quick, somewhat resistant to hostile enchantments, stealthy
A: breathe frost, unfitting armour, cold resistance 1, AC +8, Int +1
a: Breathe Frost, Scrying, Transfer Knowledge, Renounce Religion, Evoke Berserk
Rage
You are on level 1 of the Lair of Beasts.
You worship Ashenzari.
Ashenzari is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 22 of its levels.
You have also visited: Labyrinth and Volcano.
You have collected 1704 gold pieces.
You have spent 148 gold pieces at shops.
Inventory:
Hand weapons
q - a cursed +2,+3 flail of protection (weapon)
Missiles
O - 2 throwing nets (quivered)
Armour
r - a cursed +2 pair of boots of running (worn)
A - a cursed +2 cloak (worn)
E - a cursed +0 shield (worn)
L - a cursed +0 pair of gloves (worn)
Comestibles
b - 2 lychees
H - 3 bread rations
U - 2 meat rations
Scrolls
e - 2 scrolls of fog
i - 2 scrolls of curse armour
x - 2 scrolls of remove curse
y - 3 scrolls of identify
z - 2 scrolls of fear
J - a scroll of teleportation
M - a scroll of amnesia
R - 4 scrolls of curse weapon
Jewellery
a - a cursed amulet of rage (around neck)
m - the ring of Shaolin {EV+8}
(You found it in a labyrinth)
[ring of evasion]
It affects your evasion (+8).
o - an uncursed amulet of resist corrosion
t - an uncursed ring of life protection
u - an uncursed ring of sustain abilities
v - a cursed ring of magical power (left hand)
B - an uncursed amulet of warding
C - an uncursed ring of wizardry
F - an uncursed ring of protection from fire
I - a +5,+4 ring of slaying
N - a cursed +1 ring of strength (right hand)
S - an uncursed ring of regeneration
V - a +2 ring of evasion
Potions
d - 4 potions of curing
f - 4 potions of speed
g - 3 potions of heal wounds
h - 2 potions of agility
j - 2 potions of flight
l - a potion of invisibility
s - 5 potions of magic
G - 2 potions of resistance
K - 3 potions of brilliance
X - 2 potions of might
Books
c - a book of Alchemy
Spells Type Level
Lethal Infusion Charms/Necromancy 2
*Sublimation of Blood Necromancy 2
Condensation Shield Ice 4
Alistair's Intoxication Transmutation/Poison 4
Petrify Transmutation/Earth 4
Ignite Poison Fire/Transmutation 5
n - a book of Beasts
Spells Type Level
*Summon Butterflies Summoning 1
Sticks to Snakes Transmutation 2
Call Canine Familiar Summoning 3
*Ice Form Ice/Transmutation 4
Summon Ice Beast Ice/Summoning 4
Summon Hydra Summoning 7
p - a book of Frost
Spells Type Level
*Freeze Ice 1
Throw Frost Conjuration/Ice 2
*Ozocubu's Armour Charms/Ice 3
*Throw Icicle Conjuration/Ice 4
Summon Ice Beast Ice/Summoning 4
Condensation Shield Ice 4
w - a book of Geomancy
Spells Type Level
Sandblast Earth 1
Stoneskin Transmutation/Earth 2
*Passwall Transmutation/Earth 3
*Stone Arrow Conjuration/Earth 3
Petrify Transmutation/Earth 4
*Lee's Rapid Deconstruction Earth 5
D - a book of Necromancy
Spells Type Level
Pain Necromancy 1
Animate Skeleton Necromancy 1
Lethal Infusion Charms/Necromancy 2
Vampiric Draining Necromancy 3
Regeneration Charms/Necromancy 3
Animate Dead Necromancy 4
Control Undead Necromancy 4
P - a book of Transfigurations
Spells Type Level
Stoneskin Transmutation/Earth 2
Polymorph Hexes/Transmutation 4
*Ice Form Ice/Transmutation 4
Statue Form Transmutation/Earth 6
Dragon Form Transmutation 7
W - a book of Enchantments
Spells Type Level
Cause Fear Hexes 4
Silence Hexes/Air 5
Tukima's Dance Hexes 5
Deflect Missiles Charms/Air 6
Haste Charms 6
Y - a chunky papyrus book {highlevel}
This book is beyond your current level of understanding.
