Trap Snag in Tomb


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Spider Stomper

Posts: 206

Joined: Thursday, 28th July 2011, 06:11

Post Thursday, 20th June 2013, 02:24

Trap Snag in Tomb

Hey Everyone,

I'm going through all my characters in progress and finishing them before upgrading to the newer version of DCSS.

I see there has been a proliferation of enchanter background characters lately in this forum, so I will complete this guy before upgrading the game because I want to demonstrate some of the things possible with this race / background.

I was going to post him in some type of chronology, but have just hit a snag in progress...
I'm currently in the process of clearing the Tomb of Ancients (because it is so easy with this guy) and I want to "all rune" him.
Perhaps one of you experts can come up with a better plan than what I have thought of, so far, below.


b = Me (in bat form)
' = door
^ = trap
# = wall
. = floor
> = downstairs

  Code:
...................#,  #.....
...................# ,*#.....
...................#,,*#.....
...................#,, #.....
...................# ,*#.....
...................# ,*#.....
...................# , #.....
...................#, *#.....
...................#,,*#.....
...................#,,*#.....
..............b....#,,*#.....
...............'####,  #.....
...............#^..# , #.....
...............#.^.#{, #.(...
...............#.^>#,,*#.....
####################,, #.....
, , ,,,,, ,,,,,,, ,,,,*#.....
 ,,,, ,,, ,, , ,, ,{ , #.....
*** ***  *  ***   *****#.....
########################.....
.............................


There are no monsters in sight!


I'm on Level 1 of the Tomb, having cleared everything - in the normal fashion (not teleporting / busting through walls, etc).
The first two traps (at door and next beyond it) are Zot ones, and the last is a blade trap.
So you can see that I can't enter the room and have access to the downstairs unless I step / fly over the first Zot trap, in the least.
Blinking might be an option, but with no control allowed, I don't want to chance it.
Teleport (randomly) to another stairs, within the complex might be possible, but there is no safe place to retreat if I get into trouble.
I could memorize Lee's Rapid Deconstruction and blow holes to my destination, but would prefer not to. I have not used any spells that do any type of direct damage to monsters so far this game, and am enjoying the conduct.
Any bright ideas?
Last edited by DeathKnyte on Tuesday, 25th June 2013, 01:28, edited 1 time in total.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Thursday, 20th June 2013, 04:30

Re: CIP: VpEn of Ashenzari

Is it possible to use another stairs in better location?

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Thursday, 20th June 2013, 05:07

Re: CIP: VpEn of Ashenzari

just walk onto the zot trap, seriously

a zot trap is significantly less dangerous than the other > in tomb:1

For this message the author crate has received thanks:
DeathKnyte

Spider Stomper

Posts: 206

Joined: Thursday, 28th July 2011, 06:11

Post Friday, 21st June 2013, 03:49

Re: CIP: VpEn of Ashenzari

Sandman25:

The short answer is - no
The long answer is - if you've been to the Tomb of Ancients often enough, you will notice that the levels are near always the same layout. For example, on level 1; there is always a small 3x3 room with the downstairs to level 2, in a corner of the central complex. The other two downstairs, can only be accessed by either; going down to level 2 (from that 3x3 room) and back up a different stairs to them - or by random teleporting and hoping to get placed along the pathways leading to them - or breaking (LRD / Shatter) through the walls. If there is another way, I am not aware of it, and was hoping that someone suggest one, if there was.


Crate:

Okay, looks like I will give your suggestion "a go". But knowing how luck can turn, when I try to retreat back up from level 2, then the company I bring back will stomp on the two zot traps several times - send me to the abyss, etc. :lol:
I'll let you know how it goes, when I finish my current experiments with "Darky" (my enslaved shadow dragon). 8-)

For this message the author DeathKnyte has received thanks:
Sandman25

Spider Stomper

Posts: 206

Joined: Thursday, 28th July 2011, 06:11

Post Saturday, 22nd June 2013, 02:28

Re: CIP: VpEn of Ashenzari

  Code:
Message History

You feel extremely nervous for a moment...
Strange energies run through your body.
There is an open door here.
You see here 3 stones.
Things that are here:
a +0 chain mail
an uncursed ring of protection from fire
Things that are here:
a wand of heal wounds; a wand of teleportation {zapped: 1}; 15 potions of blood
You are being weighed down by all of your possessions.
B - a wand of teleportation {zapped: 1}
D - a wand of heal wounds
You can only carry some of what is here.
You are being crushed by all of your possessions.
b - 6 potions of blood
Yummy - fresh blood!
You are feeling thirsty.
Your hearing returns.
Your magical contamination has completely faded away.
You see here a golden rune of Zot.

......?...................(..
.........................((..
.............................
.............................
[......................(.....
.............................
......####..........####.....
.......# ##........## #......
.......## #........# ##......
........####......####.......
..........####@.####.........
...........########..........
............######...........
.............................
#############################


There are no monsters in sight!



:)

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