Magical staves
k - an uncursed staff of channeling
Skills:
- Level 8.0 Fighting
- Level 6.0(9.1) Dodging
- Level 1.7(3.9) Stealth
- Level 6.4(9.5) Shields
- Level 7.1 Unarmed Combat
- Level 12.0 Spellcasting
- Level 5.0(9.4) Conjurations
+ Level 8.4(12.8) Charms
- Level 2.5(6.1) Summonings
- Level 1.1(3.7) Necromancy
- Level 11.8(16.0) Transmutations
- Level 12.0(16.1) Ice Magic
- Level 8.7(13.1) Earth Magic
- Level 4.5(8.8) Evocations
You have 11 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice ##### 0% 1 None
b - Ozocubu's Armour Chrm/Ice #######... 1% 3 None
c - Throw Icicle Conj/Ice #######.. 1% 4 None
d - Lee's Rapid Deconstr Erth #######... 1% 5 ###....
e - Summon Butterflies Summ ######... 1% 1 None
f - Ice Form Ice/Trmt #######... 1% 4 None
g - Stone Arrow Conj/Erth ####### 1% 3 None
h - Passwall Trmt/Erth #######... 1% 3 None
i - Sublimation of Blood Necr #####..... 2% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (13/27) Temple (1/1) D:7 Orc (0/4) D:6
Lair (8/8) D:13 Shoals (0/5) Lair:3 Snake (0/5) Lair:6
Slime: Lair:6-8
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:5: ( D:6: [ D:9: ( D:11: + D:12: (
Portals:
Hell: Lair:8
Annotations
Lair:6 exclusion: 2 oklob plants
Innate Abilities, Weirdness & Mutations
You can breathe waves of freezing cold.*
You can buffet flying creatures when you breathe cold.*
Your icy white scales are hard (AC +8).*
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
Your flesh is cold resistant.*
Your mind is acute (Int +1).
Message History
Welcome back, Taim the White Draconian Ice Elementalist.
Ashenzari says: Partake of my vision. Partake of my curse.
Press ? for a list of commands and other information.
You drop a wand of cold (9).
You drop a wand of frost {zapped: 1}.
You drop a wand of teleportation {zapped: 1}.
You drop a wand of slowing (11).
You drop a wand of magic darts (12).
You drop a wand of polymorph {zapped: 4}.
You drop a wand of flame (12).
Items here: ::::::::
There are several objects here.
Pick up a book of Geomancy? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
c - a book of Alchemy; n - a book of Beasts; W - a book of Enchantments; p - a book of Frost
w - a book of Geomancy; D - a book of Necromancy; P - a book of Transfigurations
Y - a chunky papyrus book {highlevel}
Okay, then.
Unknown command.
Char dumped to 'morgue/Taim.txt'.
Save game and exit?
#..#####........##.#P
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#..# #.......# ####
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#.# ###..#.f### #
#.#####!/.......###
#..##?%@)=...#...?.
### #.###<............#
#.# #....../..###.#####
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#.########.....# #
#.##f### #####.# #
.....f.# #..## ####
..####.# #...# #...
....#..## #...# #..#
There are no monsters in sight!
Vanquished Creatures
The ghost of Quickdraw the Markscentaur, a powerful CeHu of Yredelemnul (Lair:4)
A dire elephant (Lair:8)
A minotaur (Lab)
Josephine (D:13)
8 hydras
Nessos (D:13)
A wizard (Lair:8)
The ghost of Sylvie the Conjurer, a powerful TeFE of Ashenzari (D:10)
2 centaur warriors
A sun demon (Lair:8)
The ghost of Xman the Basher, an experienced DsFi of Fedhas (D:9)
An orc knight (D:8)
8 hill giants
A griffon (Lair:8)
2 cyclopes
Maurice (D:12)
An elephant slug (Lair:7)
2 yaktaurs (Volcano)
11 spiny frogs
5 hellwings (Lair:8)
An orange demon (Lair:8)
12 black mambas
An elephant (Lair:8)
6 slime creatures
5 ugly things (D:12)
3 hill giant zombies
2 komodo dragons
A smoke demon (Lair:8)
A wandering mushroom (Lair:6)
A hill giant skeleton (D:13)
3 trolls
A polar bear (Lair:8)
5 blink frogs (Lair:7)
A wraith (D:13)
2 basilisks
36 yaks
7 hippogriffs
2 hungry ghosts
A wyvern (D:13)
2 fire drakes
A steam dragon (Lair:6)
A giant slug zombie (D:13)
A boulder beetle (Lair:8)
6 war dogs (Lair:1)
A manticore (D:12)
A necrophage (D:8)
2 manticore skeletons
2 yak zombies
5 orc warriors
2 hippogriff zombies
A red devil (Lair:8)
2 phantoms
A wyvern skeleton (D:9)
3 sky beasts
2 ice beasts
A mottled dragon (D:12)
9 crocodiles
11 ogres
5 giant goldfish
4 rotting devils (Lair:8)
9 big kobolds
16 centaurs
5 giant slugs
3 yak skeletons
19 giant frogs
5 agate snails
12 water moccasins
A water moccasin zombie (Lair:8)
8 jellyfish (D:6)
5 killer bees
5 wights
3 big kobold skeletons
10 crimson imps
11 electric eels (Lair:5)
5 goliath beetles
9 hounds
A hound zombie (D:6)
5 orc priests
5 shadows
3 scorpions
4 iguanas
9 worker ants
A jelly (D:9)
2 hound skeletons
10 orc wizards
8 porcupines
6 sheep (Lair:6)
A steam dragon zombie (D:8)
A goliath beetle zombie (D:7)
7 gnolls
16 adders
4 giant centipedes
46 green rats
2 adder skeletons
A giant centipede zombie (D:8)
3 giant mites
5 worms
A giant eyeball (D:10)
A green rat zombie (Lair:8)
6 giant geckos
34 orcs
3 giant cockroaches
14 hobgoblins
23 jackals
48 kobolds
10 quokkas
3 ball pythons
21 bats
2 giant gecko skeletons
7 giant newts
2 giant spores
14 goblins
A hobgoblin skeleton (D:7)
18 rats
A rat skeleton (D:5)
A spectral orc (D:3)
A ballistomycete (D:8)
A fungus (Lair:1)
3 plants
686 creatures vanquished.
Vanquished Creatures (others)
A wight (D:12)
A porcupine (Lair:6)
2 green rats (Lair:3)
2 giant centipedes
An orc (D:8)
A hobgoblin (D:5)
A quokka (D:13)
A goblin (D:6)
An orc skeleton (D:8)
4 butterflies (D:11)
8 fungi
2 plants
25 creatures vanquished.
Grand Total: 711 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Taim, the Draconian Ice Elementalist, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3
257 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/4
344 | D:1 | Learned a level 2 spell: Throw Frost
649 | D:1 | Reached skill level 4 in Ice Magic
859 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/5
1275 | D:3 | Noticed a hill giant zombie
1523 | D:3 | Reached skill level 5 in Ice Magic
1523 | D:3 | Reached XP level 4. HP: 29/33 MP: 4/7
1630 | D:3 | Found a basalt altar of Yredelemnul.
2060 | D:3 | Killed a hill giant zombie
2060 | D:3 | Reached skill level 7 in Ice Magic
2060 | D:3 | Reached XP level 5. HP: 20/38 MP: 8/8
2060 | D:3 | Reached XP level 6. HP: 23/45 MP: 9/9
2236 | D:4 | Learned a level 4 spell: Throw Icicle
2267 | D:4 | Your scales start taking on an icy white colour.
2267 | D:4 | Gained mutation: Your flesh is cold resistant. [draconian maturity]
2267 | D:4 | Reached skill level 9 in Ice Magic
2267 | D:4 | Reached XP level 7. HP: 50/50 MP: 0/10
2638 | D:4 | Found a radiant altar of Vehumet.
2746 | D:5 | Entered Level 5 of the Dungeon
2760 | D:5 | Found Ydaala's Weapon Shoppe.
2783 | D:5 | Found a sparkling altar of Nemelex Xobeh.
2981 | D:5 | Reached skill level 5 in Conjurations
3028 | D:5 | Reached skill level 1 in Fighting
3417 | D:5 | Reached XP level 8. HP: 59/59 MP: 13/13
3531 | D:6 | Found a shattered altar of Ashenzari.
3568 | D:6 | Learned a level 3 spell: Ozocubu's Armour
3570 | D:6 | Learned a level 1 spell: Summon Butterflies
3609 | D:6 | Became a worshipper of Ashenzari the Shackled
3651 | D:6 | Found a staircase to the Orcish Mines.
3874 | D:6 | Found Cud Utt's Armour Emporium.
3886 | D:6 | Bought a +2 cloak for 148 gold pieces
3993 | D:6 | Reached skill level 1 in Summonings
4403 | D:6 | Learned a level 4 spell: Ice Form
4477 | D:6 | Found a shimmering altar of Xom.
4606 | D:6 | Reached skill level 1 in Transmutations
4650 | D:6 | Reached XP level 9. HP: 67/67 MP: 13/19
4990 | D:6 | Reached skill level 10 in Ice Magic
5292 | D:7 | Reached skill level 1 in Unarmed Combat
5306 | D:7 | Found a staircase to the Ecumenical Temple.
5321 | Temple | Entered the Ecumenical Temple
6197 | D:8 | Reached skill level 5 in Spellcasting
6370 | D:8 | Noticed a hill giant
6392 | D:8 | Killed a hill giant
6392 | D:8 | Reached XP level 10. HP: 74/74 MP: 19/22
6503 | D:8 | Identified a +1 pair of boots of running (You found it on level 8 of the Dungeon)
6515 | D:8 | Reached skill level 11 in Ice Magic
6528 | D:8 | Reached skill level 5 in Unarmed Combat
6662 | D:8 | Learned a level 3 spell: Stone Arrow
6705 | D:8 | Acquired Ashenzari's first power
6791 | D:8 | Reached skill level 1 in Earth Magic
6962 | D:8 | Noticed a five-headed hydra
7071 | D:8 | Noticed a slime creature
7078 | D:8 | Killed a slime creature
7212 | D:8 | Noticed an orc knight
7343 | D:8 | Killed an orc knight
7343 | D:8 | Reached skill level 1 in Charms
7575 | D:8 | Killed a five-headed hydra
7622 | D:9 | Found Klirum's Antique Weapon Boutique.
7855 | D:9 | Learned a level 3 spell: Passwall
7891 | D:9 | Reached XP level 11. HP: 51/80 MP: 20/26
7955 | D:9 | Learned a level 5 spell: Lee's Rapid Deconstruction
8042 | D:9 | Reached skill level 5 in Earth Magic
8155 | D:9 | Noticed Xman's ghost (experienced DsFi)
8168 | D:9 | Killed Xman's ghost
8468 | D:9 | Noticed a hill giant
8474 | D:9 | Killed a hill giant
8533 | D:10 | Entered Level 10 of the Dungeon
8890 | D:8 | Learned a level 2 spell: Sublimation of Blood
9265 | D:10 | Noticed Sylvie's ghost (powerful TeFE)
9271 | D:10 | Killed Sylvie's ghost
9316 | D:10 | Acquired Ashenzari's second power
9541 | D:10 | Reached skill level 1 in Necromancy
9753 | D:11 | Found Izaecain's Book Emporium.
9821 | D:11 | Noticed a hill giant
9828 | D:11 | Killed a hill giant
10119 | D:11 | Reached skill level 10 in Spellcasting
10183 | D:11 | Noticed a hill giant
10204 | D:11 | Killed a hill giant
10204 | D:11 | Reached skill level 5 in Transmutations
10441 | D:11 | Noticed a hill giant
10453 | D:11 | Killed a hill giant
10467 | D:11 | Reached skill level 5 in Fighting
10598 | D:11 | Noticed a centaur warrior
10609 | D:11 | Killed a centaur warrior
10609 | D:11 | Reached XP level 12. HP: 66/90 MP: 28/29
10749 | D:12 | Noticed Maurice
10754 | D:12 | Killed Maurice
10803 | D:12 | Found Tebaicemp's Weapon Shop.
10810 | D:12 | Noticed Urug
10817 | D:12 | Reached XP level 11. HP: 39/83 MP: 0/37
10868 | D:12 | Noticed Urug
10868 | D:12 | Urug changed into Urug the giant slug
11034 | D:11 | Killed Urug the giant slug
11361 | D:12 | Gained mutation: Your mind is acute (Int +1). [potion of gain intelligence]
11428 | D:12 | Reached XP level 12. HP: 67/92 MP: 17/29
11501 | D:12 | Reached skill level 5 in Dodging
11594 | D:12 | Noticed a hill giant
11598 | D:12 | Killed a hill giant
11638 | D:12 | Acquired Ashenzari's third power
11746 | D:13 | Noticed Josephine
11777 | D:13 | Killed Josephine
11932 | D:13 | Found a staircase to the Lair.
12040 | D:13 | Noticed Nessos
12053 | D:13 | Killed Nessos
12907 | D:13 | Found a white marble altar of Elyvilon.
12943 | Lair:1 | Entered Level 1 of the Lair of Beasts
13449 | Lair:1 | Reached skill level 12 in Ice Magic
14072 | Lair:2 | Noticed a five-headed hydra
14077 | Lair:2 | Killed a five-headed hydra
14607 | Lair:3 | Acquired Ashenzari's fourth power
14682 | Lair:3 | Identified the +3,+0 spear "Lashroel" {pierce, Int+2}
14788 | Lair:3 | Found a dark tunnel.
14793 | Volcano | Entered a volcano
14958 | Volcano | Noticed a centaur warrior
14969 | Volcano | Killed a centaur warrior
14977 | Volcano | Reached XP level 13. HP: 87/101 MP: 9/32
15125 | Lair:3 | Found a staircase to the Shoals.
15276 | Lair:3 | Noticed a four-headed hydra
15285 | Lair:3 | Killed a four-headed hydra
15457 | Lair:3 | Noticed a five-headed hydra
15463 | Lair:3 | Killed a five-headed hydra
15709 | Lair:4 | Noticed Quickdraw's ghost (powerful CeHu)
15725 | Lair:4 | Killed Quickdraw's ghost
16126 | Lair:4 | Reached skill level 10 in Transmutations
17483 | Lair:6 | Found a staircase to the Snake Pit.
17709 | Lair:6 | Noticed a five-headed hydra
17746 | Lair:6 | Killed a five-headed hydra
18490 | Lair:7 | Found a labyrinth entrance.
18518 | Lab | Entered a labyrinth
18964 | Lab | Noticed a minotaur
18973 | Lab | Killed a minotaur
19116 | Lair:7 | Reached skill level 1 in Shields
20058 | Lair:8 | Entered Level 8 of the Lair of Beasts
20083 | Lair:8 | Reached skill level 5 in Shields
20356 | Lair:8 | Noticed a seven-headed hydra
20370 | Lair:8 | Killed a seven-headed hydra
20370 | Lair:8 | Reached XP level 14. HP: 85/108 MP: 11/33
20973 | Lair:8 | Noticed a dire elephant
21020 | Lair:8 | Killed a dire elephant
21020 | Lair:8 | Reached skill level 5 in Charms
21048 | Lair:8 | Noticed a four-headed hydra
21081 | Lair:8 | Killed a four-headed hydra
21244 | Lair:8 | Found a burning altar of Makhleb.
22200 | Lair:8 | Found a gateway to Hell.
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Hand axe | 8 | | | | || 8
Trident | | 12 | | | || 12
Flail | | 8 | 70 | 38 | 39 || 155
Unarmed | | | 111 | 160 | 198 || 469
Fire: Sling | | 12 | | | || 12
Throw: Dagger | | 3 | | | || 3
Dart | | 3 | | | || 3
Hand axe | | 2 | | | || 2
Stone | | | 4 | | || 4
Throwing net | | | | | 3 || 3
Cast: Freeze | 62 | 34 | 221 | 394 | 442 || 1153
Throw Frost | 4 | 8 | 23 | 4 | || 39
Ozocubu's Armour | | | 24 | 25 | 19 || 68
Throw Icicle | | | 18 | 56 | 85 || 159
Ice Form | | | 9 | 10 | 8 || 27
Stone Arrow | | | | 205 | 135 || 340
Lee's Rapid Decon | | | | 13 | 25 || 38
Summon Butterflie | | | | 1 | || 1
Abil: Evoke Berserk Rag | | | 1 | | 1 || 2
Breathe Frost | | | 2 | 2 | || 4
End Transformatio | | | 2 | 2 | || 4
Evoke: Wand | | | 3 | 21 | 23 || 47
Use: Scroll | | | 13 | 27 | 6 || 46
Potion | | | | 5 | 4 || 9
Stab: Paralysed | | | | 1 | || 1
I've mostly finished Lair (entrance to Slime blocked by 2 oklobs), so taking a minute to pause and figure out what to do with my character. My skills are kind of all over the place. A few lucky book finds (Ice Form early, then a book with Statue and Dragon Form) convinced me to go Transmutations, and I trained UC and Tm with that in mind. But the I found boots of running and figured that a conjuration kite-and-run style would make the most of this item. I find this style kind of boring though (primarily, sitting around waiting for mana to recharge) and I've found Ice Form still pretty effective despite the boots getting melded.
So, I've put all my found spell books in my inventory, which direction would you take this character? I have 11 spell slots free, and 1 ?amnesia. I've also seen Book of Power and Book of Annihilations in a shop, so powerful conjurations are an option too.
On Ash, I just got 6* piety, so I'm planning to uncurse some items. I initally cursed some fairly crappy jewelry, and now have much better options (slaying, regen, Shaolin). Trouble is, I don't have a single ?curse jewelry - other than the ones I used to curse my initial set, I've been unlucky with those (I keep getting curse weapon/curse armour when I convert remove curse). Is it worth losing the magic skill boost to swap in better jewelry?
Also, I'm planning to uncurse my weapon, so that wielding chunks for sublimation or using staff of channeling is now an option.
Any advice welcome.